sonofthunder wrote:Yes, we are (or should be). I will have to remind the group to do so. I have been giving out 3 each session, but we have 5 players, and 15 bennies seems excessive.
It wouldn't be excessive if you're hitting them with several hard fights.
I've found Savage Worlds to be pretty brutal. Incap rolls in particular are pretty messy. I ran a little app to calculate the results for various vigor dice:
Code: Select all
d4: Percentages: Okay: 27.1, Bleeding Out: 22.88, Dead: 50
d6: Percentages: Okay: 30.57, Bleeding Out: 24.97, Dead: 44.45
d8: Percentages: Okay: 37.52, Bleeding Out: 29.14, Dead: 33.33
d10: Percentages: Okay: 50, Bleeding Out: 23.31, Dead: 26.67
The -3 wound penalty on the vigor check is just brutal. On a d6 vigor your players should have a less than 1 in 3 chance of being okay. That's not counting using bennies, obviously.
In my last game after several months I think I only saw 2 incap rolls not counting the final night which was a total party wipeout. In my friend's current game he's limiting mooks to being only able to inflict 2 wounds because we found the existing damage in the game to be pretty nasty.