Resource Management

Please use carefully and respect the copyrights of the works you convert by placing the appropriate information on your documents.

Moderators: PEG Jodi, The Moderators

Message
Author
samuraicrab
Seasoned
Posts: 164
Joined: Fri Jun 22, 2012 3:28 pm
Location: Pawtucket,RI

Resource Management

#1 Postby samuraicrab » Sat Jul 14, 2012 4:01 pm

So I got a game where the PCs are kings of a small realm. How do I keep track of thgings with minimal book work? How much should each territory produce in taxes? I was thinking each 100 gold peices makes a resouce point. Should I track things by resource points or just use gold pieces?

ValhallaGH
Legendary
Posts: 7118
Joined: Sun Apr 25, 2010 9:15 pm

#2 Postby ValhallaGH » Sat Jul 14, 2012 7:45 pm

Unless everyone wants to play Accountants and Dragons, resource points.

There is some discussion in this thread: http://www.peginc.com/forum/viewtopic.php?t=31422

Good luck!
"Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die."

samuraicrab
Seasoned
Posts: 164
Joined: Fri Jun 22, 2012 3:28 pm
Location: Pawtucket,RI

#3 Postby samuraicrab » Sat Jul 14, 2012 8:13 pm

ValhallaGH wrote:Unless everyone wants to play Accountants and Dragons, resource points.

There is some discussion in this thread: http://www.peginc.com/forum/viewtopic.php?t=31422

Good luck!


I can't find the mentioned hellfrost supplement! oh noes!

samuraicrab
Seasoned
Posts: 164
Joined: Fri Jun 22, 2012 3:28 pm
Location: Pawtucket,RI

#4 Postby samuraicrab » Sat Jul 14, 2012 8:29 pm

I found the supplement thanks to VGH. But they want money and I am broke! oh noes!

silverwave
Novice
Posts: 51
Joined: Sat Jul 14, 2012 8:29 am

#5 Postby silverwave » Sun Jul 15, 2012 9:24 am

Theres always the Pathfinder Kingmaker supplement that has excellent realm management but its fairly complex and a lot of bookeeping. But its very complete. From ressource management to land exploration to building constructions and improving the lands.

samuraicrab
Seasoned
Posts: 164
Joined: Fri Jun 22, 2012 3:28 pm
Location: Pawtucket,RI

#6 Postby samuraicrab » Sun Jul 15, 2012 11:48 am

silverwave wrote:Theres always the Pathfinder Kingmaker supplement that has excellent realm management but its fairly complex and a lot of bookeeping. But its very complete. From ressource management to land exploration to building constructions and improving the lands.


Is it free? IO need free stuff cause I don't have the funds for a new book.

kronovan
Heroic
Posts: 1089
Joined: Tue Mar 01, 2011 11:22 am

#7 Postby kronovan » Sun Jul 15, 2012 12:47 pm

How far do you want to go with the resource management? Do you want to just track the economy of a kingdom or do you also want to account for the resources consumed by warfare?

kaltorak
Veteran
Posts: 685
Joined: Mon Jun 11, 2007 1:48 am
Location: Turin, Italy

#8 Postby kaltorak » Sun Jul 15, 2012 2:14 pm

Wiggy wrote a whole supplement for resource management for Hellfrost.

You can find it for few bucks at the following link:

http://www.tripleacegames.com/store/ind ... cts_id=182

Despite being written for Hellfrost it can be used in your fantasy setting of choice.

samuraicrab
Seasoned
Posts: 164
Joined: Fri Jun 22, 2012 3:28 pm
Location: Pawtucket,RI

#9 Postby samuraicrab » Sun Jul 15, 2012 8:46 pm

I have no income So I can't afford the $5 supplement. :(

User avatar
77IM
Heroic
Posts: 1591
Joined: Tue Jun 23, 2009 5:22 pm
Location: Austin, TX

Re: Resource Management

#10 Postby 77IM » Sun Jul 15, 2012 9:58 pm

samuraicrab wrote: How do I keep track of thgings with minimal book work?

