Gladiator Edge

Just got your book, can't find a copy, have a cool adventure idea or story? Chat about it here.

Moderators: PEG Jodi, The Moderators

Message
Author
Riggswolfe
Novice
Posts: 68
Joined: Mon Mar 08, 2010 10:03 am

Gladiator Edge

#1 Postby Riggswolfe » Fri Mar 26, 2010 2:21 pm

I was thinking of making a gladiator edge and trying to figure out how it would work.

My first thought was this:

Gladiators can use any improvised weapon without penalty. Further, they can perform tricks in the ring at a +2 bonus. Finally, they can make a persuasion roll after a fight to appeal to the crowd. On a success they recover one wound obtained in the fight, on a raise they get a benny. On the downside, Gladiators are owned slaves and have no say over their futures. They also tend to make enemies both among the free who have lost bets on them and among fellow gladiators they have bested in the ring. Gladiators start with the poverty and enemy edges but recieve no points for them.

ReaperWolf
Novice
Posts: 80
Joined: Thu May 15, 2003 8:27 pm

#2 Postby ReaperWolf » Fri Mar 26, 2010 2:25 pm

Most, but not all Roman gladiators, were slaves.

As for the second wind wound recovery based upon crowd reaction there are two potential issues: frequency of use, this won't come up much unless you're running an arena heavy game. Secondly, the game effect is pretty oomphy. I'd suggest once a gladiator wins the crowd the round immediately following he gets a bonus to rolls to resist stun and maybe on the wound table as well.

>>ReaperWolf
<<something clever here>>

Riggswolfe
Novice
Posts: 68
Joined: Mon Mar 08, 2010 10:03 am

#3 Postby Riggswolfe » Fri Mar 26, 2010 3:40 pm

Hmm..those are interesting suggestions...

Blogotron
Veteran
Posts: 953
Joined: Tue Nov 04, 2008 1:50 am

#4 Postby Blogotron » Fri Mar 26, 2010 3:44 pm

Grantedthis is for my Dark Sun conversion but i granted a bonus to Choose two, tests of Will or tricks, or resisting tests of will or Tricks. Thinking I might eliminate the penalty for Improvised weapons as well.

Karnaze
Seasoned
Posts: 299
Joined: Fri Dec 08, 2006 11:07 am

#5 Postby Karnaze » Fri Mar 26, 2010 3:49 pm

Most gladiators were trained to play to the crowd, the best ones often toyed with overmatched opponents for the amusement of the crowd. So perhaps something like this to help offset some of the advantages of the edge.

Due to their training to thrill the crowd and prolong fights gladiators can never cause more than 1 wound with a single attack.

jpk
Legendary
Posts: 2248
Joined: Tue Apr 03, 2007 2:42 am
Location: Tazewell, East Tennessee, USA

#6 Postby jpk » Fri Mar 26, 2010 4:32 pm

I would personally think a gladiator, especially as described above, would be a character choice (like "face man" or "shooter"), not just an Edge.

Blogotron
Veteran
Posts: 953
Joined: Tue Nov 04, 2008 1:50 am

#7 Postby Blogotron » Fri Mar 26, 2010 5:39 pm

Anyone can be a Gladiator, just like anyone can run, but being a professional runner is a very different beast.

Gladiators were highly trained, not not everyone thrown into the coliseum received such training.

Certainly certain edges suggest themselves to gladiators. Professional edges are the SW:EX version of Prestige classes; specializations that separate your character from the chaff and entitle them to a bit of the fame such professions afford their members.

User avatar
Virgobrown72
Heroic
Posts: 1123
Joined: Tue Jan 19, 2010 7:52 pm
Location: The other side of the Sun, baby!!!

#8 Postby Virgobrown72 » Fri Mar 26, 2010 8:51 pm

So you fell Gladiator should be a professional egde? I can see it being one, with related requirements instead of being just a regular edge...

Riggswolfe
Novice
Posts: 68
Joined: Mon Mar 08, 2010 10:03 am

#9 Postby Riggswolfe » Fri Mar 26, 2010 11:27 pm

Gladiator would definitely be a professional edge. I just am trying to figure out balanced mechanics for it.

