(API) questions, typos, editing etc.:-)

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haterofshame
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(API) questions, typos, editing etc.:-)

#1 Postby haterofshame » Thu Oct 04, 2012 2:48 pm

Finally the API savaged went live... Merging one of my favorite settings with my favorite system...

Had some questions, caught some typos and some editing errors. Eloi suggested we started a new thread, instead of bogging the other one down..

Here goes...warning bit of a rules nerd here ( 17 yeas with ruleslawyers in D&d did this):

haterofshame
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#2 Postby haterofshame » Thu Oct 04, 2012 3:25 pm

Races.

Burner.
Charged hands takes a round, can the burner act normally while charging?

The cost of raising stats for races, is this constant or only at creation? Oracles has at creations, the others constant.

Husk.
limb loss states that a raise on a targeted limb shatters the limb. Later it states that it restores the limb by naturally healing the wound that caused the loss, but a raise does not guarentee a wound. What if it was hit by a raise that does not wound it? Shouldn't a wound on a targeted limb shatter it, instead of a raise or both?

Hidden folk.
The abilty inhuman app. Mentions the changeling, typo pg. 19

Teylari.
Family edge refers to pg. 177 , should be 157:-)

Wolf people.
It mentions that the wolf peoples biggest combat asset is their half wolf form. Is that because of the berserk edge only, or is something missing?

Oracle.
Frienly advice: The fickle fortune seems very harsh as written, not very player friendly.

haterofshame
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#3 Postby haterofshame » Thu Oct 04, 2012 4:37 pm

Cybernetics.
Stupid question, but looks like you have to roll sync to use , for instance, a cybernetic arm?? Seems strange that you cannot even lift a cup of water without rolling dice...

Spellcasting.
You have both a circle penalty and a spell penalty, easier with a higher spell difficulty ( on the sheet perhaps)

Advancing spells/ cyberdevices/ skills.
Spells and cyberdevices are skills right?. Is it then possible to advance interface implant and beast senses at the same time with a single advance?

Pg. 55 ends with a spell description, but half of pg. 56 is an Order description, editing error I guess.

Thanks..

Well past midnight here, will get some sleep now.. Thanks for your time and looking forward to the answers..

First Oni
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#4 Postby First Oni » Thu Oct 04, 2012 6:53 pm

Really great questions, haterofshame! Here're a few answers. These clarifications will be reflected in the PDF soon.

haterofshame wrote:Races.

Burner.
Charged hands takes a round, can the burner act normally while charging?


Charged Hands would be treated like drawing a weapon.

The cost of raising stats for races, is this constant or only at creation? Oracles has at creations, the others constant.


It's a point balancing thing, but the Oracles are only limited during creation, while the others are constant.

Husk.
limb loss states that a raise on a targeted limb shatters the limb. Later it states that it restores the limb by naturally healing the wound that caused the loss, but a raise does not guarentee a wound. What if it was hit by a raise that does not wound it? Shouldn't a wound on a targeted limb shatter it, instead of a raise or both?


It does require a Wound, so you are correct.

Hidden folk.
The abilty inhuman app. Mentions the changeling, typo pg. 19

Teylari.
Family edge refers to pg. 177 , should be 157:-)


Thank you.

Wolf people.
It mentions that the wolf peoples biggest combat asset is their half wolf form. Is that because of the berserk edge only, or is something missing?


It apparently went out without the additional damage the Wolf People should get.

Oracle.
Frienly advice: The fickle fortune seems very harsh as written, not very player friendly.


Oracles aren't player friendly. They are Illegals for a reason. The penalty should be capped at -4, but still. It sucks to be in an Oracle's presence, plain and simple.
Eloy Lasanta of Third Eye Games
Makers of Apocalypse Prevention, Inc, Wu Xing: The Ninja Crusade, Part-Time Gods, Mermaid Adventures, Camp Myth: The RPG and AMP: Year One
http://www.thirdeyegames.net

First Oni
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#5 Postby First Oni » Thu Oct 04, 2012 7:02 pm

haterofshame wrote:Cybernetics.
Stupid question, but looks like you have to roll sync to use , for instance, a cybernetic arm?? Seems strange that you cannot even lift a cup of water without rolling dice...


