[SPC] A Question Regarding Movement and Actions

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velikch
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[SPC] A Question Regarding Movement and Actions

#1 Postby velikch » Fri Jun 13, 2014 3:45 pm

We're starting a game using the Super Powers Companion and one player stipulated that they'd like their character to be able to:

Just being really quickly able to get behind someone, hit them really hard, and then be out of reach


FYI:
1. We're playing by the Street Heroes rules.
2. I've forbidden the following powers: Altered Form, Burrow, Damage Field, Extra Limbs, Teleport, and the Reach modifier for the Melee Attack power (as well as a number of other abilities/modifiers that I don't think play into this idea at all)
3. The game is set in the Matrix Universe (hence the restrictions, it needs to fit the universe we're playing in)

Options I'm considering:

1. I've suggested that they might try using a reach weapon.
2. I'm considering allowing Melee Attack to have a reach of +1 maximum, not unlike the Mongoose Leap edge from the Deadlands: The Flood so that players can have the sort of in-and-out of combat feel.
3. I'm also considering throwing a new modifier at Extra Actions that allows the player to split up their movement into two separate moves that they can do an action in the middle of. (No notion of cost just yet)

Does anyone have any other suggestions? Or maybe an alternative rule on movement and actions that allows for a player to split up their movement into two separate movements with an action in the middle?

I'm leaning in favor of allowing Melee Attack to have a +1 reach, but I'm definitely all ears about what you all think should be done.

---

On a side note, I'm creating a formal ruleset to accompany the SPC for playing in The Matrix Universe which I intend to make totally free. I'd like to run the game before making it available but I do plan on sharing it down the road...
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The One
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#2 Postby The One » Fri Jun 13, 2014 4:07 pm

I'd allow a longer reach for a Matrix setting, either you make long jumps, warp space to close the distance, or they represent short-range firearms attacks
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#3 Postby Snate56 » Fri Jun 13, 2014 5:52 pm

I believe you already can split movement as you wish. Run up, attack, run away. However, you will still be subject to the enemy's free attack as you break contact with them.



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Re: [SPC] A Question Regarding Movement and Actions

#4 Postby ValhallaGH » Fri Jun 13, 2014 9:06 pm

velikch wrote:We're starting a game using the Super Powers Companion and one player stipulated that they'd like their character to be able to:

Just being really quickly able to get behind someone, hit them really hard, and then be out of reach

A rank or two of Speed, a bit of Attack, Melee to hit fools, and possible Extra Action to use Tricks as you close with the foe. Tack on Extraction either as a real edge or as a Super Edge, possibly the Improved version, to make it safer to flee.

Move, perform Trick (-2 Parry), get "behind" foe, attack very hard, and move away. Done.

Leaping could work instead of Speed. And with Death From Above, you'll hit even harder.
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Re: [SPC] A Question Regarding Movement and Actions

#5 Postby Clint » Fri Jun 13, 2014 9:10 pm

velikch wrote:3. I'm also considering throwing a new modifier at Extra Actions that allows the player to split up their movement into two separate moves that they can do an action in the middle of. (No notion of cost just yet)


As someone mentioned, no need for this. Actions can already be resolved at any point along a character's movement.
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#6 Postby SavageGamerGirl » Fri Jun 13, 2014 9:42 pm

And they can use the Super Edge power to buy the combat edge Extraction and Improved Extraction. That would go a long way to denying their opponents a free attack as they move away.
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Re: [SPC] A Question Regarding Movement and Actions

#7 Postby velikch » Fri Jun 13, 2014 9:46 pm

Snate56 wrote:I believe you already can split movement as you wish. Run up, attack, run away. However, you will still be subject to the enemy's free attack as you break contact with them.

Clint wrote:As someone mentioned, no need for this. Actions can already be resolved at any point along a character's movement.


That was part of the reason I asked, I was uncertain of this. In all my gaming with Savage Worlds (6-ish years?) I don't really recall anyone doing this so I was unsure as to whether this was a rule somewhere (that is actions not being able to be done in the middle of movement) or if people just didn't do it because of the risk of parting shots.

Apparently it was the latter. Many thanks!
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...they took to it like Deadlands characters to Manitous...


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