[FSG] Streets of Bedlam - New ultraviolent neo-noir setting

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jasonlblair
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#41 Postby jasonlblair » Fri Jan 13, 2012 9:59 am

Hey everyone, just a quick note to say there are fewer than seven hours left on the Streets of Bedlam Kickstarter and we're less than $1k from the $10k milestone! If we hit that, the Streets of Bedlam soundtrack is unlocked!

For more information on the game, see the posts above or check out StreetsOfBedlam.com!

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#42 Postby greyseerco » Fri Jan 13, 2012 11:00 am

jasonlblair wrote:Hey everyone, just a quick note to say there are fewer than seven hours left on the Streets of Bedlam Kickstarter and we're less than $1k from the $10k milestone! If we hit that, the Streets of Bedlam soundtrack is unlocked!

For more information on the game, see the posts above or check out StreetsOfBedlam.com!


Any chance you can update the Kickstarter page about the music, and the incentive for the $45 level?

I think some of these last minute backers may not know about the new $10K level and think they are just buying what they are getting.

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#43 Postby jasonlblair » Fri Jan 13, 2012 11:40 am

greyseerco wrote:Any chance you can update the Kickstarter page about the music, and the incentive for the $45 level?

I think some of these last minute backers may not know about the new $10K level and think they are just buying what they are getting.


I've posted an update as well as altering the main page text. I can't edit the actual reward text though after someone pledges to it.

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#44 Postby Chaosmeister » Fri Jan 13, 2012 1:47 pm

This Kickstarter is a real nail biter...
Read my Blog about all things Savage: http://www.chaotic-gm.com
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#45 Postby jasonlblair » Fri Jan 13, 2012 2:14 pm

Chaosmeister wrote:This Kickstarter is a real nail biter...


But we made it! The $10k milestone has been met (and passed)! Amazing. I need time to gather my thoughts after this.

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#46 Postby Chaosmeister » Fri Jan 13, 2012 2:26 pm

A great run! Kickstarter is much more exciting then the usual *announceandpublish* way of doing things.
Read my Blog about all things Savage: http://www.chaotic-gm.com
Teamwork is essential, it gives 'em someone else to shoot at!

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#47 Postby Kodyax » Fri Jan 13, 2012 2:28 pm

If you do a soundtrack, please make it available for purchase, when I can I like have music when I run my games. I will try to pick up this when it drops.

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#48 Postby jasonlblair » Fri Jan 13, 2012 2:30 pm

Chaosmeister wrote:A great run! Kickstarter is much more exciting then the usual *announceandpublish* way of doing things.


I've come to love it. I find myself becoming really invested in others' projects as the total ebbs and flows, seeing them react to new milestones, etc. Really get a sense of the person and the project over a month or so.

For Streets of Bedlam, the support on Kickstarter has given me drive and determination on a level I've never felt before. I always try to put out solid project but I want Streets of Bedlam to be spectacular. I have a lot of people putting a lot of faith in this, and I don't want to disappoint.

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#49 Postby jasonlblair » Fri Jan 13, 2012 2:31 pm

Kodyax wrote:If you do a soundtrack, please make it available for purchase, when I can I like have music when I run my games. I will try to pick up this when it drops.


Absolutely! I'll have it up for sale through multiple places, most likely.

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#50 Postby Kodyax » Fri Jan 13, 2012 2:34 pm

I look forward to buying the soundtrack and the Bedlam book. Heck when OGL Cyberpunk came out from Mongoose and Stratos did a soundtrack I picked that up.

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#51 Postby jasonlblair » Fri Jan 13, 2012 5:06 pm

And that's a wrap! The Streets of Bedlam Kickstarter is over!

Thank you to everybody who pledged. I am stunned by the response.

The updates to StreetsOfBedlam.com will continue throughout the development process. The game's on track to launch in April in print and pdf. I can't wait to see what you all think.

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#52 Postby greyseerco » Fri Jan 13, 2012 9:12 pm

jasonlblair wrote:The game's on track to launch in April in print and pdf. .


thats great news since the kickstarter site says we should expect the product mid june.

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#53 Postby jasonlblair » Fri Jan 13, 2012 9:44 pm

greyseerco wrote:
jasonlblair wrote:The game's on track to launch in April in print and pdf. .


thats great news since the kickstarter site says we should expect the product mid june.


That's for the first supplement. Right now, the Streets of Bedlam corebook is slated for April and Five-Story Drop is due out in June.

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#54 Postby greyseerco » Sat Jan 14, 2012 10:38 am

jasonlblair wrote:
greyseerco wrote:
jasonlblair wrote:The game's on track to launch in April in print and pdf. .


thats great news since the kickstarter site says we should expect the product mid june.


That's for the first supplement. Right now, the Streets of Bedlam corebook is slated for April and Five-Story Drop is due out in June.


Just a suggestion, but something I noticed that worked well for PEG with the release of 50 Fathoms and Horror Companion was they spaced the release of the physical product from thePDF release by a bit.

By releasing the PDF ahead of the physical copy to the community several errors were found and corrected as well as ambiguos items were clarified before it went to the printer.

RPG Objects did the same with their Darwin's World (if I recall correctly) giving people a week between the release of the PDF before it went to print.

I am sure you have play-testers and proof readers but the extra 200+ backers who will be getting the PDF copy could help, as you said, knock this one out of the park, but a bit further.

Then after any reported issues are addressed you can resend a "cleaned" PDF to the backers and to the printers.

Just a thought of how to perhaps leverage the entusiasm for SoB

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#55 Postby jasonlblair » Mon Jan 16, 2012 12:07 pm

greyseerco wrote:Just a suggestion, but something I noticed that worked well for PEG with the release of 50 Fathoms and Horror Companion was they spaced the release of the physical product from thePDF release by a bit.


Indeed. I've done the same for my previous releases.

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#56 Postby councillor » Sat Jan 21, 2012 6:03 pm

I'm looking forward to this setting very much. Neo-noir, crime and corruption sounds very intriguing and refreshing compared to the various fantasy and sci-fi settings already available. I wish you success for this and will definitely buy that product. To be honest, my sole reason to register in this board was to get news and contact for SoB. Hence my user name here. :mrgreen:

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#57 Postby Kodyax » Sat Jan 21, 2012 6:53 pm

I'll wait for the print books personally but I'll be looking to see what the line develops none the less.

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#58 Postby jasonlblair » Mon Jan 23, 2012 4:55 pm

councillor wrote:I'm looking forward to this setting very much. Neo-noir, crime and corruption sounds very intriguing and refreshing compared to the various fantasy and sci-fi settings already available. I wish you success for this and will definitely buy that product. To be honest, my sole reason to register in this board was to get news and contact for SoB. Hence my user name here. :mrgreen:


Thank you! I look forward to getting this game out into the hands of folks, especially Savage Worlds fans. As StreetsOfBedlam.com doesn't have its own forum set up, I'll likely use this as my primary means of communicating with SoB fans but I'm glad you registered!

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#59 Postby jasonlblair » Wed Jan 25, 2012 12:10 pm

The updates are back at StreetsOfBedlam.com. Today, we take a look at the out-of-town pro hired to clean up local messes.

Click here for a look at Archetype: HITTER

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#60 Postby jasonlblair » Fri Jan 27, 2012 11:41 am

Two more Archetypes since the last time I updated this thread!

The first is the DRIFTER archetype, one that's bound to interest noir fans.

The second is the Kickstarter-exclusive [REDACTED] archetype, the man who is totally who he says he is.


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