[Daring Entertainment] Hellspawn Previews

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yynderjohn
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#21 Postby yynderjohn » Tue Aug 28, 2012 6:48 pm

So are you going to have figures or cardboard flats for Hellspawn?

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#22 Postby Lee_Szczepanik » Tue Aug 28, 2012 7:26 pm

That I don't know. While I would like to, it might be a bit cost prohibitive for this setting.

The potentially killing aspect of that is the NPCs. While the Necroleans and Hellspawn can be created as single style graphic archetypes and then repeated (since one Subjugator or Overseer is the same as the next), when we get down to Superheroes and Villians it gets a bit different. Each of those NPCs is entirely unique art, and that would mean needing all that unique art from Aaron or Jordan.

Even something as seemingly similar as power armored heroes would be vastly different. Foxtrot has a fox mottiff, Lei Shen (the villain associated with Chinatown) has power armor based on that Chinese Thunder God's common image, and so forth.

I think that will be a Stretch Goal of the Kickstarter. After all, if the Kickstarter is successful, one thing that guarantees is art for every NPC in the product (something I feel is important to a comic book style setting, but is also very expensive). So, that would mean being able to use that art for figure flats, or at least for a very strong basis for them.

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#23 Postby yynderjohn » Tue Aug 28, 2012 8:00 pm

I figured it may be a Stretch goal, sounds reasonable. I don't think you need *every* character illustrated, but the major players sure.
Thanks for all the quick replies today!

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#24 Postby Lee_Szczepanik » Tue Aug 28, 2012 8:27 pm

yynderjohn wrote:I figured it may be a Stretch goal, sounds reasonable. I don't think you need *every* character illustrated, but the major players sure.


That's what I meant.

One shot minor NPCs wouldn't need art. :wink:



yynderjohn wrote:Thanks for all the quick replies today


Been an easy day (compared to my normal days). Just been awaiting editing to come back tonight on the freebie adventure, and working on a Pathfinder product I am doing for another company.

Other than that, big patch in WoW today in preparation for the Sept 25th expansion, so been messing around with that after putting in my time with Daring and freelance work. I needed a bit of a break! :mrgreen:

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#25 Postby yynderjohn » Thu Aug 30, 2012 10:02 am

So when are you launching the Kickstarter?

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#26 Postby Lee_Szczepanik » Thu Aug 30, 2012 10:28 am

yynderjohn wrote:So when are you launching the Kickstarter?


The plan is roughly a month after Countdown to Invasion goes live (which is layout with Aaron Acevedo right now). I want people to be interested in the product line, and I'm right now still getting price quotes for some of the Tier rewards.

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#27 Postby yynderjohn » Thu Aug 30, 2012 11:15 am

How do I help whip Aaron Acevedo to work faster :P

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#28 Postby Lee_Szczepanik » Thu Aug 30, 2012 12:39 pm

yynderjohn wrote:How do I help whip Aaron Acevedo to work faster :P


Nah, he works pretty fast. What really slowed us down was GenCon. He's not only a big man at Savage Mojo, but he also works with Pinnacle now. So, GenCon was a solid busy week for him.

Besides, Aaron and I not only work together on Daring Entertainment stuff, but we also work together on non-Daring stuff as well. Yep, I freelance, too. Which would lead me to wonder if I should have my head examined, as I barely have enough time in a day for Daring stuff. :wink:

Fortunately, once my current plate of freelance work is done, I'm unlikely to take on anymore for the next 12 months (outside of continuing my Staff Editor position at Triple Ace Games, as I absolutely love reading and editing Wiggy's work and wouldn't give that up for anything). As it stands, I have a solid 6 books to write for Daring Entertainment in the next year: four for Hellspawn, World of the Dead, and the Daring Comics Adventure Game. Plus, we are launching into the ebook market with a Hellspawn mosaic style novel (i.e. linked anthology). While that will be co-marketed to the RPG fans, it won't be mass marketed as a RPG tie-in, though.

Now, keep in mind, not everything I write over those 12 months will be released within those 12 months. There's still art and layout production time. Still, gonna be a busy year, and with no new freelance work being accepted, should help my schedule a lot.

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#29 Postby yynderjohn » Thu Aug 30, 2012 1:09 pm

Lee,
So you're basically saying we need to whip you more? lol


I'm excited to read all the new Hellspawn products.

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#30 Postby Lee_Szczepanik » Thu Aug 30, 2012 6:41 pm

yynderjohn wrote:Lee,
So you're basically saying we need to whip you more? lol


Basically, yeah. :mrgreen:


yynderjohn wrote:I'm excited to read all the new Hellspawn products.


Well, if the editors, play testers, and advance copy people are any indication, this line should bring a lot of fun, and a lot of :eek: campaign/story moments to people.

Oh, and here is another teaser of information. In Countdown to Invasion, Ultimate Agenda (the free adventure), and even in the core Plot Point Campaign and Savage Tales, seeds are planted that go beyond the conclusion of the Hellspawn War event. Already just between Countdown and the freebie, we've begun planting the seeds for an upcoming Time Travel event, a major threat from a super artificial intelligence, and questions about some things in the mystic community.

