[FSG] Streets of Bedlam - New ultraviolent neo-noir setting

Discussion of products from companies licensed to produce SW products. Company specific threads should be marked with their name in brackets.

Moderators: PEG Jodi, The Moderators

Message
Author
jasonlblair
Novice
Posts: 83
Joined: Sun Nov 20, 2011 12:19 am

#21 Postby jasonlblair » Mon Jan 02, 2012 2:50 pm

Just a quick note to let you know the post-holiday updates over at StreetsOfBedlam.com have resumed.

The latest is a look at the person you need to know if you want to know anything: the Dogface. (Featuring art by Shawn Gaston.)

jasonlblair
Novice
Posts: 83
Joined: Sun Nov 20, 2011 12:19 am

#22 Postby jasonlblair » Tue Jan 03, 2012 11:09 am

Another day, another preview over at StreetsOfBedlam.com. This time, we take a break from the people of Bedlam and talk about the places instead. Get to know your local history with this peek at the home of the Valkyries: Bricktown.

greyseerco
Seasoned
Posts: 274
Joined: Tue Jan 27, 2009 6:45 pm

#23 Postby greyseerco » Wed Jan 04, 2012 12:37 am

I am keeping my fingers crossed to hit the $8K mark, would love to see the 5th story.

jasonlblair
Novice
Posts: 83
Joined: Sun Nov 20, 2011 12:19 am

#24 Postby jasonlblair » Wed Jan 04, 2012 10:44 am

greyseerco wrote:I am keeping my fingers crossed to hit the $8K mark, would love to see the 5th story.


Same here. ;)

jasonlblair
Novice
Posts: 83
Joined: Sun Nov 20, 2011 12:19 am

#25 Postby jasonlblair » Wed Jan 04, 2012 10:46 am

Hey everyone, I just posted a look at a new archetype over at StreetsOfBedlam.com. Today, we take a look at those charged with the unenviable task of attempting to keep the folks of Bedlam safe: the BADGE.

User avatar
Fury
Seasoned
Posts: 288
Joined: Fri Dec 04, 2009 3:56 am
Location: Sweden
Contact:

#26 Postby Fury » Wed Jan 04, 2012 4:26 pm

The archetypes really help set mood for Bedlam, and I love Shawn's artwork. Keep up the good work!
"We are the Queen's shield. We are the nation's shield."
—Sir Nicholas Fury, 1602

jasonlblair
Novice
Posts: 83
Joined: Sun Nov 20, 2011 12:19 am

#27 Postby jasonlblair » Thu Jan 05, 2012 2:31 pm

Fury wrote:The archetypes really help set mood for Bedlam, and I love Shawn's artwork. Keep up the good work!


Thank you very much!

jasonlblair
Novice
Posts: 83
Joined: Sun Nov 20, 2011 12:19 am

#28 Postby jasonlblair » Thu Jan 05, 2012 2:31 pm

Another city-focused update on StreetsOfBedlam.com. Today, we discuss the real seat of power in Bedford: the district known as Big Church.

jasonlblair
Novice
Posts: 83
Joined: Sun Nov 20, 2011 12:19 am

#29 Postby jasonlblair » Fri Jan 06, 2012 1:50 pm

Fifth StreetsOfBedlam.com update for the week takes a look at how the game will inject some cinematic language into an already awesome system with New Rules: ROLES.

jasonlblair
Novice
Posts: 83
Joined: Sun Nov 20, 2011 12:19 am

#30 Postby jasonlblair » Fri Jan 06, 2012 5:43 pm

With only six days left on the Kickstarter, I thought it would be a good idea to compile everything into one big post so folks didn't have to parse the entire thread for pertinent info.

We are very close to the $8k milestone with only six days to go! Please help spread the word!

Image

Bedford and Lamrose. Two sides of the same river. Two sides of the same coin. One, an affluent metropolis teeming with industry and aspiration. The other, a cesspool of crime and vice. Both dirty, both begging for the match that will set this whole city on fire.

Bedford and Lamrose. Locals call this place Bedlam. It's a fitting name.


Streets of Bedlam is a gritty, ultraviolent, neo-noir setting written by award-nominated game writer Jason L Blair (Little Fears, Prey 2) that uses the award-winning Savage Worlds rule system. Illustrated by webcomic veteran Shawn Gaston (Clockworks), Streets of Bedlam is a unique game that takes inspiration from films such as Sin City, Boondock Saints, and Reservoir Dogs.

The Streets of Bedlam Kickstarter launced in November 2011 and met its initial goal in less than three days! Soon after, it met its first stretch goal, $5k, which gives every backer who pledged $10 or more two Kickstarter-exclusive Archetypes: the alternatively-medical SAWBONES and stars-in-her-eyes INGENUE.

The next stretch goal of $8k will add a fifth episode to the first supplement, turning Four-Story Drop into FIVE-STORY DROP. The fifth story, "Eli Mendoza is a Dead Man," is a twisted game of cat-and-mouse, backstabbing, betrayal, and mistaken identity (but whose?) perfect for players new and old alike.

As a backer, you have the option to secure an early copy of the book, get the PDF immediately upon release, get a free set of dice, and get a total of four Kickstarter-exclusive Archetypes (including the immensely-fun TROUBLE). Every backer who pledges $5 or more will be included as an NPC in the corebook. High-level backers have the option to influence a future supplement or be immortalized as a major figure in the world of Streets of Bedlam!

