AIM and Multi-Action

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draeus
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AIM and Multi-Action

#1 Postby draeus » Wed Nov 07, 2012 7:15 am

We had an instant where a character wanted to use AIM and Cast a spell as part of a multi-action.

I said no as AIM states no movement and I envision the character staring down the shaft of his arrow waiting for that ideal shot, (Was a Fantasy game BTW) and casting as the wizard gesturing alot to cast spells.

Was I wrong to do this? Or how is AIM supposed to work in this instance.

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Clint
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Re: AIM and Multi-Action

#2 Postby Clint » Wed Nov 07, 2012 9:47 am

draeus wrote:We had an instant where a character wanted to use AIM and Cast a spell as part of a multi-action.

I said no as AIM states no movement and I envision the character staring down the shaft of his arrow waiting for that ideal shot, (Was a Fantasy game BTW) and casting as the wizard gesturing alot to cast spells.

Was I wrong to do this? Or how is AIM supposed to work in this instance.


Aiming requires spending the "full round" doing only that (including not moving), so it can't be combined with any other actions, which includes spellcasting.
Clint Black
Savage Worlds Core Rules Brand Manager

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