[Dark Heresy] Savage Heresy

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Harboe
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[Dark Heresy] Savage Heresy

#1 Postby Harboe » Sat Feb 07, 2009 3:12 pm

+++The following data is encoded.+++
+++Level one clearance required to decode.+++
+++Receiving clearance codes...+++
+++Clearance codes received. Processing...+++
+++Level one clearance confirmed. Processing data...+++
+++Welcome Inquisitor.+++
+++Secure log begins.+++
+++Scribe: Need_A_Life+++
+++Recorded for: The Inquisition+++
+++Subject: Information for Inquisitorial Staff+++
+++Log number: 1.0001+++
+++Date: 1.074.315.M03+++
+++Thought for the day: Educate men without faith and you make them but clever devils.+++
In view of the recent confusion over the demands made of newly inducted members of the Holy Ordos, I have taken the liberty of outlining the information every new Acolyte must supply upon their induction.
At a later date, supposing I am able, I intend to supply forms for this information to be entered into. Until then, use the standard form found at the back of your Inquisitorial rulebook.
+++Log terminates.+++
+++No further data available. Terminate session?+++
+++Session terminated. Thank you, Inquisitor.+++
My Conversions:
Savage Heresy
Savagerun!

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Yuri
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#2 Postby Yuri » Sat Feb 07, 2009 6:04 pm

What this conversion needs is a Random way (perhaps with Cards?) to generate the character's Home World and Profession.

To me that's apart of the appeal of Dark Heresy. I'll glance at it later for more constructive advice.

Yuri
I think we're property - Charles Fort

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#3 Postby Harboe » Sat Feb 07, 2009 6:11 pm

Random generation of homeworlds? Hmm... hadn't thought of that.
Typically, my players just give me a concept and I fill in the blanks for them.

Example:
"I grew up on a spaceship!"
"Ah, that's called a Voidborn. Your kind tends to look quite strange compared to normal humans, usually being pale and with hair colours that wouldn't be possible for someone not born in the Void."
"So I have to look weird?" :(
"Not necessarily, no." :)

Hmm... I'll work on some fluff-tables then.

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#4 Postby Count Zero » Sat Feb 07, 2009 7:03 pm

Yuri wrote:What this conversion needs is a Random way (perhaps with Cards?) to generate the character's Home World and Profession.

To me that's apart of the appeal of Dark Heresy. I'll glance at it later for more constructive advice.

Yuri


Indeed. Thats the same reason I love Warhammer Fantasy Roleplay so much. You can end up playing a very average person who decides to do something more with his life. My last group all randomly rolled EVERY aspect of their characters and it was just an awesome experience. That said, the Character Generator Toolkit is pretty much the same thing, so it might be a good resource to mine.
I'm not an adversarial GM. I am a facilitator of awesomeness. - Dr Rotwang

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#5 Postby Harboe » Mon Feb 09, 2009 10:40 pm

Okay, made the homeworld table and currently I'm working on an "Acolyte's Handbook," which is a primer for people new to the Inquisition (still requires basic 40k knowledge) complete with common strategies, useful equipment and an intro to the diverse schools of thought within the Inquisition.

All filled, of course, with imperial propaganda...

By the way, I'll suggest that the Imperial Divination table is kept as-is, just without the mechanical aspects (unless you really want to) ;)

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#6 Postby Wendigo1870 » Tue Feb 10, 2009 5:48 pm

I wondered about you weapons table: it has some odd damage listings.

Why is a chainsword Str+D10, the same as a Power Sword and more powerful than a Power Fist? Why does the Power Fist only weigh 2?
When looking back at 2nd Edition 40K, Str and AP of these weapons were very different, with the PF being a massive glove with the biggest weight and strenght. And the Chainfist topped even that!
I also think the Eviscerator and Greatsword are two-handed weapons.
He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you.
— Friedrich Nietzsche, Beyond Good and Evil

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#7 Postby HappyDaze » Tue Feb 10, 2009 5:58 pm

I'd suggest that Imperial Humans be allowed to take Xenophobic (Minor or Major depending on the character) beyond the usual limits of 1 Major and 2 Minor Hindrances.

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#8 Postby Harboe » Wed Feb 11, 2009 3:33 pm

Wendigo1870 wrote:I wondered about you weapons table: it has some odd damage listings.