For more information about Streets of Bedlam, please check out the official website. There, you can check out sneak peeks at the new Interrogation and Investigation rules, read up on the some of the areas of the city, and see the Archetypes. If you are interested in backing Streets of Bedlam, you can visit the Kickstarter page here for a video and more information about the world and pledge levels.

For a peek at Shawn's amazing artwork, check below. Click on the images to go to each Archetype's write-up.

ImageImageImage
ImageImageImageImageImage

ValhallaGH
Legendary
Posts: 6412
Joined: Sun Apr 25, 2010 9:15 pm

#31 Postby ValhallaGH » Fri Jan 06, 2012 5:53 pm

Interesting concept. I'm curious to see the mechanics behind it.
"Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die."

jasonlblair
Novice
Posts: 83
Joined: Sun Nov 20, 2011 12:19 am

#32 Postby jasonlblair » Fri Jan 06, 2012 11:35 pm

ValhallaGH wrote:Interesting concept. I'm curious to see the mechanics behind it.


What would you like to see or know about the game?

ValhallaGH
Legendary
Posts: 6412
Joined: Sun Apr 25, 2010 9:15 pm

#33 Postby ValhallaGH » Sat Jan 07, 2012 10:22 am

I was referring to the Roles mechanics. But I see you snuck in a compiled preview while I was writing my single line. Well played. :1eek13:

Reading the Roles preview I was struck by the conceptual space it fills. I'm really curious to see what structure you came up with for that space.
"Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die."

User avatar
burningcrow
Seasoned
Posts: 188
Joined: Mon Feb 26, 2007 12:49 pm
Location: Heidelberg, Germany

#34 Postby burningcrow » Sun Jan 08, 2012 5:09 am

I think I have to back this ... aaaaand ... DONE.

jasonlblair
Novice
Posts: 83
Joined: Sun Nov 20, 2011 12:19 am

#35 Postby jasonlblair » Mon Jan 09, 2012 10:43 am

ValhallaGH wrote:I was referring to the Roles mechanics. But I see you snuck in a compiled preview while I was writing my single line. Well played. :1eek13:

Reading the Roles preview I was struck by the conceptual space it fills. I'm really curious to see what structure you came up with for that space.


Ah! Sorry I snuck in there. ;)

Roles are easy but really add a lot. You can pick a Role (possibly a new role, possibly not) every time you sit down to play. Savage Worlds already has a solid currency system with Bennies, and Roles are an alternate way to spend those Bennies for some cinematic payoff. I think folks will really like it.

jasonlblair
Novice
Posts: 83
Joined: Sun Nov 20, 2011 12:19 am

#36 Postby jasonlblair » Mon Jan 09, 2012 10:49 am

burningcrow wrote:I think I have to back this ... aaaaand ... DONE.


Thank you very much!

For those of you who haven't pledged yet, the Kickstarter ends this Friday. If we hit the $8k milestone, I'll add a fifth scenario to the first supplement!

You may also want to check out the new Streets of Bedlam promo trailer featuring illustrations by Shawn Gaston and original music by acclaimed video game composer and sound designer Ed Lima.

jasonlblair
Novice
Posts: 83
Joined: Sun Nov 20, 2011 12:19 am

#37 Postby jasonlblair » Tue Jan 10, 2012 10:38 am

A ninth Archetype is revealed! Set your peepers on the SNOOP.

jasonlblair
Novice
Posts: 83
Joined: Sun Nov 20, 2011 12:19 am

#38 Postby jasonlblair » Wed Jan 11, 2012 12:25 pm

Today's StreetsOfBedlam.com update features one of my favorite Archetypes--and it's exclusive to Kickstarter! Turn your head and cough for the SAWBONES.

jasonlblair
Novice
Posts: 83
Joined: Sun Nov 20, 2011 12:19 am

#39 Postby jasonlblair » Thu Jan 12, 2012 3:32 pm

When the Streets of Bedlam Kickstarter launched at the end of November, I had modest goals for it. I just wanted to cover the cost of illustrating and producing the first book. But now, thanks to your support, the Kickstarter blew past that goal and is on its way toward five figures!

As a last-minute push toward that number, I've decided to add a new milestone and with it a new incentive to back the project.

Image

If the Streets of Bedlam Kickstarterreaches $10k, acclaimed composer and sound designer Ed Lima will create an original soundtrack for the game! Ed provided the amazing track featured on the promo trailer that launched earlier this week but his work goes well beyond that. As an audio guy in the video games industry, Ed has worked on such projects as Doom 3, Prey, Brothers in Arms: Hell's Highway, Borderlands, and he is currently head sound man at [url="http://www.respawn.com]Respawn Entertainment[/url].

When I first met Ed years ago, I was blown away by the work he was doing, and he just keeps getting better. I really enjoyed the track he did for the trailer and really want to see more of it. I hope you do too.

As an added incentive, every backer who pledges $45+ will get a free digital copy of the soundtrack as an extra-special thank you. Watch the promo trailer to hear what Ed's already done. If we reach $10k, we'll all get a lot more of this.

Chaosmeister
Seasoned
Posts: 233
Joined: Wed Jul 06, 2011 4:52 pm
Location: Germany
Contact:

#40 Postby Chaosmeister » Thu Jan 12, 2012 3:47 pm

Most exciting news! Raised my pledge.
Read my Blog about all things Savage: http://www.chaotic-gm.com


Return to “SW Licensees”

Who is online

Users browsing this forum: No registered users and 0 guests