Cadillacs & Dinosaurs

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XcomSquaddie
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Cadillacs & Dinosaurs

#1 Postby XcomSquaddie » Fri Jul 17, 2009 7:28 pm

So since Mr. Chadwick is going to let you guys do Space:1889, is there any chance we'll see a Savaged version of C&D?

Image

C'mon. You know you want to...


ETA: to clarify: Mark Schulz created and illustrated the comics. Frank Chadwick did the game conversion.
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#2 Postby Jeffrywith1e » Fri Jul 17, 2009 9:28 pm

I love it! 2nd the motion...

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#3 Postby nonefornic » Fri Jul 17, 2009 9:48 pm

Jeffrywith1e wrote:I love it! 2nd the motion...


Oh hell yeah! Best comicbook EVER!
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#4 Postby Jeffrywith1e » Fri Jul 17, 2009 10:01 pm

nonefornic wrote:
Jeffrywith1e wrote:I love it! 2nd the motion...


Oh hell yeah! Best comicbook EVER!
YES!


However, worst cartoon ever.

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#5 Postby Tomahawk » Sat Jul 18, 2009 12:15 pm

Savage Worlds was just made for C&D.

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#6 Postby Pariah74 » Sat Jul 18, 2009 10:38 pm

The idea of it made me pee a little! :eek:

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#7 Postby Count Zero » Sun Jul 19, 2009 2:30 pm

I'm pretty sure you can do C&D already, without any extra rules. ;)
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#8 Postby nonefornic » Sun Jul 19, 2009 4:41 pm

Count Zero wrote:I'm pretty sure you can do C&D already, without any extra rules. ;)


Well... tell us!
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#9 Postby XcomSquaddie » Sun Jul 19, 2009 7:50 pm

nonefornic wrote:
Count Zero wrote:I'm pretty sure you can do C&D already, without any extra rules. ;)


Well... tell us!


Well, the dino's and probably many weapons, are included in the Pulp Toolkit. Beyond that, there are no Arcane Backgrounds, and the only non-human race are the Grith. Those'd probably be best left as NPC's, but who knows.

So, no it wouldn't be too hard. But...



Picture a book the size of the Solomon Kane book.

It has the detail like SK, converting the info from the comics into RPG material.

Not only does it have the quality artwork like in Solomon Kane, but it has Mark Schulz's work from the comics.

Maybe it even has a Plot Point Campaign.

That's why they should do it.
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#10 Postby blusponge » Sun Jul 19, 2009 9:44 pm

XcomSquaddie wrote:Picture a book the size of the Solomon Kane book.

It has the detail like SK, converting the info from the comics into RPG material.

Not only does it have the quality artwork like in Solomon Kane, but it has Mark Schulz's work from the comics.

Maybe it even has a Plot Point Campaign.

That's why they should do it.


Heh! Given that the original GDW book was about 128 pages, I think this would probably be overkill.

Look, I found the original at a local Half Price Books. Looking at how to convert it, it became very clear that what REALLY makes C&D what it is are three components:

* Prehistoric/Dino bestiary
* Modern firearms (early 90's anyway)
* eclectic assortment of vehicles

I'd be happy to post the lists I made of what needs conversion. The campaign setting included is pretty nice, but isn't more than about 12 pages long. Really, it would not be hard to do C&D with the core SW book alone.

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#11 Postby XcomSquaddie » Sun Jul 19, 2009 9:58 pm

BluSponge wrote: Heh! Given that the original GDW book was about 128 pages, I think this would probably be overkill.

In regards to "fluff" there is no such thing as overkill. :mrgreen:

BluSponge wrote:Look, I found the original at a local Half Price Books.

Me too.

Remember though, the 12 pages is only a fraction of the information that could be presented. They reprinted the Xenozoic Tales in 2003 as two, 128 page paperbacks. Now consolidate that all down, 256 pages, into RPG info, like NPC's, critters, weapons, vehicles, scenario hooks, Places, etc. That would increase your page count.

I'm thinking about picking up the pulp toolkit for dino info. And really, weapons could continue their progression up to the modern day, if you adjusted the timeline by a couple of years. So, I agree with you about running it "straight-outta-da-box".

And most definitely show us your lists.
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#12 Postby Jordan Peacock » Mon Jul 20, 2009 8:24 am

BluSponge wrote:
XcomSquaddie wrote:...
It has the detail like SK, converting the info from the comics into RPG material.