There are 3 questions the PCs should have when running an organization:
  • How can the organization help me?
  • How can I help the organization?
  • How will the organization cause problems for me?
Focus on those questions, because they will drive the story. Don't focus on resource management.

Assume the kingdoms produce about as much in taxes as it costs to run them. Instead, let the kingdom give them access to information and soldiers and such. Let the needs of the kingdom and the problems of rulership create adventure hooks. Let the rewards of those adventures be upgrades to the kingdom or cash for your pockets.

-- 77IM

The Dread Polack
Veteran
Posts: 574
Age: 37
Joined: Wed Mar 02, 2011 11:48 pm
Location: Minneapolis, MN

#11 Postby The Dread Polack » Mon Jul 16, 2012 12:57 pm

I'm currently playing the Kingmaker adventure path. After you play through a few turns of kingdom management, it's not that hard. I also play a lot of Euro-style board games, and it feels a lot like we're playing a seperate mini-game during this segment of the evening. If that feels too jarring for you, then steer clear, but I find it fun.

The rules are not free, but there is a summary of it here:

http://www.obsidianportal.com/campaign/kngmkr/wikis/kingdom-building-and-management-rules

I think with some effort, you could get it to work with SW trait rolls, and you can find an appropriate conversion for how much BPs would be in your campaign's currency.

shinryu
Seasoned
Posts: 450
Joined: Mon Jul 18, 2011 11:25 pm

#12 Postby shinryu » Mon Jul 16, 2012 3:16 pm

ValhallaGH wrote:Unless everyone wants to play Accountants and Dragons, resource points.


Best. Game. Idea. Ever.

"Look, somebody's got to keep track of all the things in your hoard, Smaug! You wouldn't even know that ring was missing if I hadn't come across in the audit! Yes, the repo guys and I are tracking that little freakshow down."

Imagine the fun of being the accountant and/or legbreaking goon squad in the employ of a dragon tracking down all the magical crap various idiot adventurers have appropriated from the hoard over time. Or confronting the king's sheriff with a combination of impenetrable paperwork and also boiling oil. It'd be like working for Haliburton except that you'd be in the employ of scaly reptiles. So exactly like working for Haliburton then.

User avatar
GreenTongue
Heroic
Posts: 1001
Joined: Wed Jul 30, 2003 5:40 pm
Location: Orlando, FL

Re: Resource Management

#13 Postby GreenTongue » Mon Jul 16, 2012 7:03 pm

77IM wrote:Assume the kingdoms produce about as much in taxes as it costs to run them. Instead, let the kingdom give them access to information and soldiers and such. Let the needs of the kingdom and the problems of rulership create adventure hooks. Let the rewards of those adventures be upgrades to the kingdom or cash for your pockets.

-- 77IM

Now _that_ is the FFF way to do it!
=

The Dread Polack
Veteran
Posts: 574
Age: 37
Joined: Wed Mar 02, 2011 11:48 pm
Location: Minneapolis, MN

#14 Postby The Dread Polack » Tue Jul 17, 2012 10:33 am

Unless, of course, that's actually the game you want to play. Kingmaker has been an interesting experience. Like I said, it feels kind of like a boardgame where you manage resources and try to keep your subjects loyal and your kingom prosperous.

This does carry over into the roleplaying portion of the game as well. Each month, you roll for random events. Most of ours have ended up being quite bad for us. I, the Grand Diplomat, have been accused of a couple personal scandals. A monster attack on our farms was met with a slow response from us, which lowered our favor among the citizenry. A quick response later helped us. We took money out of the treasury to ressurect one of the PCs. That was not a popular move.

