Good choice for Noir One Shot?

All discussions about the new Noir setting for Deadlands and Savage Worlds. It's 1935 and the only thing that isn't in short supply is trouble.

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cursingbulldog
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Good choice for Noir One Shot?

#1 Postby cursingbulldog » Sat Feb 01, 2014 2:45 am

So I volunteered to run a one shot in Noir for a some folks on Roll 20 to introduce them to savage worlds as it is the setting I'm most comfortable running.

So far I've mainly been running Red Harvest smashed with Old Absinth House for my main group and have only run the Axman savage tale. Does anyone have any suggestions for which of the other savage tales might make for a good 1 shot that would do a good job showing off the system?

I also have the companion if any of the tales in that might be better then the main book.

I also see there seems to be a new Jumbo Shrimp adventure but there doesn't seem to be much discussion on that here yet so I was wondering if anyone had any thoughts on that.?

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#2 Postby John Goff » Sat Feb 01, 2014 3:38 am

I wrote some of the Savage Tales specifically to be suitable for convention-length games that showed off many of the setting aspects. Those are: Fate's Dead Hand, What Little Girls Are Made Of, Dead Men Don't Forgive, and A Matter of Trust.
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#3 Postby VonDan » Sat Feb 01, 2014 5:25 am

Find the three parts to the Mombo Kings staff before the parade starts or Mardi Gras will never end and infect the world

The evil Harry Hougan has stolen the Mombo Kings staff and replaced it with a fake staff made from the skull of a baby born on Friday the 13th, the spine of a serial killer and the horn of a flesh eating unicorn, all covered in paper mache and glitter to look like the real staff. At the Hougan's command all who look upon the staff at the parade will become stark raving mad flesh eating Bacus.

You have one hour to find the parts of the real staff and sneak switch it with the fake next to the Mombo Kings throne at the start of the parade

Hint 1: The head of the staff is hidden in a pot of red beans and rice in the back of Mamma's Kitchen and no one be messing with Mamma's Kitchen

Hint 3: The tail spike of the staff is hidden in the crypt of Madam Duvall and no one be messing with Duvall's boudoir

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Last edited by VonDan on Sat Feb 01, 2014 8:46 am, edited 1 time in total.

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#4 Postby Sitting Duck » Sat Feb 01, 2014 6:16 am

So what happened to Hint 2?
The rabbit is cuddly. Kids like little cuddly sidekicks. I mean... The rabbit... It's a time-tested... Okay, the rabbit bites.
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VonDan
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#5 Postby VonDan » Sat Feb 01, 2014 6:37 am

Sitting Duck wrote:So what happened to Hint 2?


the gm has to do some work

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#6 Postby JarJarMessiah » Mon Feb 03, 2014 12:51 am

I ran a matter of trust via roll 20. It took us three, 2.5 hour sessions to complete. A lot of that was due to technical difficulties, everyone learning to use Roll 20, and adding a lot of extra details. I gave The Dauphin a WC henchman as well as subplots for the PCs. If you use it as written, it could be done in one session.
"I feel I can warm hearts as well as break bones."- Steven Seagal

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#7 Postby cursingbulldog » Mon Feb 03, 2014 1:15 am

Reporting back, we ran Fates Dead Hand and had alot of fun following up on some red herrings, and once again I had a player fail a fear test and die of a heart attack. Game lasted about 5.5-6 hours but part of that was due to some technical issues and a bit of an extended break in the middle.

I will say I think I have 3 new converts to the system and 1 or 2 of them said they were going to order the core book now at least.

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#8 Postby Nostromo » Mon Feb 10, 2014 10:21 pm

where can we get copies of the one shots? Are there free? If not, where can i get them?

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#9 Postby John Goff » Tue Feb 11, 2014 6:51 pm

Most of those mentioned--and all the ones I listed--are in the Savage Tales in the core book.
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#10 Postby ValhallaGH » Tue Feb 11, 2014 7:19 pm

John Goff wrote:Most of those mentioned--and all the ones I listed--are in the Savage Tales in the core book.

To clarify: in the core Deadlands: Noir book.


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