[RoC] Fear Effects

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Shenron
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Joined: Tue Oct 07, 2008 5:40 pm

[RoC] Fear Effects

#1 Postby Shenron » Thu Aug 08, 2013 1:52 am

So, I have been a long time Cthulhu fan for as long as I can remember.

The only issue I had with the setting and rules (for all Cthulhu games) is it is hard to keep a long term campaign going because almost everyone ends up insane and dead.

I realize Insanity and fear are part of the genre and what makes it fun. I am not saying anything else besides. Due to the above reason I have never ran anything more then a one-three shot style story.

I was just turned onto Fear Effects;
http://www.studio2publishing.com/shop/p ... ts_id=2549

This could solve my problem and I would just get rid of Sanity and Corruption and make them roll when they gain Knowledge (Mythos) and the like.

Thoughts?
"Barbarianism is the natural state of mankind. Civilization is unnatural. It is the whim of circumstance. And barbarianism must ultimately triumph.” - Robert E. Howard

Jux
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Joined: Wed Oct 17, 2012 2:30 pm
Location: Estonia

#2 Postby Jux » Thu Aug 08, 2013 5:52 am

I have used the very same supplement for RoC games. I don't get rid of sanity rules though. I use RoC sanity rules when dealing with great monsters, etc. I use fear effects for more mundane horrors.

The author of Fear Effects tells to use it by GM with sense of responsibility because it can become ridiculous quite fast.


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