Space Battles!

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Space Battles!

#1 Postby Metarusuta » Sun Nov 11, 2012 10:46 am

How would you handle these? Specifically ones involving REALLY BIG ships such as the Star Destroyers of Star Wars as well has many other fighter sized ships?

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#2 Postby farik » Sun Nov 11, 2012 11:11 am

My answer would be. "It depends."

If dog fighting is a big element I'd bust out the vehicle rules and run some numbers to modify scale.

If I want fights to be quick and abstract I'd modify the chase rules.

If I want the fights to be epic in scale I'd use the mass combat rules.

Most likely I'd use a combination of all three depending on the adventure.

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#3 Postby warrenss2 » Sun Nov 11, 2012 12:12 pm

I asked the same thing HERE just about a week ago. Although I didn't come flat out and say it I was thinking in Star Wars type ship combat. It might help you out.

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#4 Postby Maine » Sun Nov 11, 2012 12:54 pm

Like farik said, but if the players aren't able to influence the outcome, I would just decide on the outcome (or roll a die if I was fine randomizing the outcome).

I think Mass Combat works best for most situations, as each player can come up with a way to contribute based on where they are and what they can do.

Basically, don't deviate too far away from storytelling and keeping mechanics FFF.

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#5 Postby ogbendog » Sun Nov 11, 2012 1:31 pm

It depends on the roll of the PCs. Do they each command one big ship each? are they the command crew of one ship in the fleet? Or they fighter pilots?

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#6 Postby ValhallaGH » Sun Nov 11, 2012 3:03 pm

I gave the same basic advice in the following two threads, referencing my own Star Wars campaign(s). I used chases, vehicles, and mass battles at various times, but the most fun and player inclusiveness came from the mass battle.

Good luck!
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#7 Postby Sean-Khan » Mon Nov 12, 2012 3:15 am

I'm currently writing a short document for my upcoming Star Wars game; I'm using John Brown's version for basics, but I want space combats to be fast. I'm planning to use mass combat for all capital ship battles, except perhaps when a capital ship is encountered by smaller craft. Even then these ships have only few statistics - speed to tell how well they stay in the chase, their firepower and toughness should players get heroic with their proton torpedoes.

But I haven't started this game yet as I'm too busy at the moment, I'll tell about my experiences later!

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