Trait Bonus (SFC)

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Virgobrown72
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Trait Bonus (SFC)

#1 Postby Virgobrown72 » Thu Jan 12, 2017 11:16 pm

Alright. I have a question concerning the Trait Bonus enhancement from the Cybernetics section of the Sci Fi Companion. It states that the character gets a flat +2 bonus to the relevant Trait or Attribute, but only once per Trai or Attribute. So, say for example, my character gets this enhancement in Strength. It would stand to reason that the +2 would carry over to melee damage, true? Or, if Agility is enhanced, would that be a +2 to Shooting or Fighting skills as well? :wink:

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Re: Trait Bonus (SFC)

#2 Postby Freemage » Fri Jan 13, 2017 12:37 am

Virgobrown72 wrote:Alright. I have a question concerning the Trait Bonus enhancement from the Cybernetics section of the Sci Fi Companion. It states that the character gets a flat +2 bonus to the relevant Trait or Attribute, but only once per Trai or Attribute. So, say for example, my character gets this enhancement in Strength. It would stand to reason that the +2 would carry over to melee damage, true? Or, if Agility is enhanced, would that be a +2 to Shooting or Fighting skills as well? :wink:

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Strength definitely adds to melee damage. However, you don't roll Agility when making attacks, so that would NOT carry over. That said, arguably the increase in your attribute, being permanent, will make it cheaper to raise linked Skills. FREX:

You have Agility, Shooting and Fighting d6. At that point, it would take four separate Advances to get to d10s in all three, assuming you spend them in the right order (Ie, Agility, Agility, Skills, Skills). But boosting Agility with Cybernetics would let you get the two skill advances one after the other, and thus make it happen far sooner.

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Re: Trait Bonus (SFC)

#3 Postby Virgobrown72 » Fri Jan 13, 2017 8:18 am

Okay. Sounds good, I'll run with that...

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Re: Trait Bonus (SFC)

#4 Postby ValhallaGH » Fri Jan 13, 2017 10:08 am

Freemage wrote:You have Agility, Shooting and Fighting d6. At that point, it would take four separate Advances to get to d10s in all three, assuming you spend them in the right order (Ie, Agility, Agility, Skills, Skills). But boosting Agility with Cybernetics would let you get the two skill advances one after the other, and thus make it happen far sooner.

Except the Trait Bonus doesn't increase the Trait. It's a flat +2 to relevant rolls.

Note: Trait is a collective term for Skills and Attributes. Each Skill and Attribute is its own Trait. (SWD, page 16, "Characters are defined by attributes and skills, collectively called “Traits,”".)

If you take Trait Bonus (Strength) then your normal Strength (d6) character now hits shockingly hard (d6+2) and can lift things more reliably, though probably can't actually carry much more (i.e. Load Limit is unaffected).
Taking Trait Bonus (Agility) helps when walking a tight rope, balancing on a rocking deck, or reacting quickly (all would be Agility checks), but it doesn't help with various Skills. Each Skill is its own Trait, and if you wanted a bonus to Driving or Shooting then you should have grabbed the appropriate cybernetic.
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Re: Trait Bonus (SFC)

#5 Postby Freemage » Fri Jan 13, 2017 10:26 am

ValhallaGH wrote:
Freemage wrote:You have Agility, Shooting and Fighting d6. At that point, it would take four separate Advances to get to d10s in all three, assuming you spend them in the right order (Ie, Agility, Agility, Skills, Skills). But boosting Agility with Cybernetics would let you get the two skill advances one after the other, and thus make it happen far sooner.

Except the Trait Bonus doesn't increase the Trait. It's a flat +2 to relevant rolls.

Note: Trait is a collective term for Skills and Attributes. Each Skill and Attribute is its own Trait. (SWD, page 16, "Characters are defined by attributes and skills, collectively called “Traits,”".)

If you take Trait Bonus (Strength) then your normal Strength (d6) character now hits shockingly hard (d6+2) and can lift things more reliably, though probably can't actually carry much more (i.e. Load Limit is unaffected).
Taking Trait Bonus (Agility) helps when walking a tight rope, balancing on a rocking deck, or reacting quickly (all would be Agility checks), but it doesn't help with various Skills. Each Skill is its own Trait, and if you wanted a bonus to Driving or Shooting then you should have grabbed the appropriate cybernetic.


Whoops. Thanks for the correction, there.

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Re: Trait Bonus (SFC)

#6 Postby Jounichi » Fri Jan 13, 2017 3:09 pm

He could still take an Attribute Bonus mod. It's more strain, but costs a lot less money.
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