Play maps for "The Wild Hunt"

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thudthwacker
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Play maps for "The Wild Hunt"

#1 Postby thudthwacker » Sun Nov 11, 2012 8:04 pm

I'm leaning towards "The Wild Hunt" as my first foray into running a Savage Worlds game. I imagine I could cobble them together myself, but I'm not the world's greatest artist, so: are there, perchance, game maps for locales in the adventure? The bus, the old church, etc. Again, I could sketch something out myself, but I'd prefer something, you know, good.

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SavageGamerGirl
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#2 Postby SavageGamerGirl » Sun Nov 11, 2012 8:11 pm

Here's the bus:

http://www.peginc.com/freebies/SWcore/S ... terBus.pdf

And I used these maps for the store and the church when I ran it for Halloween are here:

http://www.rpgnow.com/product/24942/Mod ... =3118&it=1

http://www.rpgnow.com/product/25521/Mod ... =3118&it=1


The drugstore map describes it as having 'celestory' windows, which are windows high up on the wall that are primarily used for natural lighting.

Ignore that... make them large, full, plate glass windows. When I used the map, I kept the celestory windows, which had the unintended side effect of making the drug store into a nigh impregnable fortress, and the players didn't want to leave. :lol:
'But I don't want to go among mad people,' Alice remarked.
'Oh, you can't help that,' said the Cat: 'we're all mad here.'
The Order of the Dice... OF DOOM!

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thudthwacker
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#3 Postby thudthwacker » Sun Nov 11, 2012 9:39 pm

Thanks! And now that I see it again, I'm *sure* I stumbled across the bus at some point in the past. And the Modern Floorplans maps look pretty generally handy.

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The GIT!
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#4 Postby The GIT! » Mon Nov 12, 2012 11:59 am

Just want to say thanks to SavageGamerGirl for her advice in this thread; excellent!

jcayer
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#5 Postby jcayer » Mon Nov 19, 2012 12:57 pm

My group played this without maps. It really worked for them.
Good luck running it. It was an intro for my guys as well and they loved it.

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paladintodd
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More Maps

#6 Postby paladintodd » Tue Jul 02, 2013 11:21 am



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