Blogotron
Veteran
Posts: 953
Joined: Tue Nov 04, 2008 1:50 am

#10 Postby Blogotron » Sat Mar 27, 2010 1:07 am

what sort of "gladiator" are we talking about? Classical Roman? Modern pit Fighter? Judicial Champion? Sword and Sorcery Fiction Gladiator?

Is this for a one shot where combat is confined to arenas or is this more like Spartacus, a Gladiator uprising?

Riggswolfe
Novice
Posts: 68
Joined: Mon Mar 08, 2010 10:03 am

#11 Postby Riggswolfe » Sat Mar 27, 2010 11:50 am

Roman or Sword and Sorcery. Very much the guy who goes into an arena and fights to the death in front of cheering fans.

User avatar
HawaiianBrian
Veteran
Posts: 712
Joined: Mon May 14, 2007 6:43 pm
Location: Portland, Oregon
Contact:

#12 Postby HawaiianBrian » Sat Mar 27, 2010 2:51 pm

How about making the characters work for their advancement? Tie their experience points to how well they work the crowd. The more tricks, taunts, and other maneuvers they use, the happier the crowd is. Also, the crowd is pleased when someone either dies slow or dies dramatically. Put together a simple points scale you can chart for yourself behind the screen, then use that in some way to determine how many XP they earn. Maybe you even want to tie it to a roll, so the happier the crowd becomes, the easier it becomes at the end of the session to roll a Trait test (not sure which one -- Persuasion? Spirit?) and they gain 1 XP with a success, +1 XP for each raise.
***** HawaiianBrian / getsavaged.blogspot.com *****

jpk
Legendary
Posts: 2248
Joined: Tue Apr 03, 2007 2:42 am
Location: Tazewell, East Tennessee, USA

#13 Postby jpk » Sat Mar 27, 2010 4:16 pm

Mechanics aside, what is it, in pure prose, that would set a Gladiator apart from some guy in a gladiatorial game?

Another thing that I think has to be considered and will be unique to your particular setting is what a gladiator gets, from who, and why. Is their pay based on their appeal? Are they all slaves? All free? Why would someone be a gladiator in the first place?

Riggswolfe
Novice
Posts: 68
Joined: Mon Mar 08, 2010 10:03 am

#14 Postby Riggswolfe » Sat Mar 27, 2010 8:31 pm

jpk wrote:Mechanics aside, what is it, in pure prose, that would set a Gladiator apart from some guy in a gladiatorial game?

Another thing that I think has to be considered and will be unique to your particular setting is what a gladiator gets, from who, and why. Is their pay based on their appeal? Are they all slaves? All free? Why would someone be a gladiator in the first place?


If we're going Roman and close to the current Spartacus series:

They're all trained
All slaves
They're gladiators because they have martial skills and are enslaved
They are considered above other slaves and it's a point of pride.
A gladiator, because of their training will easily kill a criminal or common slave put into the arena. In fact, they can kill even when outnumbered 3-4 to 1.

Tavis
Heroic
Posts: 1041
Joined: Mon Aug 27, 2007 12:39 pm
Location: Macclesfield UK

#15 Postby Tavis » Sat Mar 27, 2010 8:56 pm

Riggswolfe wrote:If we're going Roman and close to the current Spartacus series:

They're all trained
All slaves
They're gladiators because they have martial skills and are enslaved
They are considered above other slaves and it's a point of pride.
A gladiator, because of their training will easily kill a criminal or common slave put into the arena. In fact, they can kill even when outnumbered 3-4 to 1.


Then perhaps this

Professional Edge

Gladiator
Requirements: Strength d6+, Fighting d8+, Intimidation d6+, Slave
Gladiators are trained to kill using a variety of weapons, and many things not considered weapons by others, even against odds that most would consider insurmountable. Their reputation as dangerous opponents proceeds them.

Gladiators suffer no penalties for using improvised weapons, ignore up to 2 points of Gang-up bonus, and enjoy a +2 to Intimidation rolls.


