paralysis and knockout poisons

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paralysis and knockout poisons

#1 Postby Shadowdragon » Wed Nov 07, 2012 2:39 am

Paralysis and Knockout poisons state that if the victim gets a raise they are fatigued. This almost seems worse than the results for success and failure. With the later the character just gets a nap for a couple rounds/minutes/hours then wakes up with no ill effect (assuming nothing else killed him during his nap). But on a raise the victim gets a -1 penalty to all rolls for 24 hours? The best result seems to be a success with no raises. Or are characters supposed to become fatigued once the paralysis/sleep wears off? Or is the fatigue supposed to occur no matter what other effect happens? - home of the Mythic campaign setting - my painted miniatures gallery

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#2 Postby Zadmar » Wed Nov 07, 2012 3:43 am

The two Death poisons cause Exhaustion on a raise, and 1 wound plus Exhaustion on a success. So personally I'd probably apply the Fatigue from Paralysis/Knockout poison on a success as well as a raise, in the same way.

If you don't like that, perhaps have the Fatigue wear off after 2d6 minutes for Paralysis poison, and 2d6 rounds for Knockout poison?

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