Post-Apoc Showdown

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GreenTongue
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Post-Apoc Showdown

#1 Postby GreenTongue » Mon Mar 05, 2012 8:40 pm

I'm trying to get my War Gamer friends and my RPG friends to agree on a game and I think Showdown will be it.

In an effort to minimize the battlefield and still maintain a "campaign feel" I'm thinking of using a Post-Apoc setting.

Anyone else done this and have some resources they can point me to to save time?

I'm thinking paper craft buildings and using a deck for populating ruins,
with the Resources / Hazards being based on the cards drawn.
That will give me 50 different variations. (A1234567890JQK)
Should be enough to battle over or in.
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#2 Postby GreenTongue » Tue Mar 06, 2012 8:33 am

Things are on a roll. Searching around I found a path where someone has gone before.
THE RUINS ARE ENDLESS
http://shichitenhakki.files.wordpress.c ... ndless.pdf


*** found here:
http://shichitenhakki.wordpress.com/cat ... ge-worlds/
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#3 Postby VonDan » Tue Mar 06, 2012 8:39 am

For a Post Apoc show down or one night game there is always

CYBER C.H.I.C.K.S.

http://www.peginc.com/forum/viewtopic.php?t=29295

as soon as Clint finishes the mech rules

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#4 Postby GreenTongue » Wed Mar 07, 2012 8:09 am

Do you think that using playing cards for loot where the face value is the number of build points gained is enough?
That would give a range of 2 to 80. (limit number of Jokers in a row or not?)

A=10+another draw
J=20
Q=30
K=40
Joker= double another draw

OR, would it be better to make a "Loot List" to draw from?
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#5 Postby TeknoMerk » Wed Mar 07, 2012 9:43 am

Greentongue,

You mentioned paper (cardstock) buildings for post-apocalypse? Then you should check out the following:

* WorldWorks Mayhem & Downtown series (even destroyed versions)
http://worldworksgames.com/store/index. ... genre_id=2

* Dave Graffam Models ruins
These are layered PDFs so the same model can be printed in various brick colors, stone, concrete, and effects like smoke and bullet damage.

http://www.rpgnow.com/index.php?keyword ... from=&pto=
<> TeknoMerk <>

Creator of Savage Apocalypse

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#6 Postby GreenTongue » Wed Mar 07, 2012 9:13 pm

Excellent, Thanks.
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#7 Postby GreenTongue » Thu Mar 08, 2012 8:32 am

HINTERLAND FORESTS TLX
http://worldworksgames.com/store/index. ... product=41
and
MAYHEM DESTROYED
http://worldworksgames.com/store/index. ... roduct=101
and
STREETS OF LEGEND
http://worldworksgames.com/store/index. ... product=37
look amazing and really get "the juices" flowing.
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#8 Postby GreenTongue » Thu Mar 08, 2012 1:18 pm

My GOAL is to create a paper version of "Rebuild".
http://www.zombiegames.net/games/Rebuild-2.html
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#9 Postby ogbendog » Thu Mar 08, 2012 2:52 pm

so you are going to do a campaign, with Showdown type fights?

That's how I did SW for my group; mostly to show off how fast it could run big combats, and to make the fantasy something different

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#10 Postby GreenTongue » Thu Mar 08, 2012 7:03 pm

ogbendog wrote:so you are going to do a campaign, with Showdown type fights?


That is the initial plan, yes. I'm fishing for "ideas that actually work", I got no shortage of just "ideas".
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#11 Postby GreenTongue » Fri Mar 09, 2012 2:23 pm

The Ultimate Rebuild Guide
http://www.squidoo.com/rebuild-guide

This gives the details needed to model Rebuild.

Just use Showdown for the battles between the Feral Humans/Zombies and the Players' forces.

Next to determine how detailed the map tiles need to be.
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#12 Postby GreenTongue » Sat Mar 10, 2012 2:49 pm

Found the perfect starting map. Reclaim starts with a police station and here is a Horrorclix Police Station map!
http://www.flickr.com/photos/76106906@N ... 4644962782
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#13 Postby GreenTongue » Wed Mar 14, 2012 12:31 pm

Found a perfect place in a small northern town that the police station fits right into. It's just like it was meant to be.

Google maps works wonderfully for "Modern" gaming.
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#14 Postby GreenTongue » Sun Mar 25, 2012 7:19 am

The Fungal Invasion has been slow to spore. :(
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