Not only does it have the quality artwork like in Solomon Kane, but it has Mark Schulz's work from the comics.

Maybe it even has a Plot Point Campaign.

That's why they should do it.


...

Look, I found the original at a local Half Price Books. Looking at how to convert it, it became very clear that what REALLY makes C&D what it is are three components:

* Prehistoric/Dino bestiary
* Modern firearms (early 90's anyway)
* eclectic assortment of vehicles


I'd still buy it, if it came out. :) One of the nice things about a setting like this is that it gives me a really good starting point for a basic setting ("modern," in this case), but it gives it a twist. That is, Deadlands of course gives me a great resource for "wild supernatural west," but the same book also gives me the starting point for running a more "conventional" wild west game, OR steampunk. Slipstream gives me a great resource for running "retro 1930s pulp sci-fi," but the same basic framework goes a long way toward giving me a basis for running "space opera" in general, whether it's ala Star Wars or ala Flash Gordon.

Here, having a Cadillacs & Dinosaurs book - even if it's fairly lightweight - would be nice because it would consolidate a bunch of modern equipment (vehicles, guns, etc.), AND give me a wide range of dinosaurs (so I can make more use of all those mini-Jurassic Park toys I've got mounted on Games Workshop cavalry bases), AND it'd be dressed up with some awesome artwork.

The artwork does count for a lot: When it comes time to bargain with my players for what campaign we'll be running next, I have a much easier time of selling them on a setting where I can tie things in visually - that is, Slipstream (I have the book, and one of my players has the old Flash Gordon serials AND the 1980 Flash Gordon), and Ghostbusters (we've all seen the movies), versus "See, it's after the apocalypse, civilization has collapsed, dinosaurs are everywhere - but you have a bio-fuel-powered souped-up car, and big guns, so it's still good."

So, even though I've probably got "all I need" in the SWEX core book, and I could just drag out my C&D collection and share it around, I'd still get the Cadillacs & Dinosaurs Savage Setting if it came out.
Image

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#13 Postby BigJackBrass » Thu Jul 30, 2009 11:21 am

Count Zero wrote:I'm pretty sure you can do C&D already, without any extra rules. ;)

There's even a rather spiffy Savage Worlds character sheet for it, done by Charlie Bananas I think: the site is down, unfortunately, so this is rather a tease for those who don't already have a copy :oops:

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#14 Postby Cyberwere » Mon Aug 24, 2009 2:17 pm

I'm in the me too group. Even a pdf doc will get me excited.

A point of information: C&D is based upon the Twilight 2000 first edition rule set and there's a conversion for Twilight 2000 characters at http://emiricol.wikispaces.com/Twilight+2000. If anyone has anymore Twilight 2000 conversion information that might help a bit.
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#15 Postby DoubleW » Tue Oct 06, 2009 9:26 pm

I just submitted a review of the original C&D roleplaying game with RPG.net. No word yet when, or if, it will be posted. But one of my recommendations was it would work great as background to create a Savage Worlds game.

There is that nagging problem with licensing, unfortunately. If memory serves me right, the movie rights were optioned by some studio back during the Jurassic Park craze. Yeah, movie rights and game rights are different things, but sometimes studios demand first dibs on any type of licensing as part of the deal.

For the record, I would LOVE to see Pinnacle do a C&D game. And I think it would be a big hit, being different from anything out there at the moment. (Although Hollow Earth Expedition comes close.)

UPDATE: Well, that was quick: http://www.rpg.net/reviews/archive/14/14531.phtml

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#16 Postby Jeffrywith1e » Sat Sep 22, 2012 3:41 pm

bump

been thinking about how perfect this would be.

btw, I guess the cartoon wasn't that bad after all.

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#17 Postby Ray » Sun Sep 23, 2012 1:11 pm

So many things I wish I could play in... :cry:
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#18 Postby nikkoo » Thu Sep 27, 2012 12:06 pm

Oh hell yeah! Best comicbook EVER!

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#19 Postby VonDan » Thu Sep 27, 2012 12:48 pm

The temple ware the final battle takes place


Carhinge

Image

Image

Image

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#20 Postby Jeffrywith1e » Thu Sep 27, 2012 6:35 pm

totally Old Blood Mechanics, mang. That is cool.


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