ogbendog wrote:I seem to recall that part of point of a setting is setting specific professional edges.
SWD mentions that "You may want to create some new Edges & Hindrances for your setting", but that "you probably
don’t have to", and warns that adding too many "moves the game away from what it’s supposed to be: streamlined fun".
To be fair, the very next paragraph after the "you probably don't have to" starts with...
"What you really may want to look at are Professional Edges. These help you create the archetypal characters of your world."
And the complete sentence from the "streamlined fun" quote is, "It’s not a good idea to go scouring every other book we’ve done and import all the Combat Edges into your world—it’s overwhelming to the players, unnecessary, and moves the game away from what it’s supposed to be: streamlined fun." Where that is a specific reference to importing "all the Combat Edges."
So while we suggest avoiding most Edges and especially extraneous Combat Edges, ogbendog is not incorrect in that when creating a setting, Professional Edges really do help define the characters within it. That's kind of what the three paragraphs in between those are talking about.
If you want to create a "Generic Edge" as a basis for making Professsional Edges
, that'll probably work out, but it's important to remember that not all skills work the same way, so a +2 bonus can mean different things to different skills. Not to mention a flat bonus may not reflect the profession properly.
Take the lifeguard for instance. Consider these two options for a professional lifeguard...
Requirements: Novice, Agility d6+, Swimming d8+
Gains a +2 to Swimming rolls.
Requirements: Novice, Agility d6+, Vigor d6+, Healing d6+, Swimming d8+
Ignores -2 penalty to Swimming for carrying another, doubles time they can hold their breath, choppy water does not count as difficult terrain, and gains a +2 bonus to Healing for resuscitation (pg. 88).
Now, I just made the latter off the top of my head looking at the write-ups for Swimming and Drowning, and figuring what would a lifeguard actually use, and I think it fits better and provides for some use when the character isn't in the water either (holding breath), but the key is going back to what the skill affects.
When I looked at the flat +2 bonus, I asked myself what will this actually affect in game and does that effect reflect what a lifeguard does. Other than carrying another, most of the benefits to a +2 to Swimming didn't seem to fit a lifeguard, so I looked at what I thought would and based the Edge off that.
Not saying a +2 to Swimming couldn't work as a Professional Edge (for instance, it sounds good for a long distance swimmer based on the effects), but that looking at how the skill works (and mechanics related to it) can lead to a more satisfying Edge.
Ultimately, Professional Edges should be about encouraging the character type for the player more than anything (whatever that type may be).