AB (Templar) and AB (Witch)

All discussions about the Wasted West and Way Out West settings. If system specific, please note in the subject line, [SW], [Classic], or [d20].

Moderators: PEG Jodi, The Moderators

Would you let a character have both AB: Witch and AB: Templar?

Yes
1
7%
No
13
93%
 
Total votes: 14

Message
Author
Evangelos
Seasoned
Posts: 119
Joined: Tue Jul 20, 2004 4:26 pm

AB (Templar) and AB (Witch)

#1 Postby Evangelos » Mon Jun 29, 2009 3:38 pm

I know that generally, the various Arcane Backgrounds don't mix (with a few notable exceptions, like Junker/Huckster). But, if someone wanted to play the specific combination of Witch/Templar (perhaps with one of those obtained in-game)...would you let them? Why or why not?

User avatar
Fuzyfeet
Seasoned
Posts: 375
Joined: Wed Sep 07, 2005 11:09 pm
Location: Gilroy, Ca.

#2 Postby Fuzyfeet » Tue Jun 30, 2009 2:42 am

I'm cannot vote yes or no, because I've allowed a Voodoo/Templar in a game. I'm of the mind that the right player with a really good character background, and I'd be open to at least thinking about it. It's all about what a player can handle, and whither they are min/maxing it or really making a good character.

User avatar
VonDan
Legendary
Posts: 4059
Joined: Tue Jul 08, 2008 5:36 am
Contact:

#3 Postby VonDan » Tue Jun 30, 2009 2:54 am

My one HOE game I played in lasted one summer untill the GM and his Room mates started school. I played a Syker Biker and was courted by both the templars and Doomsayers and would have added one or the other if the game had gone on. The player who was a templar found out she had a half sister who was a witch and she had the ability for that power too but if she used it, it conflicted with her templar power like adding dark side points to a jedi

Targetlock
Novice
Posts: 47
Joined: Thu Jun 26, 2008 5:43 am

#4 Postby Targetlock » Tue Jun 30, 2009 5:01 am

only if they could come up with a good background for it :wink:
Are you going to skin that smokewagon or whistle dixie?

User avatar
Edivdrone
Seasoned
Posts: 233
Joined: Sat Sep 22, 2007 10:19 pm
Location: New England

#5 Postby Edivdrone » Sat Jul 11, 2009 8:38 pm

How about anti-Templar? The power comes from the same source after all, and if the character goes corrupt (which seems very likely if tempted with opportunities to increase the power of their spells), it gives the Marshall a nasty, nasty weapon, who would instead use black magic rules for invocation of spells...
I can do all things through Christ who stengthens me.

ScooterinAB
Seasoned
Posts: 488
Joined: Tue Nov 22, 2005 10:28 pm

#6 Postby ScooterinAB » Mon Jul 20, 2009 12:18 pm

I'm in the No boat. A character should only have one AB. If not for game balance (not that witches are that tough), but the fact that you are dealing with the Hunting Grounds. Various books mention that you can only channel the Hunting grounds one way, and that once that "path" is set, you can't change it. There ar4e some exceptions, but Templars and Witches are too different.

Also, a Templar's Oaths might prevent him or her from learning Witch powers. How to Serve Your Man is not an essential piece of survival equipment, and a Templar isn't likely to be toting a copy around (Oath of Poverty).

Evangelos
Seasoned
Posts: 119
Joined: Tue Jul 20, 2004 4:26 pm

#7 Postby Evangelos » Mon Jul 20, 2009 7:34 pm

ScooterinAB wrote:I'm in the No boat. A character should only have one AB. If not for game balance (not that witches are that tough), but the fact that you are dealing with the Hunting Grounds. Various books mention that you can only channel the Hunting grounds one way, and that once that "path" is set, you can't change it. There ar4e some exceptions, but Templars and Witches are too different.

Also, a Templar's Oaths might prevent him or her from learning Witch powers. How to Serve Your Man is not an essential piece of survival equipment, and a Templar isn't likely to be toting a copy around (Oath of Poverty).


It might not be essential, but doesn't really strike me as a problem, either. As I understand it, the Oath of Poverty only really means that the Templar shouldn't go out of his way to quest for loot. They should get everything they need to survive -- which can be quite a few things given the state of the world -- but they don't necessarily have to completely give up what they do find. They've got to trade something for ammo, after all.

ScooterinAB
Seasoned
Posts: 488
Joined: Tue Nov 22, 2005 10:28 pm

#8 Postby ScooterinAB » Wed Jul 22, 2009 1:23 am

But what is does mean is that a Templar is not likely to be carrying any trickets or unnecessary gear. Unless the Templar has a reason to be rotting through the book (which I find hard to believe to begin with), they aren't likely to hang onto it for long. Even as trade, unless someone you know is looking for it, it's a rather odd item to hang onto "just in case".

Not to say that it can happen (anything can happen in Deadlands). It's just unlikely, and a bit of a cop out to get some free mojo.

