Slipstream Rocket combat

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Yig
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#41 Postby Yig » Thu Jan 21, 2010 11:27 pm

I did some playtesting. I was able to make a solid run with a nose shot with whoever won initiative in the first round. Free move, roll for aiming nose and then pew pew. It sort of played out in my head like being caught "flat footed" in d20.

Perhaps there should be more spaces on the radiophone so ships can start farther away or an idea I like is to add a preparation round where all rocketships can try to perform a defensive tactic or two before initiative cards are drawn and the battle starts.

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Hellfire6A
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#42 Postby Hellfire6A » Tue Aug 14, 2012 7:20 pm

Just downloaded this. Looks great. Under Edges and Hindrances, Improved One Man Crew is a straight copy of One Man Crew.

Where did you get the card retro rocket ships?

Have you made rules for other genres than Retro Space?

I just started playing Star Trek Online and the ship combat seems just like the radio phone display...just with better graphics.
http://www.armsonline.org/

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Pfr_Fate
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#43 Postby Pfr_Fate » Thu Aug 16, 2012 7:01 pm

1-man crew?...could be a space-typo!

Card Retro rocket ships...there was a game
http://www.inmint.com/rocketmen.html


Well...I did Star Trek: Red Alert (not the online one) which is the same but for Star Trek and was kicking around a version for Pirates of the Spanish Main....
The eternal struggle takes time, Max.

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Hellfire6A
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#44 Postby Hellfire6A » Sun Aug 19, 2012 11:02 pm

Just my two cents on this addition to vehicle rules.

First off these are great.

Recommendations.

1) Page numbers!

2) A short blurb describing each "Tactic"--I find myself wondering what "Enemy at..." means

3) Steady Hands edge...does it add +2 to hit for each weapon since you say in the rules that accuracy for the varying weapons have been affected by the unstable platform rule

4) Marksman edge...can this be used by gunners and/or pilots that choose not to move? Some of the official rules discussion on the forum suggests that marksmanship can be used from a vehicle since the gunner isn't moving. (I'll check that out again)

This is only after my first read through. I'll check back after I do some more looking/playing.

note: checked on 4) seems this is a GMs choice. If a person isn't using a transport skill (piloting in this case) then they could use Marksman.
http://www.armsonline.org/



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Pfr_Fate
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#45 Postby Pfr_Fate » Mon Aug 20, 2012 5:00 am

1) Page numbers...yes. My bad.

2) "Enemy At..." is Radiophone operator keeping an eye on where the various enemies are and what they are doing, so the Pilot can dodge better. "Enemy at... 5 o'clock High...coming straight for us!"

3) Yes. Good catch. Let's say it offers a +2 to swivel-mounts (not Nose-Cone) and may only offer a +1 if the pilot uses the '+2 to Hit' manuever (giving a total of +3)

4) No. In this author's opinion, the vehicle is moving, so the vehicle's guns are moving as well, thus spoiling the EDGE. however, it should be allowed if the ship were ship elects to have a Move Trait of '0', thus allowing a +2 to hit them!
The eternal struggle takes time, Max.

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Pfr_Fate
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#46 Postby Pfr_Fate » Mon Aug 20, 2012 5:01 am

Still thinking on the 1-man Crew Edge...
The eternal struggle takes time, Max.

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Hellfire6A
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#47 Postby Hellfire6A » Tue Aug 21, 2012 3:17 pm

Pfr_Fate wrote:Still thinking on the 1-man Crew Edge...


What about specifically? I think the way you have it now fits with the description in Slipstream.
http://www.armsonline.org/



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