Merlin_Sylver wrote:But then again, I have my own problems with SW's round timing system; as a firearms afficiando, I can attest that I can squeeze off way more than one bullet in sex seconds. Sure, I will lose some accuracy by firing so quickly, but not much. Additionally, I've been trained in an americal grappling art, and within 6 seconds there may be as many as a dozen 'Fighting rolls', and advantage can shift back and forth quickly. I'm not very good at striking arts, but I know I can throw more than one punch in six seconds....
Depending on the setting, there's two explanations:
1) It's Pulp! A good punch to the jaw and the guy's out. A single shot and the guy is either down or unscathed. You wouldn't ever see the main villain running from the protagonist... at which point he pulls out his heavy machinegun and fires several hundred bullets in a "few" seconds, leaving a mangled corpse. It's just not cinematic enough.
2) It's a simplification. When you're grappling, a round isn't just one move. The advantage can change by the second, but by the end of that round whoever won the roll had the advantage.
Likewise, you might've fired one, two, eight or threehundredandseventeen bullets, but for mechanics purposes you fired "one unit of bullets" and roll for that. Also, note: double-tap and three-round bursting is already in there.
As for striking arts, I dare say that in 6 seconds, most fights between skilled individuals will have been decided (this is the "anything goes" sort of fight, obviously), based on my own experiences.
I've never had a problem with Persuasion/Taunt/Intimidate. They come up quite often, moreso than combat skills, regardless of campaign type, so it just makes sense.
Now, Throwing has been used so little that we've practically forgotten about it. Of course, when you're using ray guns, machine guns (or, as in one case, your primary offensive tactic is to call the police), the skill seems superfluous. We didn't get rid of it, though. Just never used it...