Savage Rifts?

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Sean Patrick Fannon
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Savage Rifts?

#1 Postby Sean Patrick Fannon » Sun Apr 05, 2009 2:29 pm

Has anyone taken on the task of converting the "Rifts" setting to Savage Worlds?

I know there's not going to be a "public posing" of such, due to not wishing to get into trouble with the owner's feelings about public distribution of conversions of his stuff...

... but if anyone has already tackled this rather herculean task, I would be ever so grateful to see what you came up with.

Seanpatfan {at} gmail ::dot:: com for private exchange.

Thanks in advance!
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Demonicuss Krinn
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#2 Postby Demonicuss Krinn » Sun Apr 05, 2009 9:25 pm

I was dinking around with savaging some of the Rifts material, and the only things I thought of was this:

That whole "Multi-Damage" thang - Just replace MDC with Heavy Weapons/Armor.

Cyborgs and Power Armor/Robot Pilots (and probably Sparkly Lad Suit Pilots are in there too) - I'm reading the Sci-Fi Toolkits for inspiration and aid, trying to think of what works the best.

Technowizards - use AB: Mad Science. Maybe try to make up a somewhat more detailed system (like classic Deadland's Mad Science or HoE's Junkers - or something like Low Life's Weapon Creation System) to allow players some more creativity in their creations.

And that's pretty much it. The more "iconic" OOCs of Rifts (you know, the Juiced Ones, the Deadpool Reenactors, and Those Magic Walkin' Dudes) are hard to convert to Savage rules. But yeah, feel free to keep me in the PM/email loop.

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#3 Postby Strickland5 » Mon Apr 06, 2009 7:42 am

the Juiced Ones, the Deadpool Reenactors, and Those Magic Walkin' Dudes
Those are just edge/hindrance 'packages', you just balance it like a race, a net +1 and move on.

Juiced Ones
You hero has become more than he was. Perhaps he was weak and felt he needed to be strong, or was just tired of being bullied... regardless you've accepted the latest body modifying chem treatment

+1 Strength
+1 Vigor
Addiction (Major)

etc etc etc
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nor so bad as to be worth nothing."

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#4 Postby supercOntra » Mon Apr 06, 2009 8:35 am

If you try the old "convert the feel not the rules" it's no big deal since SW is made to be generic. I think most has been said already.
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#5 Postby Demonicuss Krinn » Tue Apr 07, 2009 7:53 pm

To Strickland: Re - Juiced Ones, and other "races"
- To me, I think it's hard to do the OOCs because I can't figure out a decent Savage Way to do their most recognizable bits - The Juiced get their augmented Strength and Vigor, but they're dead within five years. Same with the Madmen, the stronger they get, the more nuts they go (maybe this could be a penalty to Spirit and Int that increases as they go from Seasoned to Vet as such?). The Walkin' Dudes seem pretty easy, but how to accurately portray the "bonuses and perks" they get once they start "Walking" a Ley Line?

I don't have the books with me at the moment, I'll try to figure something out later.

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#6 Postby Yuri » Tue Apr 07, 2009 9:45 pm

Hee Hee! Are you doing what I think you are Sean?

Hee Hee!

Y
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#7 Postby Strickland5 » Wed Apr 08, 2009 7:30 am

Demonicuss Krinn wrote:To Strickland: Re - Juiced Ones, and other "races"
- To me, I think it's hard to do the OOCs because I can't figure out a decent Savage Way to do their most recognizable bits - The Juiced get their augmented Strength and Vigor, but they're dead within five years. Same with the Madmen, the stronger they get, the more nuts they go (maybe this could be a penalty to Spirit and Int that increases as they go from Seasoned to Vet as such?). The Walkin' Dudes seem pretty easy, but how to accurately portray the "bonuses and perks" they get once they start "Walking" a Ley Line?

I don't have the books with me at the moment, I'll try to figure something out later.


Madmen get a madness much like Mad Scientist in Deadlands, who also they trade power for lunacy.

As for the dying at time "X"... just treat it like the Ailin' hinderance with a bit of modification... something like the following

Short Lived: Every year your hero must make a Vigor roll which is modified by the number of years been on the drug/augment, negatively of course.

With that in mind, perhaps you could go with this...

Juiced Ones
You hero has become more than he was. Perhaps he was weak and felt he needed to be strong, or was just tired of being bullied... regardless you've accepted the latest body modifying chem treatment

+1 Strength
+1 Vigor
Chem Aided Healing: Make Natural Healing rolls daily at +1

Addiction (Major)
Short Lived: Every year your hero must make a Vigor roll which is modified by the number of years been on the drug/augment, negatively of course.
"No man is so good as to be free from all evil,

nor so bad as to be worth nothing."

