Grit and Cyborgs...

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nickana25
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Grit and Cyborgs...

#1 Postby nickana25 » Mon Aug 24, 2009 4:11 am

I'm new to deadlands and I don't understand how Grit is calculated. I'm creating a new character and I stuck at the grit portion.

Also my friend is building a Cyborg and we don't quite understand the mounting systems. If your cyborg is an infiltrator can you have systems that require heavy hard points? Or are the heavy hard point systems reserved for cyborgs that are heavy combat?

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Edivdrone
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#2 Postby Edivdrone » Wed Aug 26, 2009 4:28 pm

Check two other threads that just got started here...
I can do all things through Christ who stengthens me.

R2Q2
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#3 Postby R2Q2 » Tue Sep 22, 2009 6:45 am

I checked the topics and found nothing that answers your questions (okay it was done quickly).

Making things fast:
Grit isn’t calculated. You earn it. Harrowed characters get automatically 1 Grit, and due to the cyborgs' nature they start game with 1 Grit.

Hard Points are divided into two different classes: light and heavy. These are required to use external gear. Hard points generate a number of external mounts, depending on their location of installation, not their type.
A Light/Heavy hard point generates:
Torso = 4 mounts; limbs = 2 mounts and head =1 mount.
An infiltrator model can mount heavy and light hard point systems. But heavy mounts aren’t really practicable for an infiltrator.

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Clint
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#4 Postby Clint » Tue Sep 22, 2009 7:52 am

R2Q2 wrote:I checked the topics and found nothing that answers your questions (okay it was done quickly).


Both were answered in other threads with the same questions separated...

http://www.peginc.com/forum/viewtopic.php?p=252497&highlight=#252497

http://www.peginc.com/forum/viewtopic.php?p=252495&highlight=#252495
Clint Black
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R2Q2
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#5 Postby R2Q2 » Wed Sep 23, 2009 9:02 am



Sorry for this


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