Vampire Setting

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Trigger
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Vampire Setting

#1 Postby Trigger » Mon Oct 08, 2012 3:14 pm

I have looked through many of the licenses and materials produced for SW and only found a couple things that were geared specifically towards a “Vampire the Masquerade” style setting. Vampire Earth and a very good start of a conversion of Vampire the Masquerade on the Savage Heroes site.

Is there some other product or license out there that has done this very thing?
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#2 Postby farik » Mon Oct 08, 2012 3:55 pm

Could you be more specific about what you're looking for? A vampire setting could be as simple as making a vampire character race and then just running any other game.

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#3 Postby Kythkyn » Mon Oct 08, 2012 4:04 pm

Has done what very thing? If you want to convert VtM, just convert the setting. Or is that not what you want to do?
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#4 Postby Trigger » Tue Oct 09, 2012 7:59 am

Not necessarily convert the setting, but some new entire supplement already written based on the setting.
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#5 Postby ValhallaGH » Tue Oct 09, 2012 8:12 am

Trigger wrote:Not necessarily convert the setting, but some new entire supplement already written based on the setting.

Do you want a supplement about playing vampires, and the game mechanics for that?
Or do you want a supplement filled with factional politics of vampires, including organizations, hierarchies, and thousands of years of history?


For the first, the Horror Companion can do quite well; similarly the Harrowed from either Deadlands: Reloaded or Hell On Earth: Reloaded can give you a playable undead with super-human powers.

For the second, pick up a vampire setting you like and go nuts; that's setting fluff, which is not usually changed by game mechanics. White Wolf has a couple of very respected settings. But if you're into it, you could use the politics from the Twilight novels (I assume that they have politics - never read a page of the series).
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#6 Postby Zadmar » Tue Oct 09, 2012 8:31 am

ValhallaGH wrote:For the first, the Horror Companion can do quite well; similarly the Harrowed from either Deadlands: Reloaded or Hell On Earth: Reloaded can give you a playable undead with super-human powers.

Other possibilites include the Super Powers Companion, Supernaturalis and Arcane Abilities, each of which provide rules for designing your own supernatural creatures, and could easily be used to define a range of vampire bloodlines and disciplines.

Related discussion: Vampire the Masquerade - Generation Edge?

There's also Shanghai Vampocalypse, but I've not looked at it myself.

ValhallaGH wrote:For the second, pick up a vampire setting you like and go nuts; that's setting fluff, which is not usually changed by game mechanics. White Wolf has a couple of very respected settings. But if you're into it, you could use the politics from the Twilight novels (I assume that they have politics - never read a page of the series).

There are lots of excellent vampire settings. But yes, I guess you could base it on Twilight as well.

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#7 Postby ValhallaGH » Tue Oct 09, 2012 8:39 am

Zadmar wrote:
ValhallaGH wrote:For the first, the Horror Companion can do quite well; similarly the Harrowed from either Deadlands: Reloaded or Hell On Earth: Reloaded can give you a playable undead with super-human powers.

Other possibilites include the Super Powers Companion, Supernaturalis and Arcane Abilities, each of which provide rules for designing your own supernatural creatures, and could easily be used to define a range of vampire bloodlines and disciplines.

All of which are excellent options.

There's also Shanghai Vampocalypse, but I've not looked at it myself.

Having read it with plans to run it, I'd say that this is a poor candidate for being vampires.
If you want to kill highly infectious vampires in a near-future oriental city then this is an outstanding product. You versus six million vampires with the equivalent of the zombie plague.
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#8 Postby Trigger » Tue Oct 09, 2012 9:59 am

Thanks for all the feedback guys. Yes I was looking for a supplement for playing vampires and the game mechanics for it and with possible bloodline historical jargon to back up the setting. I guess it would be a combination of both somewhat. I know I could just take the info from Vampire the Mascaraed and stat out Vamps, but did not want to have to recreate the wheel here. I guess I would love to see a supplement that included the following in one supplement or book:

1. Vampire history and info on bloodlines/generations and actually playing a vampire PC as it pertains to interactions within all Vampire clans and with the outside world and their meaning of existence and goals.

2. Specific mechanics of playing a Vampire PC with possible specialized edges/hindrances and/or clan/vampire specific abilities.

3. NPC stat blocks for different people as it pertains to their profession and various levels of different clans/generations of Vampires.

4. Quick one sheet adventure to introduce players to the world of becoming a Vampire and the struggles of being accepted in their clan and the world itself.

Maybe I should start a Kickstarter. :lol:
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#9 Postby Zadmar » Tue Oct 09, 2012 10:06 am

Converting the setting shouldn't be too hard (particularly if you're using one of the aforementioned rules to design the disciplines), but I imagine you'd need a licence to publish it, particularly if you're including background material.


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