Planecreek wrote:But yes, armour is still helpful in SW, I just think it should be a point or 2 more than it is - especially compared to creature armour.
How about this (and feel free to comment anyone who thinks I'm completely barking up the wrong tree):
Wearing armour comes at a penalty. Although it offers significant protection, it also hampers the person wearing it. The following armour table indicates the type of armour (Type), the amount of protection it offers (Toughness Bonus), the weight (Wgt.), encumbrance level (Enc.) and any special effects. Armour Encumbrance is like standard encumbrance, affecting all Strength and Agility related Skills as well as Pace and Parry.
Armour descriptions can be taken from Wayne Imlach’s “Expanded Armour”.
Type / Toughness / Wgt. (lbs) / Enc. Level / Effect
None / +0 / 0 / 0 / -
Soft Leather / +1 / 15 / 0 / -
Hard Leather, Chain Vest / +2 / 20 / 1 / -
Mail Hauberk / +3 / 25 / 1 / -
Mail Armour / +4 / 40 / 2 / -
Plate Armour / +5 / 50 / 2 / Wearer gains 'Hardy' bonus vs. piercing or slashing weapons
Requirements: Novice, Fighting d6, Agility d6, Strength d8
The character is used to wearing heavy armour and thus ignores one point of Armour Encumbrance.
Improved Armour Proficiency
Requirements: Seasoned, Armour Proficiency
The character is used to wearing heavy armour and thus ignores two points of Armour Encumbrance.