So, "Hellspawn" only refers to the current event. Each one after that will have its own title that reflects what it is about. :wink:

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#31 Postby Lee_Szczepanik » Sat Sep 01, 2012 3:15 pm

Hellspawn Preview #4: The Necroleans is now posted!

Included at the end is some much asked for Preview Bonus Material. :wink:

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#32 Postby Lee_Szczepanik » Sun Sep 02, 2012 1:48 pm

One of our fans ran Hellspawn: Ultimate Agenda at a Convention this past weekend (I believe the Colorado con). That adventure is the freebie due to release about 2 weeks after Countdown to Invasion that can be run as a one-shot at a Con or Game Shop, or easily dropped into an existing Hellspawn campaign. It's a full adventure (not a One-Sheet) that clocks in at 25 manuscript pages counting NPC stats.

Anyway, I got a great report back on it. Apparently all 6 players really enjoyed it. Great news indeed!!

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#33 Postby yynderjohn » Sun Sep 02, 2012 4:32 pm

Lee_Szczepanik wrote:Hellspawn Preview #4: The Necroleans is now posted!

Included at the end is some much asked for Preview Bonus Material. :wink:

YES!! The stunt mechanic seems like a great, easy way to simulate using a trapping to modify a a characters power (like spiderman's webs being turned into boxing gloves or a shield).
So spend a benny and make a spirit roll modified by how many points you are borrowing times half rounded up?
Take an additional -2 if the power modified is not one normally associated with the power?

Can you use the stunt to mimic/boost any power or just add modifiers to a power?

John

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#34 Postby Lee_Szczepanik » Sun Sep 02, 2012 8:07 pm

yynderjohn wrote:YES!! The stunt mechanic seems like a great, easy way to simulate using a trapping to modify a a characters power (like spiderman's webs being turned into boxing gloves or a shield).
So spend a benny and make a spirit roll modified by how many points you are borrowing times half rounded up?
Take an additional -2 if the power modified is not one normally associated with the power?

Can you use the stunt to mimic/boost any power or just add modifiers to a power?

John


Well, in addition to the two options you mentioned from the preview, plus the third option that I didn't give the details on but did mention (obtaining a different power entirely by using a Power Stunt to basically mimic the Switchable Power option), there is the fourth option that I actually did forget to mention.

From the book: Powers bought as levels can also have their effect boosted through Power Stunts.

And then we give an example (naturally) on how to do it.

So, yep . . . you can get Power Modifiers you don't have, gain a separate but related power (with the GM's approval) through the Switchable modifier, plus powers bought as levels can also have their effect boosted through Power Stunts.

Clint did a bang-up job on the Stunt rules for us. :-D

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#35 Postby Garuda » Mon Sep 03, 2012 7:43 am

Just caught up with the previews ... looking good. :cool:

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#36 Postby Lee_Szczepanik » Tue Sep 04, 2012 2:37 pm

Thanks. The book is in the final stretch of layout. Aaron is on the stat section at the end of the book.

Once he's done, I'll go through it and have him make any final tweeks or error corrections (I'll have it back to him within a day), and then it's release time!

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#37 Postby quigs » Wed Sep 05, 2012 1:00 am

Just in time for my group's next campaign (assuming they like this setting as much as I do).

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#38 Postby Lee_Szczepanik » Wed Sep 05, 2012 3:14 am

And Hellspawn: Countdown to Invasion is about more than just the Necroleans. There's a huge thing with an extremely powerful supervillain that starts it off.

If advance readers, play testers, and the two editors are any indication (which was basically: wow!), your group will enjoy it if they like superheroes.

Plus, some NPC biographies drop seeds of things to come after the PPC in the main book, which we leave to the GMs to introduce to the players depending upon their group and how "tapped into" the superpowered community they are. So, you should have plenty of material to keep the comic book feel going.

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#39 Postby kmelion » Sun Sep 09, 2012 5:58 pm

I am looking forward to Hellspawn, really really looking forward to it. I am hoping to set up an in store game, but I have noticed there aren't many (I found 1) pregens online for savage supers. I have the SPC and NE, so I can use the ones in there, I was just wanted to see if there were any more. If anyone knows of some floating around, let me know, please? Thanks guys!
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#40 Postby Lee_Szczepanik » Sun Sep 09, 2012 10:23 pm

kmelion wrote:I am looking forward to Hellspawn, really really looking forward to it. I am hoping to set up an in store game, but I have noticed there aren't many (I found 1) pregens online for savage supers. I have the SPC and NE, so I can use the ones in there, I was just wanted to see if there were any more. If anyone knows of some floating around, let me know, please? Thanks guys!


Although it comes out roughly 2 weeks after Hellspawn: Countdown to Invasion, the free adventure (Hellspawn: Ultimate Agenda) will have six pregens included.


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