Question about radiation in Reloaded

All discussions about the Wasted West and Way Out West settings. If system specific, please note in the subject line, [SW], [Classic], or [d20].

Moderators: PEG Jodi, The Moderators

Message
Author
smarttman
Seasoned
Posts: 123
Joined: Sun May 23, 2010 9:45 am

Question about radiation in Reloaded

#1 Postby smarttman » Fri Jun 29, 2012 1:43 am

I have a few questions about radiation in HoE Reloaded, and I'd appreciate it if people could clear it up.

1. Are 'the glows' different from Radiation Sickness in the SW core rules?
2. Does ALL radiation have a chance to mutate people? I know Radstorms and Ghost Storms can mutate people who come into contact with them, but what about background radiation?

That's it, really, but it'd be great if they could get cleared up. Thanks!

ValhallaGH
Legendary
Posts: 7099
Joined: Sun Apr 25, 2010 9:15 pm

#2 Postby ValhallaGH » Fri Jun 29, 2012 10:41 am

1. Does not seem so. The glows is an Exhaustion-level disease effect, which is exactly how SWD handles it.
2. Yes. The marshal's section (Mutation) is pretty clear about that.

smarttman
Seasoned
Posts: 123
Joined: Sun May 23, 2010 9:45 am

#3 Postby smarttman » Fri Jun 29, 2012 12:36 pm

So the idea is if a character is Incapacitated by radiation, they get the glows, which is the Ailin' Major Hindrance, correct?

User avatar
Yondalor
Seasoned
Posts: 189
Joined: Mon Aug 16, 2010 3:59 am

#4 Postby Yondalor » Fri Jun 29, 2012 1:47 pm

How does gaining mutations from background radiation work, anyway? I looked through the book, but couldn't find any rules for it. It just says you can get mutations from radiation.
Repairer of Reputations

ValhallaGH
Legendary
Posts: 7099
Joined: Sun Apr 25, 2010 9:15 pm

#5 Postby ValhallaGH » Fri Jun 29, 2012 1:54 pm

smarttman wrote:So the idea is if a character is Incapacitated by radiation, they get the glows, which is the Ailin' Major Hindrance, correct?

No.

If the character is incapacitated by radiation then they they get "the glows", which is a Long-Term, Chronic, Minorly Debilitating Disease.
Ailin' (Major) says that you have a -2 penalty to resist Fatigue, making it almost the same as the Anemic hindrance - the difference being a Major and a Minor hindrance. Often the flavor text for the Ailin' is some kind of radiation sickness (also known as "the glows").
"Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die."

smarttman
Seasoned
Posts: 123
Joined: Sun May 23, 2010 9:45 am

#6 Postby smarttman » Sat Jun 30, 2012 2:16 am

Yondalor wrote:How does gaining mutations from background radiation work, anyway? I looked through the book, but couldn't find any rules for it. It just says you can get mutations from radiation.


I'd like to know this too. If the 'ghost storm' section is any indication, you have to roll a 1 on the trait die.

However, I don't know if that applies all the time

User avatar
Yondalor
Seasoned
Posts: 189
Joined: Mon Aug 16, 2010 3:59 am

#7 Postby Yondalor » Sat Jun 30, 2012 6:13 am

smarttman wrote:I'd like to know this too. If the 'ghost storm' section is any indication, you have to roll a 1 on the trait die.

However, I don't know if that applies all the time


The rules for Radstorms say that if you roll Snake Eyes on the Vigor roll, you get a random mutation. I can imagine regular radioactive dust being less "potent" than a ghost storm, so maybe this goes for regular background radiation as well?
Repairer of Reputations

ValhallaGH
Legendary
Posts: 7099
Joined: Sun Apr 25, 2010 9:15 pm

#8 Postby ValhallaGH » Sat Jun 30, 2012 7:53 am

Yondalor wrote:How does gaining mutations from background radiation work, anyway? I looked through the book, but couldn't find any rules for it. It just says you can get mutations from radiation.

Good question. Maybe we can get an answer from Clint?
"Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die."

smarttman
Seasoned
Posts: 123
Joined: Sun May 23, 2010 9:45 am

#9 Postby smarttman » Sat Jun 30, 2012 12:19 pm

I also wouldn't mind knowing the default mutation 'levels' of the world. It seems that the outskirts of cities only really have low radiation levels, and then the rest is up to the Marshall. The Coyote Wastelands would probably have a lot of pockets of high radiation.


Return to “Deadlands: Hell on Earth & Lost Colony”

Who is online

Users browsing this forum: No registered users and 0 guests