Savage Worlds + The Morrow Project..Post 1st adventure notes

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therealtony
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Savage Worlds + The Morrow Project..Post 1st adventure notes

#1 Postby therealtony » Tue Jan 20, 2009 1:34 am

Since one of the group just had a baby...YAY!...we are putting our Slipstream campaign on hiatus..

We decided that in the interim we'd try running "The Morrow Project" , a post-apocalyptic genre RPG from the 80's with the Savage Worlds rules system.

I was wondering if anybody else has done this and if so, do you have any advice or resources you can share with me..

I am going to let the players be a "re-con team". The vechicles and supplies the characters start out with at the beginning are robust to say the least!!..

I have a very...*VERY* old copy of an original "MP" adventure..Project File: Liberation at Riverton..but the maps are very worn out and I might be missing some pages..

that is no problem though.. I guess I am just looking for advice...
Last edited by therealtony on Tue Feb 24, 2009 4:06 pm, edited 1 time in total.

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AgentSirius
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#2 Postby AgentSirius » Tue Jan 20, 2009 8:48 am

I'd recommend two supplements. I'd grab copies of Pinnacle's own Modern Ops guide. It's got great listings for weapons, modern artillery, and vehicles. The other book I would get is the Savage Tale, Zombie Run. The scavenging tables are worth the price of admission.

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#3 Postby Emiricol » Tue Jan 20, 2009 8:53 pm

I second AgentSirius' advice. One thing that worked well for another SW post-apoc game was to abstract everything possible while still requiring resource conservation (see here for examples).

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#4 Postby quixol » Tue Jan 20, 2009 11:27 pm

You may also want to download the free adventure Moscow Connection.
The setting has nothing to do with what you are looking for, however it has additional rule for Gritty Damage, which is a bit more closely aligned with what MP was all about.

I played quite a bit of MP in my time, and was a playtester for the new 4th ed. that is coming out some day, but think converting this to SW will give you a wonderful FFF way of heading through the MP modules.

Please let us know what you come up with, as would love to see it.

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#5 Postby therealtony » Tue Jan 20, 2009 11:55 pm

Thanks for the responses!

I am noticing so far in order to create a Savage Worlds character with the suggested skill-set that rivals a trained member of the Morrow Project my players are going to either start at a high seasoned or low veteran character! :P

Not a real problem in the long run considering the genre and who these guys are..

A part from that, I just to convert the weapons, vehicles and find a decent map of Riverton! Mine is missing! :P

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#6 Postby Renny » Wed Jan 21, 2009 7:42 am

What supplement was the Riverton map in? I might be able to help out there.
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#7 Postby OSIAdept » Wed Jan 21, 2009 12:25 pm

Thats funny i am actualy playing in a Morrow Project campaign right now, though the game will be wrapping up soon

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#8 Postby tylermo » Thu Jan 22, 2009 12:57 pm

I used to see some Morrow Project books at Archon (not to far from St. Louis). I've heard the system might be problematic, but the settting seems cool. Would be great for Savage Worlds. Mind you, I don't if I'm right about the complexity, or any problems with the MP system. Only what I heard.

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#9 Postby ragboy » Tue Jan 27, 2009 3:51 pm

I ran a one-shot MP scenario with SW rules. It's been at least one hard drive crash ago though. I'll try and dig it up. I threw in mechas for good measure.
http://mysticbull.pbwiki.com
Savaged Adventures and stuff:
- Trail of the Devastator -- Fantasy Companion
- Rocketship Empires 1936
- Modern Crime campaign notes
- Battlestar Galactica
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#10 Postby therealtony » Tue Feb 24, 2009 4:06 pm

So I ended up running the "Liberation At Riverton" over two sessions..

The first session the team had to get their bearings (after 150 years in a deep freeze), do some re-con and then establish Law & Order in the Riverton region..
Since Savage Worlds is built for this sort of combat, that aspect of the adventure went off without a hitch.

I must say the amount of starting equipment provided to a Morrow Project is impressive to say the least.
These teams are loaded for bear from the git go and the lists I had to provide the team with almost made them numb with glee… A player used the term “Gear Drunk”! :P

I created the pre-gen characters a little differently than one would normally for a SW adventure.

Since this is only a pick-up game and not a campaign I didn't worry so much about point costs. .I figured that the team should have decent skills and stats since they had to have prior military or work related experience in order to be part of a Morrow team.. They weren’t at a “Legendary" level but still better than average in their main areas of concern.

I decided to give the characters 1 trait at d10, 2 at d8 and 2 at d6, then I arranged the stats so the dominate traits fit the players roll on the team.. ie: The engineer had his d10 in Smarts.. the sharpshooter has his in agility.. etc...

I decided to give them 12 skills, 1 at d10, 2 at d8, 3 at d6 and 6 at d4.

I did the same with the skills as I did with the traits.. I also made sure that the stats/skills synced up with the edge requirements..

They all have 5 edges fitting their role on the team and 4 hinderances..

While this might seem a bit unorthodox a manner in which to create characters..it also ended up pretty balanced…The players didn’t mind at all..

Converting the gear and vehicles took the longest…but now I am ready to run even more Morrow Project adventures Savage Worlds style!

Thanks again to everybody for the advice and maps etc...

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#11 Postby fanchergw » Tue Feb 24, 2009 6:17 pm

I know this may be late, but the ToD player's guide is a good source of equipment, weapons and edges for modern-ish games.

Sounds like a fun campaign!

Gordon

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#12 Postby Dont Die » Tue Feb 24, 2009 10:07 pm

A post apoc game is one those on the list of Savage Worlds things to try but I may have to fight one of the players to run it. He really likes the post apoc stuff.
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#13 Postby ragboy » Wed Feb 25, 2009 12:14 pm

Well give us the After Action Report!
http://mysticbull.pbwiki.com

Savaged Adventures and stuff:

- Trail of the Devastator -- Fantasy Companion

- Rocketship Empires 1936

- Modern Crime campaign notes

- Battlestar Galactica

- Lots o' mooks and villians.

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therealtony
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#14 Postby therealtony » Thu Feb 26, 2009 2:10 am

I chatted it over with my group and they would be happy if I ran a few more Morrow Projects adventures!.. The guys said they had a lot of fun, we all dig the genre and the set-up and since I got most of the legwork done it will be pretty easy to run other adventures...next up is "Damocles"

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#15 Postby TeknoMerk » Fri Feb 27, 2009 9:22 am

Thanks for posting about The Morrow Project. I had forgotten about this excellent PA RPG. From the TimeLine web site, 4E is in playtesting and the older adventures are being updated. That's good, since some are hard to find.

I plan on buying the whole set for my Savage Gamma World/Metamorphosis Alpha campaign.
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#16 Postby GreenTongue » Fri Feb 27, 2009 1:14 pm

TeknoMerk wrote:I plan on buying the whole set for my Savage Gamma World/Metamorphosis Alpha campaign.

Any info on how that's going?? (In a separate topic)
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