Lol This would only be the case if you make your players roll for Driving just to start their car. Your cybernetics work as normal, but if you need to actively "use" them, a sync roll is needed.

Spellcasting.
You have both a circle penalty and a spell penalty, easier with a higher spell difficulty ( on the sheet perhaps)


Use the individual spell penalty. Ignore the circle penalty - that is going away.

Advancing spells/ cyberdevices/ skills.
Spells and cyberdevices are skills right?. Is it then possible to advance interface implant and beast senses at the same time with a single advance?


In essence, yes. Keep in mind that this means you've got the proper Edges to have both. :-)

Pg. 55 ends with a spell description, but half of pg. 56 is an Order description, editing error I guess.


Orders take up entire pages themselves. The spell on page 55 continues on page 57, with pg 56 being the write-up for the Wild Ones.

Thanks..

Well past midnight here, will get some sleep now.. Thanks for your time and looking forward to the answers..


Sleep well!

-Eloy
Eloy Lasanta of Third Eye Games

Makers of Apocalypse Prevention, Inc, Wu Xing: The Ninja Crusade, Part-Time Gods, Mermaid Adventures, Camp Myth: The RPG and AMP: Year One

http://www.thirdeyegames.net

haterofshame
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#6 Postby haterofshame » Fri Oct 05, 2012 4:11 am

Charged Hands would be treated like drawing a weapon.

Ok, an action then, makes sense

It's a point balancing thing, but the Oracles are only limited during creation, while the others are constant.

Thanks for clarifying


It does require a Wound, so you are correct.

Made sense;-)


Thank you.

Your welcome


It apparently went out without the additional damage the Wolf People should get.

ok, and berserk for wolfpeople still requires a wound/shaken?


Oracles aren't player friendly. They are Illegals for a reason. The penalty should be capped at -4, but still. It sucks to be in an Oracle's presence, plain and simple

Ok with the cap it would work, yaeh the oracles are special. will houserule it a bit myself with an area or range though, like the idea of having illegals in the midst personally:-)

Thanks for the quick response..

haterofshame
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#7 Postby haterofshame » Fri Oct 05, 2012 4:19 am

Lol This would only be the case if you make your players roll for Driving just to start their car. Your cybernetics work as normal, but if you need to actively "use" them, a sync roll is needed.

Thought so:-)

Use the individual spell penalty. Ignore the circle penalty - that is going away.

Yeah seemed unneccesary

In essence, yes. Keep in mind that this means you've got the proper Edges to have both. :-)

Ok, my players will take advantage of it, and they should as the skill poitns quickly gets used with spell/cyber counting as skills.

Orders take up entire pages themselves. The spell on page 55 continues on page 57, with pg 56 being the write-up for the Wild Ones.

ok, now it makes sense, the spell with the order is typically used by them??

Sleep well!


-Eloy
[/quote]

Thanks Eloy..

heathd666
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#8 Postby heathd666 » Fri Oct 05, 2012 4:03 pm

hey quick question

at gencon i purchased the pre order bundle and wanted to know when we would recieve the pdf?

thanks
heath delashmit

First Oni
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Joined: Thu Aug 27, 2009 1:29 pm

#9 Postby First Oni » Fri Oct 05, 2012 4:10 pm

heathd666 wrote:hey quick question

at gencon i purchased the pre order bundle and wanted to know when we would recieve the pdf?

thanks
heath delashmit


First, thanks for preordering! Good question! Send me an email at eloy@thirdeyegames.net and work something out.

-Eloy
Eloy Lasanta of Third Eye Games

Makers of Apocalypse Prevention, Inc, Wu Xing: The Ninja Crusade, Part-Time Gods, Mermaid Adventures, Camp Myth: The RPG and AMP: Year One

http://www.thirdeyegames.net


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