How would you do Tentacles?

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How would you do Tentacles?

#1 Postby Gavinwulf » Sun Mar 22, 2009 7:25 pm

Yes, creepy question I know. lol. But how would you do tentacles in SW for an anime-style tentacle demon?

I'm thinking something akin to the 'Entangle' power but with STR DMG rolled every round after the entanglement.

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#2 Postby blusponge » Sun Mar 22, 2009 8:31 pm

Improved Sweep with Reach. 1-2" for most critters, 6" for Legend of the overfiend style critters.

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Re: How would you do Tentacles?

#3 Postby Cutter XXIII » Sun Mar 22, 2009 9:32 pm

Gavinwulf wrote:I'm thinking something akin to the 'Entangle' power but with STR DMG rolled every round after the entanglement.

Sounds like a Grapple to me. That along with Tom's excellent idea gives you a pretty nasty beastie, especially if you pump up its Strength.

I'd recommend deciding on a Toughness score for the tentacles (preferably less than the creature's overall Toughness) so they can be hacked off. Of course they might grow back immediately... :twisted:
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#4 Postby Lord Lance » Sun Mar 22, 2009 9:37 pm

This is from the free, fantastic "Beasts" companion you can find online with a little Google-fu:

Squid, Giant: The Kraken [WC]
Tentacles: Str damage, plus Size bonus, or d12+22 total. With a raise on its attack roll, it grabs the target and either drags them to its mouth to bite next round if edible, or lifts it up and slams it into the water if not. Breaking free with raw strength is all but impossible (you can try to make an opposed Strength roll); wriggling free with an Agility roll at -2 is more likely. Treat these as Heavy Weapons. When attacking ships, the kraken ignores their Armor bonus.
Tough Hide: Armor +5; counts as Heavy Armor.

Hydra [WC]
Many-Headed: Hydras have 3d4 heads. They can be killed by either attacking the body or by killing all the heads individually. The body
uses all the stats listed above; it’s easy to hit due to its size, but harder to damage. An individual head can be Shaken, but this doesn’t effect the others, and as long as at least one head remains un-Shaken, the body
can act as well. Heads can be killed with a single Wound (area effect attacks like Blast always hit the body rather than the heads!), and have the following stats:
Head: Parry 7, Toughness 7, Small (-2 to all attack rolls against them)
Sweep: Hydras can attack as many adjacent opponents as it has living heads, though it can’t send more than one head after the same target (they tend to get in the way of each other).

I think you can adapt easily the tentacles / heads ability from this big beasties to your anime-ish demon! :wink: :wink:

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#5 Postby Gavinwulf » Sun Mar 22, 2009 11:40 pm

Thanks for the replies!

I like the sweep/grapple thing but I also found a few beasts in SW of Solomon Kane that have tentacles. It says they can make up to four attacks per round and w/ a raise on its attack roll the victim is grappled and takes STR damage per round until escape (or hacking off tentacle).

I don't know, seems like the sweep idea is a lot simpler.

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#6 Postby CAM » Mon Mar 23, 2009 5:53 am

Go with Sweep idea I reckon

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