Evangelos
Seasoned
Posts: 119
Joined: Tue Jul 20, 2004 4:26 pm

#9 Postby Evangelos » Wed Jul 22, 2009 5:21 am

ScooterinAB wrote:But what is does mean is that a Templar is not likely to be carrying any trickets or unnecessary gear. Unless the Templar has a reason to be rotting through the book (which I find hard to believe to begin with), they aren't likely to hang onto it for long. Even as trade, unless someone you know is looking for it, it's a rather odd item to hang onto "just in case".

Not to say that it can happen (anything can happen in Deadlands). It's just unlikely, and a bit of a cop out to get some free mojo.


Oh, I wasn't trying to say that the Templar would keep the book AND learn the stuff in it. I'm just saying that they wouldn't necessarily have to rush to get rid of the book (or many similar items) the minute they picked it up.

Maybe they need cooking advice? :-D

ScooterinAB
Seasoned
Posts: 488
Joined: Tue Nov 22, 2005 10:28 pm

#10 Postby ScooterinAB » Wed Jul 22, 2009 2:00 pm

Evangelos wrote:Maybe they need cooking advice? :-D


What kind of Templar worth their salt would need cooking advice when they can just use the Manna reward :P

User avatar
Noshrok Grimskull
Legendary
Posts: 3835
Joined: Sun Nov 07, 2004 5:18 pm
Location: I'm out of my mind, but I'll be back later

#11 Postby Noshrok Grimskull » Wed Jul 22, 2009 2:34 pm

Evangelos wrote:Maybe they need cooking advice? :-D

... and start reading "How To Serve Your Man"? :eek:
"If you think I'm crazy, you should see the people I'm locked up with." - Steamdriven

"This is my timey-wimey detector. Goes 'ding' when there's stuff." - The Doctor (Doctor Who)

Evangelos
Seasoned
Posts: 119
Joined: Tue Jul 20, 2004 4:26 pm

#12 Postby Evangelos » Wed Jul 22, 2009 3:14 pm

ScooterinAB wrote:
Evangelos wrote:Maybe they need cooking advice? :-D


What kind of Templar worth their salt would need cooking advice when they can just use the Manna reward :P


One who opted for combat powers instead? :)

Evangelos
Seasoned
Posts: 119
Joined: Tue Jul 20, 2004 4:26 pm

#13 Postby Evangelos » Wed Jul 22, 2009 3:15 pm

Noshrok Grimskull wrote:
Evangelos wrote:Maybe they need cooking advice? :-D

... and start reading "How To Serve Your Man"? :eek:


...sure, why not?

I mean, this is the apocalypse. It's not like the perfect cookbook is just lying around...well, maybe it is, but not in a place you can get to it.

User avatar
Fuzyfeet
Seasoned
Posts: 375
Joined: Wed Sep 07, 2005 11:09 pm
Location: Gilroy, Ca.

#14 Postby Fuzyfeet » Thu Jul 23, 2009 1:16 am

Noshrok Grimskull wrote:... and start reading "How To Serve Your Man"? :eek:


Wander if the Grand Library would have a copy? For that matter, what about Hoyle's Book of Games?

User avatar
Noshrok Grimskull
Legendary
Posts: 3835
Joined: Sun Nov 07, 2004 5:18 pm
Location: I'm out of my mind, but I'll be back later

#15 Postby Noshrok Grimskull » Thu Jul 23, 2009 2:36 am

I'd say they have Hoyle's Book.
Not necessarily under the original name or even the original author, but some copy of the book sure found its way there. If said book is of any use to a Huckster is another question altogether.
"If you think I'm crazy, you should see the people I'm locked up with." - Steamdriven



"This is my timey-wimey detector. Goes 'ding' when there's stuff." - The Doctor (Doctor Who)

Evangelos
Seasoned
Posts: 119
Joined: Tue Jul 20, 2004 4:26 pm

#16 Postby Evangelos » Thu Jul 23, 2009 3:06 am

It would probably just be easier to find a huckster to learn from, since the arcane stuff isn't quite as verboten it was back in the day. All the editing over the last two centuries has almost certainly destroyed any useful formulas, anyway.

ScooterinAB
Seasoned
Posts: 488
Joined: Tue Nov 22, 2005 10:28 pm

#17 Postby ScooterinAB » Fri Jul 24, 2009 3:52 pm

Evangelos wrote:It would probably just be easier to find a huckster to learn from, since the arcane stuff isn't quite as verboten it was back in the day. All the editing over the last two centuries has almost certainly destroyed any useful formulas, anyway.


I was having this conversation with a player the other day. I decided (as Marshal) that I would just add a zero onto the end of the cost for a Hoyle's book for a Hell on Earth character. I also mentioned that the only way for him to get a useable book is to use one from Weird West (and the x10 cost I mentioned), for the reasons of editing and junk. Being a Huckster in Hell on Earth is a bit tough.


Return to “Deadlands: Hell on Earth & Lost Colony”

Who is online

Users browsing this forum: No registered users and 1 guest