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dentris
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#8 Postby dentris » Wed Apr 08, 2009 12:41 pm

I've done quite a few things for this conversion. If i can find my notes I'll send you a e-mail with what i got.
But the Voice consoles me and it says: "Keep your dreams;
Wise men do not have such beautiful ones as fools!"
--Baudelaire, Les Fleurs du Mal, 1857, Translated by William Aggeler, 1954

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#9 Postby pneumonica » Wed Apr 08, 2009 5:31 pm

While I admit it's a technical truth, I don't think it's quite appropriate to have the Loose Juices with the Addiction Hindrance. Since they have instant access to their drugs du jour whenever they feel like it, it doesn't really count as an Addiction.

Now, if they ever try to get off the Sauce, the Addiction becomes a really intensive replacement to the Short-Lived Hindrance for the next several games. Maybe require a Guts roll every game, with a failure meaning they go back to being a Juicy Fruit. Accumulate the number of successes and raises that they get - once they accumulate some large number (say, 20), they're off the OJ.

If you want to penalize them with withdrawal symptoms, a -1 penalty to Strength and Vigor rolls might do it. Maybe dock Wild Cards a benny as well.
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#10 Postby insomniac009 » Wed Apr 08, 2009 8:00 pm

I have a Palladium Robotech conversion that covers mecha pretty well. It's been revised to take the Savage Worlds Sci Fi Gear book more into consideration and I think it's pretty elegant. It should work on Rifts too.

It can be found at-
http://savage-gamer.wikispaces.com/Savage+Robotech

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#11 Postby supercOntra » Thu Apr 09, 2009 6:45 am

dentris wrote:I've done quite a few things for this conversion. If i can find my notes I'll send you a e-mail with what i got.

Can you send me your files too? I like the rifts universe but dislike the rules.
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#12 Postby tylermo » Thu Apr 09, 2009 9:07 am

Hell yeah! Savage Rifts. Can I get those notes, as well?

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#13 Postby Demonicuss Krinn » Thu Apr 09, 2009 11:28 am

Dentris, might as well be a pal and email me those notes you did, as well.

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#14 Postby Sunsword » Thu Apr 09, 2009 2:03 pm

Could I get in on those notes too?

:mrgreen:

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#15 Postby dentris » Thu Apr 09, 2009 8:15 pm

Just send me a pm with your email adress.
But the Voice consoles me and it says: "Keep your dreams;

Wise men do not have such beautiful ones as fools!"

--Baudelaire, Les Fleurs du Mal, 1857, Translated by William Aggeler, 1954

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dentris
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#16 Postby dentris » Sun Apr 12, 2009 4:11 pm

Just a little info about those who asked for my conversion. I'm at my parents' house for easter, so I don't have access to my computer and therefore my Rifts file. I'll send it tho those who sent my a pm as soon as I come home Monday.
But the Voice consoles me and it says: "Keep your dreams;

Wise men do not have such beautiful ones as fools!"

--Baudelaire, Les Fleurs du Mal, 1857, Translated by William Aggeler, 1954

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#17 Postby opey2dope » Sun Apr 12, 2009 10:58 pm

one thing that comes to mind....the parent game (Rifts) uses a system of damage that is incredibly bombastic; normal gunfights level towns and punch craters in mountains, as the base system is written. Keep that in mind with any conversion.

Now personally, I hate that idea, and throw it right out the window. In my games, the multiverse of Rifts is more like Shadowrun or Star Wars in its level of technology; advanced, but not so ridiculous.

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#18 Postby Demonicuss Krinn » Sun Apr 12, 2009 11:29 pm

Like I said in my earlier post, the whole "SDC/MDC" thing is easily replaced by substituting MDC with Heavy. Simple, quick 'n easy.

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dentris
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#19 Postby dentris » Mon Apr 13, 2009 8:50 am

That's right. Some weapons are still incredibly powerful, but not as much as in the vanilla game.
But the Voice consoles me and it says: "Keep your dreams;

Wise men do not have such beautiful ones as fools!"

--Baudelaire, Les Fleurs du Mal, 1857, Translated by William Aggeler, 1954

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dentris
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#20 Postby dentris » Thu Apr 16, 2009 9:57 am

I send it to those who gave me a PM, please give me comments. I want to know what you think.
But the Voice consoles me and it says: "Keep your dreams;

Wise men do not have such beautiful ones as fools!"

--Baudelaire, Les Fleurs du Mal, 1857, Translated by William Aggeler, 1954


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