Taunt-Should it really be a skill?

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Warpwolf
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#21 Postby Warpwolf » Sat Mar 27, 2010 3:38 am

Hmm, a rule set which boils down character skills to the bare essentials

Hurting
Gabbing
Mucking About

"Iz yoo Hurty? No? Then yooz a Gobby one. Wot, no? Then yooz Muckin About den"

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Count Zero
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#22 Postby Count Zero » Sat Mar 27, 2010 6:00 pm

I look at it from a Real Life perspective: things like taunting come natural to some but it is also something you can learn to get better at over time, which makes it a skill. Anyone can taunt, but not everyone will be good at it. Just like intimidation...

Shooter McGavin - "I eat pieces of sh!5 like you for breakfast!"

Billy Madison - "You eat sh!5 for breakfast?"
I'm not an adversarial GM. I am a facilitator of awesomeness. - Dr Rotwang

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evilscience
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#23 Postby evilscience » Sat Mar 27, 2010 7:14 pm

At this point, you might as well have two catch all skills and completely screw with the game:

Offensive and Socialize... lol

I like how things work in SW, cause in real life I'm a great shot, but throw like a girl. ;p On the social side, I'm not intimidating or clever enough to taunt people effectively unless I know them real well, but can persuade people by being friendly and logical.

It emulates / manages social and combat factors pretty well for a pen and paper RPG, and allows for character flexibility, while staying FFF.

jerepp
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#24 Postby jerepp » Sun Mar 28, 2010 8:15 am

Sounds like 3:16... Fighting and Not Fighting

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evilscience
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#25 Postby evilscience » Sun Mar 28, 2010 8:12 pm

As in the bible verse?

color me confused

UmbraLux
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#26 Postby UmbraLux » Sun Mar 28, 2010 8:35 pm

evilscience wrote:As in the bible verse?

color me confused
I suspect he was referring to the game.


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