Dogs in the Vineyard?

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Shenron
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Dogs in the Vineyard?

#1 Postby Shenron » Fri Aug 08, 2014 5:14 pm

I have read through the book multiple times and I have played the game a handful of times as well.

The wild west/frontier setting with the characters playing "Dogs" which are basically watered down inquisitors that seek our corruption, fight demonic influence and possession (and also monsters if you wanted to amp up the supernatural), and do community service like delivering mail, naming babies, conducting weddings, etc.

The original system is pretty awesome but new players seem to have a hard time with it so I wanted to make a savage world conversion.

Any thoughts?
"Barbarianism is the natural state of mankind. Civilization is unnatural. It is the whim of circumstance. And barbarianism must ultimately triumph.” - Robert E. Howard

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#2 Postby ValhallaGH » Fri Aug 08, 2014 9:21 pm

Borrow heavily from Deadlands. :mrgreen: It should be pretty straightforward, since most of Doggs is style and tone. You can reproduce that in Savage Worlds.

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#3 Postby Shenron » Sat Aug 09, 2014 2:35 am

Ya, that is what I figured. Deadlands has it all laid out mostly besides some background flavor and all of that jazz. I was trying to over complicate it.

Though I love the possessed rules - and cant really put them into context without resorting to Supers Companion 2, lol. Oh well.
"Barbarianism is the natural state of mankind. Civilization is unnatural. It is the whim of circumstance. And barbarianism must ultimately triumph.” - Robert E. Howard

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#4 Postby ValhallaGH » Sun Aug 10, 2014 8:49 am

Long term or short term? (I don't recall which.) For long term possession, look at Harrowed. :D

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#5 Postby Shenron » Sun Aug 10, 2014 2:54 pm

[quote="ValhallaGH"]Long term or short term? (I don't recall which.) For long term possession, look at Harrowed. :D[/quote

Do have a point, I think I would have to alter Harrowed a bit, but that is not a bad idea.
"Barbarianism is the natural state of mankind. Civilization is unnatural. It is the whim of circumstance. And barbarianism must ultimately triumph.” - Robert E. Howard

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#6 Postby ValhallaGH » Sun Aug 10, 2014 3:07 pm

The Dominion mechanic is a great way to model the struggle for control between the invading entity and the host. Whether or not you use the rest of the Harrowed mechanics, the struggle for humanity and possession is well handled.


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