The Initiative in Savage Worlds

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Jimalcoatl
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#21 Postby Jimalcoatl » Thu Feb 18, 2010 2:42 pm

Atomic Scotsman wrote:I like to mess with my PLayer's heads by randomly picking the deck up and shuffling it. Makes them think something bad is about to happen. :mrgreen:


Whenever I have cards in front of me I can't help but shuffle and play with them a little bit. It has the same effect of keeping my players thinking that something bad is about to happen even though it's almost completely subconscious that I'm even doing it. It's probably the only time one of my many quirks helps the game.

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Atomic Scotsman
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#22 Postby Atomic Scotsman » Thu Feb 18, 2010 3:10 pm

Jimalcoatl wrote:
Atomic Scotsman wrote:I like to mess with my PLayer's heads by randomly picking the deck up and shuffling it. Makes them think something bad is about to happen. :mrgreen:


Whenever I have cards in front of me I can't help but shuffle and play with them a little bit. It has the same effect of keeping my players thinking that something bad is about to happen even though it's almost completely subconscious that I'm even doing it. It's probably the only time one of my many quirks helps the game.


If I'm not messing with the cards I'm fiddling with my GM Bennies (we use poker chips).

GM Savage Worlds is a fidgety person's dream. :)

Jimalcoatl
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#23 Postby Jimalcoatl » Thu Feb 18, 2010 9:18 pm

Atomic Scotsman wrote:
Jimalcoatl wrote:
Atomic Scotsman wrote:I like to mess with my PLayer's heads by randomly picking the deck up and shuffling it. Makes them think something bad is about to happen. :mrgreen:


Whenever I have cards in front of me I can't help but shuffle and play with them a little bit. It has the same effect of keeping my players thinking that something bad is about to happen even though it's almost completely subconscious that I'm even doing it. It's probably the only time one of my many quirks helps the game.


If I'm not messing with the cards I'm fiddling with my GM Bennies (we use poker chips).

GM Savage Worlds is a fidgety person's dream. :)


Agreed on both counts. I use poker chips for bennies too. I also use them for status counters on my battle map. I'll stick a chip under the mini for a character when something happens to them. White for Shaken, red for a wound, blue for fatigue, black for anything else (so far I've only used it for marking when people are on fire). I use green chips for bennies unless I'm playing Deadlands then I use the colours they suggest for fate chips.

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Coffee Zombie
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#24 Postby Coffee Zombie » Sat Feb 20, 2010 3:35 am

I love the cards as they remove a bit of the "Agility King" from the system (as the Agility type Stat tends to be so useful in some many games.. I blame Kung Fu movies).
They can also include a lot of fun mechanics. The Jokers are a great thing to throw in, and one can even include random luck and bad luck cards in the deck if they want something to happen at some point, but don't want to decide when.
Example: The powder keg is hissing sparks, but hasn't gone off yet. The round the Ace of Spades is drawn, the keg goes off!
This kind of stuff can be simulated with dice, but not with the same pinache. And that's what it comes down to.
I reserve the right to change my opinion the moment I am proven wrong; that's called learning

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Nuadha
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#25 Postby Nuadha » Mon Feb 22, 2010 1:59 am

Jimalcoatl wrote:
Atomic Scotsman wrote:I like to mess with my PLayer's heads by randomly picking the deck up and shuffling it. Makes them think something bad is about to happen. :mrgreen:


Whenever I have cards in front of me I can't help but shuffle and play with them a little bit. It has the same effect of keeping my players thinking that something bad is about to happen even though it's almost completely subconscious that I'm even doing it. It's probably the only time one of my many quirks helps the game.


The same happens here! I created a card-based initiative system for 4e D&D because I love it so much in SW and players were always getting worried when I picked up the deck and started shuffling even though half the time there was no encounter.[/code]
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