Savage Furry Races

Please use carefully and respect the copyrights of the works you convert by placing the appropriate information on your documents.

Moderators: PEG Jodi, The Moderators

Message
Author
Kodyax
Veteran
Posts: 534
Joined: Wed Sep 29, 2010 12:59 am

Savage Furry Races

#1 Postby Kodyax » Sun Oct 03, 2010 2:46 am

I spent a couple of days writing up these with the Fantasy Companion as my guide. I am doing this primarily so I can bring Savage Worlds to the Furry community but I thought I would showcase them here for a couple of reasons. First and foremost I m hoping that my creativity is well placed and folks beyond the group I am doing this for will enjoy this. And I am still looking for a group so I want to make sure I'm doing this right. So without further ado I present my work for review.


Savage Worlds
Anthropomorphic Animals

Mammals:

Armadillo
+1 Toughness
Burrowing
Low Light Vision
Natural Weapons (Claws Str+d6)
Bad Eyes
Hard of Hearing
Pace4

Bovine: Buffalo, Cattle and other large hoofed mammals
+2 Size
Bovines start play with a d6 in Strength and Vigor
+2 Bonus versus negative Environment effects
Low Light Vision
At character creation Agility and Smarts cost 2 points per die step instead of 1
Bovines start play with the Bad Eyes, Clueless and Pacifist (Minor)

Canine: Wolves, Dogs, Jackals, Coyotes and Foxes among other animal types
+2 Bonus versus negative Environment effects
Low Light Vision
Keen Ears and Keen Nose
Canines start play with a d6 in Vigor and a d6 in Tracking
At character creation Agility and Smarts cost 2 points per die step instead of 1
Canines start play with the Loyal hindrance

Equine: Horses
+1 Size
Lowlight Vision
Equines start play with the Stubborn hindrance

Feline: Cats from house cats and lynxes all the way up to Lions and Tigers
+2 Bonus versus negative Environment effects
Low Light Vision
Keen Ears and Keen Nose
Felines start play with a d6 in Agility and the hindrances of Curious and Stubborn
For those that want to do this add the hindrance Arrogant to give yourself a +1 Size for big cats.

Marsupial: Koalas, Kangaroos, Opossums (note: none of them get pouches)
+2 Bonus versus negative Environment effects
Low Light Vision
Keen Nose
Marsupial start play with a d6 in Agility and the hindrances Cautious and Curious

Mustelid (Type 1): Ferrets, Otters, Sables, Minks and Weasels
+2 Bonus versus negative Environment effects
Low Light Vision
Semi-Aquatic
Type 1 Mustelidae start play with a d6 in Agility and Swim and the hindrances: Curious, Mean and Quirk (Easily Distracted)

Mustelid (Type A): Badgers, Skunks and Wolverines
+2 Bonus versus negative Environment effects
Low Light Vision
Type A Mustelidae start play with a d6 in Vigor and Swim and the hindrances: Mean and Stubborn

Pachyderms: Elephants, Hippos and Rhinos
+3 Size
Low Light Vision
Extra Limb (Elephant only)
Pachyderms start play with a Pace 3 (d4 running die), Agility costs 2 points per die step at character creation and the hindrances Bad Eyes and Clueless (Elephants only)

Raccoon
Low Light Vision
+ 2 Bonus versus negative Environment effects
Keen Ears and Keen Nose
Hindrances: Cautious and Curious

Rodent: Mice, Rabbits and Rats
Low Light Vision
+ 2 Bonus versus negative Environment effects
Keen Ears and Keen Nose
Rodents start play with a d6 in Agility while Strength costs 2 points that die step at character creation and the small hindrance

Ungulate: Goats, Pigs, Sheep, etc.
Low Light Vision
+ 2 Bonus versus negative Environment effects
Ungulates start play with a d6 in Smarts and the hindrance of Clueless.

Ursine: Bears (possibly including Giant Pandas)
Low Light Vision
+1 Size
+ 2 Bonus versus negative Environment effects
Ursine characters begin play with a d6 in Strength and Vigor, Agility and Smarts cost 2 points per die increase at character creation, a d6 in Survival, the Mean hindrance and a Pace of 3 (d4 running die)

Reptiles

Amphibian: Frogs, Salamanders and Toads
Aquatic
Low Light Visio
D6 Agility
Hindrance: Big Mouth; Small
Crocodilian: Alligator, Caiman, Crocodile
Low Light Vision
Semi-Aquatic
Crocodilians start play with a d6 in Strength and Vigor but Smarts can never progress beyond a d6 and the hindrances of Bloodthirsty and Mean

Frilled Lizard aka Jesus Lizard
Low Light Vision
Pace 10
Water Walking (while running)
Clueless

Gila Monster
Brawny
Low Light Vision
Poison Immunity
Pace 3 (running die d4)

Iguana
Starts play with a d6 in Swim
Low Light Vision
Semi-Aquatic
Habit

Komodo
Strength d6
Brawny
Low Light Vision
Delusional (all Komodo fundamentally believe they ARE dragons)
Mean

Snake
Brawny OR Poison
Immunity to Poison
Low Light Vision
Serpents start play with a d6 in Agility and the hindrances Arrogant and Bloodthirsty

Thorny Devil
+2 Armor
Low Light Vision
Natural Arsenal (the thorns all over its body is a potential Str+d6 weapon)
Poison Immunity
Small
Pace 5

Turtle
+2 Armor
Low Light Vision
Semi-Aquatic
d6 Smarts
-1 Parry
Pace 3 (d4 running die)
Last edited by Kodyax on Mon Oct 11, 2010 10:08 pm, edited 1 time in total.

User avatar
Carthaginian
Novice
Posts: 56
Joined: Fri Apr 02, 2010 10:03 pm
Location: Birmingham, AL

#2 Postby Carthaginian » Sun Oct 03, 2010 8:56 pm

This is actually very helpful. I've stopped working on a Savaged Version of The World of Aden when I got to working on their animen.

I assume semi-aquatic is in the fantasy companion.

Kodyax
Veteran
Posts: 534
Joined: Wed Sep 29, 2010 12:59 am

#3 Postby Kodyax » Sun Oct 03, 2010 11:03 pm

Carthaginian wrote:This is actually very helpful. I've stopped working on a Savaged Version of The World of Aden when I got to working on their animen.

I assume semi-aquatic is in the fantasy companion.


Yeah, it's for those races that can hold their breath a long time. It's under the 1 point abilities.


Return to “SW Home-brew Settings & Conversions”

Who is online

Users browsing this forum: No registered users and 10 guests