Cyborg Spirit (HoE Classic)

All discussions about the Wasted West and Way Out West settings. If system specific, please note in the subject line, [SW], [Classic], or [d20].

Moderators: PEG Jodi, The Moderators

Message
Author
Solostarian
Novice
Posts: 6
Joined: Fri Feb 19, 2010 9:09 pm

Cyborg Spirit (HoE Classic)

#1 Postby Solostarian » Tue Mar 02, 2010 9:02 pm

So I have been running a HoE game now for the last few weeks and I have two cyborgs in the group. I am having an issue with the spirit loss in regards to Fear rolls. Heavy cans are completely useless when dealing with anything with a fear rating. Honestly when your spirit is reduced to d4's for example and you were programed to fight supernatural baddies your going to be failing fear rolls constantly and that just seems stupid. Is there any material that addresses this? I just made a house rule that in short allows the player to use their original spirit die type for making guts checks (e.g. I started with d10's before cyberware was added so I use that die type for making guts checks). Though they still have to use the reduced die for everything else.

User avatar
Fuzyfeet
Seasoned
Posts: 375
Joined: Wed Sep 07, 2005 11:09 pm
Location: Gilroy, Ca.

#2 Postby Fuzyfeet » Wed Mar 03, 2010 2:37 am

I had a player make a cyborg and he realized before hand that guts rolls where going to be a problem. He took Nerves o’ Steel and Brave so he had a +2 to guts rolls and would never run.

Evangelos
Seasoned
Posts: 119
Joined: Tue Jul 20, 2004 4:26 pm

#3 Postby Evangelos » Sat Mar 06, 2010 4:07 am

Honestly, I agree with you that this is a problem and I think that your solution is a fair one. One would think that taking steps towards becoming a soulless automaton (not to mention all the weapons you're probably toting) would have no negative affect on your Guts.

I like Deadlands Classic a lot, but it does have weird little problems like this. Fortunately, most are fairly easy to fix with a little common sense.

L3ster
Novice
Posts: 46
Joined: Wed Mar 19, 2008 9:03 am

#4 Postby L3ster » Sun Mar 07, 2010 4:24 am

i agreee that guts check is pain for cyporg but. spirit loss would not affect guts but for counting coup. or resisting syker povers i would use reduced spirit.

Evangelos
Seasoned
Posts: 119
Joined: Tue Jul 20, 2004 4:26 pm

#5 Postby Evangelos » Sun Mar 07, 2010 7:30 pm

L3ster wrote:i agreee that guts check is pain for cyporg but. spirit loss would not affect guts but for counting coup. or resisting syker povers i would use reduced spirit.


Absolutely. The spirit loss makes sense for just about everything else except for Guts checks.

ScooterinAB
Seasoned
Posts: 488
Joined: Tue Nov 22, 2005 10:28 pm

#6 Postby ScooterinAB » Wed Mar 10, 2010 8:23 pm

Personally, I would just assume that the can is being worn down. Sort of like a shell shocked soldier who just can't do it anymore, the can's horrific experiences have started getting to him and are eroding his willpower. After 13 some years of fighting monsters, he just can't do it anymore.
28/12/09 Scooter just bought a Deadlands book... In a Japanese Gaming store... And the clerk knew what it was. Awesome.


Return to “Deadlands: Hell on Earth & Lost Colony”

Who is online

Users browsing this forum: No registered users and 1 guest