Great catch, Marshal. It wasn't just misplaced, it was omitted entirely. Sorry about that.
Until we can get it re-inserted, and an updated PDF uploaded, here's the text:
Here we list enough Weird West establishment types—found in and around the average township—to keep most Marshals as happy as fleas in a doghouse. These are meant to spur the imagination and provide a few shops to round out the town, some places heroes can kick up their boots for a spell, or red herrings for your devious plots, Marshal:
Bank, barber, blacksmith, brothel, church, clothier, cobbler, doctor, exporter/importer, gambling hall, general store, gunsmith, hatter, hotel, land claims office, law office, livery, marshal’s office, mine, newspaper, post office, rail depot, railroad office, ranch, restaurant, saloon, schoolhouse, security/investigation firm, Smith & Robards outlet, specialty store (tobacco, candy, jewelry, etc.), stagecoach line, telegraph office, theater/dance hall, undertaker.