The GM could always wing this sort of thing, but I kind of like that there's a set of steps and rules that we all agree to follow and then deal with the consequences. If it isn't adding any enjoyment to your game, then don't do it. If the kingdom/town/resource management mechanics themselves are FFF!, then by all means go for it.

ogbendog
Legendary
Posts: 2704
Joined: Thu Jul 29, 2004 10:55 am

Re: Resource Management

#15 Postby ogbendog » Tue Jul 17, 2012 12:22 pm

77IM wrote:
Assume the kingdoms produce about as much in taxes as it costs to run them. Instead, let the kingdom give them access to information and soldiers and such. Let the needs of the kingdom and the problems of rulership create adventure hooks. Let the rewards of those adventures be upgrades to the kingdom or cash for your pockets.

-- 77IM


this is kind of how I'd do space merchant type games.

kronovan
Heroic
Posts: 1089
Joined: Tue Mar 01, 2011 11:22 am

#16 Postby kronovan » Tue Jul 17, 2012 12:33 pm

Just my own $.02, but I don't think a resource management system that isn't somehow linked to adventures is really worth bothering with in a RPG. Even in long-term campaigns for tactical and skirmish games, RMS's are always linked to the undertaking and outcome of battles. It just doesn't seem like much FFF can be mined out of something that only manages the $ of an internal economy. The Pathfinder Kingmaker addon sounds like something along the lines of what I'd want to do.

If I was to device a resource system for kingdom management I'd keep it simple, but cover at least these bases.
  • Supply
  • Maintenance
  • Repair
  • Reputation

I also wouldn't base it directly on the in-game currency in, but instead use resouces points which could earned by adventuring, reputation or battling. Then I'd award RPs based on outcome of battles or successes with roleplaying in adventures.

samuraicrab
Seasoned
Posts: 164
Joined: Fri Jun 22, 2012 3:28 pm
Location: Pawtucket,RI

#17 Postby samuraicrab » Wed Jul 18, 2012 5:45 pm

Stars Without Numbers has a 'Faction' System. Since SWN is free to legallyt download I'll give it a shot.

kronovan
Heroic
Posts: 1089
Joined: Tue Mar 01, 2011 11:22 am

#18 Postby kronovan » Thu Jul 19, 2012 9:56 am

I tried using the SWN faction system in a D20 Modern setting. While it's very detailed and covers all the bases, it was too crunchy for my tastes. If I was to use it for a SW setting I doubt I go much further than the Faction Assets and Faction Actions rules. It's been a while since I looked at it, but IIRC there were tables for 3 different types of assets that were far too finite and complex. I think it could work for a SW setting, but IMO it would need a fair amount of simplifying.

User avatar
Boldfist
Heroic
Posts: 1228
Joined: Tue Jul 05, 2005 1:40 pm
Location: Cleveland, OH
Contact:

#19 Postby Boldfist » Thu Jul 19, 2012 1:00 pm

samuraicrab wrote:I have no income So I can't afford the $5 supplement. :(


How many players do you have? If you have five players charge them each $1.00 the next time you game with them for the supplement!
Norm "No Relation" Hensley

User avatar
77IM
Heroic
Posts: 1591
Joined: Tue Jun 23, 2009 5:22 pm
Location: Austin, TX

#20 Postby 77IM » Thu Jul 19, 2012 11:59 pm

Shoot, I once had a really good idea written up for running faction members, but now I can't find it. The short version is,

1. Stat up your faction members as Extras and when they do something for you they use the "group rolls out of combat" rules to get a Wild Die.
2. Depending on how many people you assign to a task, they will get a bonus or penalty. The GM just figures out how many people it would take to have a "reasonable chance" and for every doubling/halfing give a +1/-1 (as a guideline).
3. Abstract conflicts are resolved in a manner similar to Tests of Wills between factions. This is an opposed roll (with Wild Die as usual for a group roll), with modifiers for relative size. On a success the winner gets a one-time +2 against the loser (but you can save it up and use it whenever) and on a raise the losing faction is "Shaken" for a time and must make a Spirit check to reorganize.

Ah, there was a bunch more but that's the meat of it.

-- 77IM


Return to “SW Home-brew Settings & Conversions”

Who is online

Users browsing this forum: No registered users and 1 guest