Why is a chainsword Str+D10, the same as a Power Sword and more powerful than a Power Fist? Why does the Power Fist only weigh 2?
When looking back at 2nd Edition 40K, Str and AP of these weapons were very different, with the PF being a massive glove with the biggest weight and strenght. And the Chainfist topped even that!
I also think the Eviscerator and Greatsword are two-handed weapons.

I honestly don't know, as I've never played the Tabletop version. It's my conversion based on what I've been able to gather from those who have.

I was considering making chain weapons heavy weapons and power weapons would be HW as well with some more AP.

Any suggestions for better (more accurate) stats?

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#9 Postby Harboe » Fri Feb 13, 2009 6:18 am

Normally, I hate double-posting, but I'd both like suggestions for better stats (as stated in my above post) and like to present the side-order that came with the conversion; fluff!

The Acolyte's Handbook (I can't link directly to the file for some odd reason, but it's named the Acolytes handbook and is right in there. Also, there's a couple of character sheets and a few links of interest.

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#10 Postby Wendigo1870 » Sat Feb 14, 2009 12:43 am

If I'd base myself on the tabletop version, I'd give HW to anything which either ignores armour saves (Power weapon, other, ...) or is specifically designed to damage vehicles (Meltas, Lascannons, ...). Chain Weapons are brutally deadly weapons, but not really designed for AP (Except for the Chainfist, which is designed to cut through bulkheads).

I'll give it a look when I have somemore time on my hands.
He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you.

— Friedrich Nietzsche, Beyond Good and Evil

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#11 Postby Harboe » Sat Feb 14, 2009 1:41 pm

Wendigo1870 wrote:If I'd base myself on the tabletop version, I'd give HW to anything which either ignores armour saves (Power weapon, other, ...) or is specifically designed to damage vehicles (Meltas, Lascannons, ...). Chain Weapons are brutally deadly weapons, but not really designed for AP (Except for the Chainfist, which is designed to cut through bulkheads).

I'll give it a look when I have somemore time on my hands.

Okay, thanks. Never played the tabletop version, though I intend to borrow a couple of codex' from my friends in a few weeks time.
That'll probably help me a bit.

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#12 Postby Theophage » Sat Feb 14, 2009 9:15 pm

Since the term "chainfist" seemed interesting, I googled it and found this site: http://wh40k.lexicanum.com/wiki/Chainfist

I imagine there may be a lot of useful information for you on that site.
...or not.

Daniel "Theophage" Clark
theophage (at) geocities (dot) com

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#13 Postby DATI » Sun Feb 15, 2009 5:01 pm

Thanks! I've given some thought to running an Imperial Guard game, and this should save me some work.
"My assumption was we'd be doing 'Rippers' on Friday night. You guys still have to do something about that undead Tyrannosaurus Rex. " ...a recent email from me to my gaming group.

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#14 Postby Harboe » Thu Mar 05, 2009 5:15 pm

If you're interested in seeing how this has worked in action, here's my campaign log: Link

Here's descriptions of the characters (though they're in Danish) and their stats: Link

And here's The Acolyte's Handbook (Beta version), an in-character primer on the Inquisition, written for those who have little experience with the 40k world. It's meant to introduce players to both new and old concepts. Of course the interpretation is my own.

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#15 Postby ComteDeSaint-Germaine » Sat Mar 28, 2009 4:15 am

Love this conversion. I have been thinking about playing a WK 40K game for a while but the Dark Heresy rulebook was a bit of a disappointment for me. In fact, the lethality of warhammer rules (fantasy and sci fi) has become a bit of a downer for me lately. So, thanks for the cool conversion.
Cheers,
le Comte

-----------------------------------------------------
My Savage Worlds Website: http://www.hardpoints.de/html/savage_worlds.html

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#16 Postby Harboe » Sun Mar 29, 2009 12:54 pm

Thanks and let me know how it turns out!

Just one little thing, though... SW:EX is NOT "soft" so while there's fewer deaths and loss of limbs than in Dark Heresy, you'll still find it plenty :mrgreen:

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#17 Postby NeilFord » Tue Oct 20, 2009 5:42 pm

It would appear most of the links in this thread are now dead, with the exception of the original Google Docs one :(

If anyone has any of the additional material, I'd appreciate a PM.

- Neil.

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#18 Postby Harboe » Wed Oct 21, 2009 5:41 am

I still have all the material.


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