Magically Void

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Kythkyn
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Magically Void

#1 Postby Kythkyn » Mon Sep 17, 2012 9:10 am

Ok, board. I am working on a racial trait for a homebrewed setting [called Anno Arcani. More on that later]. Magic is relatively present in the setting, but some people and one entire race cannot access it. So the basic outline is:

Magically Void
This character cannot take any Arcane Background. In addition, if the character possesses a magical item, activation roles are made at a -2.

I am inclined to call this a major flaw. Thoughts?
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#2 Postby Cutter XXIII » Mon Sep 17, 2012 9:17 am

I'd be inclined to call it a Major Hindrance. :wink:

I'd also be inclined to give the character some "benefit" (kind of how in Deadlands, Grim Servant o' Death is a Major Hindrance but also grants +1 on all damage rolls).

I'd disallow magic item use too, but add that the character with this Hindrance has Arcane Resistance.

Can the character be affected by others' magic (healing, etc.)? Magically "void" makes it sound like the character doesn't exist as far as magic is concerned.
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#3 Postby Zadmar » Mon Sep 17, 2012 9:29 am

Hellfrost has a Major Hindrance called Magic Forbiddance. It prevents you from using or benefiting from magic items at all, and also blocks you from taking Arcane Background (Magic).

I'd probably treat your Hindrance as a Minor version, as it's just -2 to activate (and many magic items don't even require a roll to activate).

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#4 Postby Kythkyn » Mon Sep 17, 2012 9:36 am

Cutter XXIII wrote:I'd be inclined to call it a Major Hindrance. :wink:

Hindrance, flaw. Tomato /tə'medo/, tomato /tə'mɑdo/.

I'd also be inclined to give the character some "benefit" (kind of how in Deadlands, Grim Servant o' Death is a Major Hindrance but also grants +1 on all damage rolls).

I'd disallow magic item use too, but add that the character with this Hindrance has Arcane Resistance.

Can the character be affected by others' magic (healing, etc.)? Magically "void" makes it sound like the character doesn't exist as far as magic is concerned.

Healing magic actually plays no role in the setting. There is no Miracles Arcane Background in the setting, and the idea of healing magic simply isn't there. Thankfully, the setting is equipped with all the marvels of modern medicine. The characters with said hindrance aren't unable to have spells cast on them, they just lack the ability to learn magic themselves and generally don't get along with magical items. But they are not intrinsically immune to magic.

The term "void" more means they lack the capacity to do it themselves. They have no connection to the Weave, or Manna or whatever a caster believes she is accessing when she casts.
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#5 Postby cpk666 » Mon Sep 17, 2012 9:55 am

Kythkyn wrote:The term "void" more means they lack the capacity to do it themselves. They have no connection to the Weave, or Manna or whatever a caster believes she is accessing when she casts.


So they only penalties they receive from this Hindrance are:
1. Unable to take Arcane Background
2. -2 to activate magic items

I'd call that a minor Hindrance. The restriction of not getting an AB isn't really a restriction, since only characters who weren't going to take an AB would take this Hindrance.

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#6 Postby Kythkyn » Mon Sep 17, 2012 10:09 am

Well, I wanted it to count as a Major Hindrance, but I honestly would rather not overcomplicate it. So it seems minor is the best way to go.
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#7 Postby Kythkyn » Mon Sep 17, 2012 11:26 am

Thanks for the swift replies, guys. Now that that's out of the way, I have the race all nice and crafted!
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#8 Postby cpk666 » Mon Sep 17, 2012 12:47 pm

Kythkyn wrote:Thanks for the swift replies, guys. Now that that's out of the way, I have the race all nice and crafted!


You could always go -2 Minor / -4 Major.

CK
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#9 Postby Kythkyn » Mon Sep 17, 2012 1:08 pm

cpk666 wrote:
Kythkyn wrote:Thanks for the swift replies, guys. Now that that's out of the way, I have the race all nice and crafted!


You could always go -2 Minor / -4 Major.

CK

I actually mostly intended it as a racial trait, not actually a hindrance.
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#10 Postby tigerguy786 » Mon Sep 17, 2012 7:09 pm

Kythkyn wrote:I actually mostly intended it as a racial trait, not actually a hindrance.


That changes things in my mind I think. A race that can never take an AB is very different than any ol character taking such a disadvantage. I think I might consider it a -2 Racial hindrance since, depending on the prevalence of magic, it's kind of a big deal.
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#11 Postby Zadmar » Mon Sep 17, 2012 7:48 pm

tigerguy786 wrote:That changes things in my mind I think. A race that can never take an AB is very different than any ol character taking such a disadvantage. I think I might consider it a -2 Racial hindrance since, depending on the prevalence of magic, it's kind of a big deal.

If you want an AB, you obviously won't pick that race, regardless of how the Hindrance is priced. If you don't want an AB, then it makes no difference to you whether you're allowed to take one or not, because you'll be investing your advances into other Edges anyway.

So really I'd tend to ignore that aspect of the Hindrance (for the purposes of pricing), and focus on the penalties.

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#12 Postby Kythkyn » Mon Sep 17, 2012 9:46 pm

My initial thought was to make it a like Major for the same fact that it seems pretty important and like a very big deal, but in the end I do think that the actual crunch of the mechanic is really only worth -1 race creation point, as mechanically it pretty much is a minor hindrance. That and I already made the race, hehe.
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#13 Postby Cryonic » Wed Sep 19, 2012 3:01 am

Kythkyn wrote:
Cutter XXIII wrote:I'd be inclined to call it a Major Hindrance. :wink:

Hindrance, flaw. Tomato /tə'medo/, tomato /tə'mɑdo/.


One is the system mechanic name, the other is not.

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#14 Postby Kythkyn » Wed Sep 19, 2012 9:23 am

Cryonic wrote:
Kythkyn wrote:
Cutter XXIII wrote:I'd be inclined to call it a Major Hindrance. :wink:

Hindrance, flaw. Tomato /tə'medo/, tomato /tə'mɑdo/.


One is the system mechanic name, the other is not.

It was also a joke. But thank you for chiming in on that.
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