Clint wrote:Though really now for simplicity (and balance), I'd probably limit the max to +4 just like normal Gang Up. Just means it only takes 2 additional foes instead of 4 to reach that.
Yeah, this could be better. I could use it in the future.
However, I'll probably stick with a simpler: Poor Defense (-1): A centaur's unusual body shape makes it more difficult to defend themselves in combat. They suffer from a -1 to Parry.
I think that both the version should be "priced" -1. 'cause they are pretty similar. While Poor Defense starts from vs. 1 enemy, and it gives a worst malus when the centaur is vs. 5+ enemies, Horizontal starts with a bigger malus, and caps faster.
Also, in some setting it's easier to remove gangup handicap thanks to 1 or 2 dedicated Edges, as it's pretty easy to recover from the -1 parry too.
Code: Select all
enemies> | vs. 1 | vs. 2 | vs. 3 | vs. 4 | vs. 5+ |
Poor Defense | -1 | -2 | -3 | -4 | -5 |
Horizontal | -0 | -2 | -4 | -4 | -4 |
So, in the end, I think they should both be priced equally.
About Quadruped, I'd give a price of -2 ~ -3. It's pretty similar to a reversed "Skill Bonus" racial ability, that gives a fixed -2 to a single skill. Quadruped gives -0 in normal situations, -2 to various skills in specific situations, and -4 in very specific ones.
Finally, this is "my" Centaur:
Big (+2,5): Size+2; +2 Toughness and 4x Load Limit.
Very Strong (+4): +2 die types to Strength.
Hooves (+0,5): Does not count as Unarmed Defender if hooves are free.
Fast (+1): Pace 8 and d8 Running Die (can increase to Pace 10 and d12 with Fleet Footed).
Fearsome Reputation (-1): Centaurs are territorial creatures with little patience for those who intrude upon their plains. They have a -2 Charisma penalty because of their reputation for being merciless savages, and their ire that is drawn when people mention this reputation to them.
Hungry As A Horse (-1): Centaurs must eat an impressive amount of food. Centaurs need at least four times the amount of food as a regular human every 24 hours or they will begin to starve.
Poor Defense (-1): A centaur's unusual body shape makes it more difficult to defend themselves in combat. They suffer from a -1 to Parry.
Quadruped (-3): Suffers a -2 penalty to rolls where four legs would be inconvenient (like squeezing through a dwarf-sized tunnel or sneaking through a forest of dried leaves) and a -4 penalty where it would be a major handicap (climbing a sheer wall or tree).