Of course, I'd suggest you come up with a Slave hindrance that suits the setting as well ...
Currently Playing:

SWD: Savage Mystara (GM)

User avatar
otherdoc
Seasoned
Posts: 278
Joined: Thu Jun 29, 2006 11:20 pm
Location: Charlotte, NC
Contact:

#16 Postby otherdoc » Sun Mar 28, 2010 1:02 am

Tavis wrote:Professional Edge

Gladiator
Requirements: Strength d6+, Fighting d8+, Intimidation d6+, Slave
Gladiators are trained to kill using a variety of weapons, and many things not considered weapons by others, even against odds that most would consider insurmountable. Their reputation as dangerous opponents proceeds them.

Gladiators suffer no penalties for using improvised weapons, ignore up to 2 points of Gang-up bonus, and enjoy a +2 to Intimidation rolls.


Of course, I'd suggest you come up with a Slave hindrance that suits the setting as well ...


I may steal this for my upcoming Savage Rome campaign. I was planning on having a Slave hindrance so this dovetails nicely with it. (Mua ha ha!)
My Blog: Jim - Yes, THAT Jim
My Setting Creation Podcast: Crucible of Realms
My RPG Podcast: The Great Debate!

jpk
Legendary
Posts: 2248
Joined: Tue Apr 03, 2007 2:42 am
Location: Tazewell, East Tennessee, USA

#17 Postby jpk » Sun Mar 28, 2010 3:26 pm

Tavis wrote:Then perhaps this

Professional Edge

Gladiator
Requirements: Strength d6+, Fighting d8+, Intimidation d6+, Slave
Gladiators are trained to kill using a variety of weapons, and many things not considered weapons by others, even against odds that most would consider insurmountable. Their reputation as dangerous opponents proceeds them.

Gladiators suffer no penalties for using improvised weapons, ignore up to 2 points of Gang-up bonus, and enjoy a +2 to Intimidation rolls.


I think I might swap out the Intimidation bonus for "is never considered unarmed." As a bonus, that makes good, crowd-pleasing fights between Gladiators last longer in the case of disarmament, too.

Now, it might be perfectly plausible for the average gonna'-die-now slave to suffer a -2 to resist a Gladiator's Intimidation roll as a situational modifier.

Blogotron
Veteran
Posts: 953
Joined: Tue Nov 04, 2008 1:50 am

#18 Postby Blogotron » Sun Mar 28, 2010 10:51 pm

Hindrance:
Slave:
Your life is not your own. Born a slave, captured on the battlefield, or being punished for a crime, you are a slave. You can buy off your enslavement, be rewarded your freedom or die for your master. Any of which will get you out of this Hindrance.


Professional or Background Edge

Born in Chains
Req: Slave Hindrance, Bluff d6
Some citizens are bound in slavery for some crime or for just being in the wrong place at the wrong time. You happened to be born into it. While adults don’t acclimate well to their loss of liberty for you it is second nature. You have learned how to go about your business unnoticed to save yourself from the lash. Any time a social superior would normally take notice of you a Bluff roll may be made as you excuse yourself from their presence. Many a servant has escaped his master's wrath. Use of this edge often results in some other poor servant being beaten within an inch of his life.

User avatar
SlasherEpoch
Legendary
Posts: 5625
Joined: Mon Jul 07, 2003 11:16 pm
Location: Off stage left

#19 Postby SlasherEpoch » Mon Mar 29, 2010 12:04 am

Master of the Arena
Requirements: Novice, Fighting and Intimidation d6+, Strength and Vigor d6+
Whether you were born in chains, bought your freedom with your blood and bruises, or wrongly thrown into the arena, you are a master of making your opponent overestimate you. A Master of the Arena adds +2 to all Intimidation rolls. Additionally, their damage versus shields and weapons may Ace. Note that this does not apply to all inanimate objects, just shields and weapons.


Return to “SW General Chat & Game Stories”

Who is online

Users browsing this forum: No registered users and 2 guests