cpk666 wrote:Your calculations seem to assume that Beta is just making a single normal attack each round. When I run the simulations for a variety of tactical choices, here is what I get:
2 fighters all traits d6, shortsword & +3 armor, Alpha has Never Miss Sword
He's also using d8 values instead of d6 which I think is more "accurate," especially since a +3 Armor on a d6 Strength character is highly unlikely
(not to mention having a Never Miss sword).
Also, are you still running your sims as a miss only counting as a normal hit with no Called Shot bonus?
If so, then tactically there's no real advantage to taking that penalty as there was before. In fact without that bonus, I think the preferable tactic would be to multi-action. A miss is still a hit, so the penalty to attack isn't as limiting as it is otherwise.
One option would be to Full Defense with a second weapon. Heck, the "second" weapon could be in the main hand while the Never Miss sword takes the -2 penalty for offhand (since it will hit barring a critical failure). Might not help often, but about every 1 in 4 or 5 actions Parry will be higher (about double that if used with Two-Fisted).
Another would be a Trick or Test of Will. The primary goal here is to go for the Shaken since even at half damage that might translate to a wound. And of course a normal success doesn't "cost" anything since it negates the multi-action penalty on the attack while a failure just makes half damage slightly more likely than full.
One thing I wouldn't do with the Never Miss weapon is Wild Attack. There's little reason to increase the chance to hit when a miss will hit anyway even if only for half damage, and when the cost of the -2 Parry is factored in, it's even less appealing.
Honestly, what a character with this weapon wants to do is decrease his chance to be hit as much as possible and let his "misses" eventually nickel and dime his opponent down.
Putting that all together, the character should likely use a shield for the bonus to Parry and then perhaps multi-action in a shield bash/Push (which likely wouldn't suffer offhand penalties anyway).