Pepper Spray/ Mace

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WickedRoland
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Pepper Spray/ Mace

#1 Postby WickedRoland » Sat Nov 29, 2008 12:58 pm

How would you handle Pepper Spray in combat?

Here's my ideas so far but looking for help.

Pepper Spray Range 1/2/4 Damage: Special Cost: 10$ Weight: ---
Shots: Not sure

So the effects I was thinking about were... Vigor roll at -4 or be blinded for 1d6 minutes. If the roll is made they still receive a -2 to notice rolls and attack rolls for 1d6 minute or until the solution can be removed.

Application is where i'm having the most difficulty. Should it require a called shot to the eyes (-6) or just to the head (-2)?

It just has to touch them so +2 bonus from Touch attack?

Also Pepper spray needs to be less accurate at a distance as it fans out, simular to a shot gun blast. How would you represent this?

With range penalties and called shot's even with a touch attack bonus it seems pretty difficult for someone to use when it was designed to protect women with no special training in it's use.

Any ideas will be greatly appreciated.
Jesus Saves!!!....Passes to Noah... He Shoots! He Scores!!!!!!!!!!!!!!!!!!!!

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#2 Postby UmbraLux » Sat Nov 29, 2008 2:22 pm

I'd probably handle it as an Agility trick with a +2 bonus. I might be convinced to add a -2 modifier to Spirit rolls by a shaken pepper spray victim. Still mentally debating that one though...

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Re: Pepper Spray/ Mace

#3 Postby Wiggy » Sat Nov 29, 2008 8:37 pm

WickedRoland wrote:How would you handle Pepper Spray in combat?

Here's my ideas so far but looking for help.

Pepper Spray Range 1/2/4 Damage: Special Cost: 10$ Weight: ---
Shots: Not sure

So the effects I was thinking about were... Vigor roll at -4 or be blinded for 1d6 minutes. If the roll is made they still receive a -2 to notice rolls and attack rolls for 1d6 minute or until the solution can be removed.

Application is where i'm having the most difficulty. Should it require a called shot to the eyes (-6) or just to the head (-2)?

It just has to touch them so +2 bonus from Touch attack?

Also Pepper spray needs to be less accurate at a distance as it fans out, simular to a shot gun blast. How would you represent this?

With range penalties and called shot's even with a touch attack bonus it seems pretty difficult for someone to use when it was designed to protect women with no special training in it's use.

Any ideas will be greatly appreciated.


Here's my take...

Range 1/2/4, Shooting roll required but +2 bonus at Short Range.
Effects: Shaken for 1d6 rounds (as per Stun monstrous ability).
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#4 Postby SlasherEpoch » Sat Nov 29, 2008 8:52 pm

Rolling a 1 on the Shooting roll means the user is hit instead. My cop friend tells me this is a common problem.

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Re: Pepper Spray/ Mace

#5 Postby WickedRoland » Sat Nov 29, 2008 9:50 pm

Wiggy wrote:
WickedRoland wrote:How would you handle Pepper Spray in combat?

Here's my ideas so far but looking for help.

Pepper Spray Range 1/2/4 Damage: Special Cost: 10$ Weight: ---
Shots: Not sure

So the effects I was thinking about were... Vigor roll at -4 or be blinded for 1d6 minutes. If the roll is made they still receive a -2 to notice rolls and attack rolls for 1d6 minute or until the solution can be removed.

Application is where i'm having the most difficulty. Should it require a called shot to the eyes (-6) or just to the head (-2)?

It just has to touch them so +2 bonus from Touch attack?

Also Pepper spray needs to be less accurate at a distance as it fans out, simular to a shot gun blast. How would you represent this?

With range penalties and called shot's even with a touch attack bonus it seems pretty difficult for someone to use when it was designed to protect women with no special training in it's use.

Any ideas will be greatly appreciated.


Here's my take...

Range 1/2/4, Shooting roll required but +2 bonus at Short Range.
Effects: Shaken for 1d6 rounds (as per Stun monstrous ability).


Thats very simple solution Wiggy but from researching it typically lasts 30 to 45 minutes. I've personally seen two cousin's get sprayed at a club and I can assure you it lasted atleast that long. Of course I suppose for a game like this that is the FFF way to do it.

Although I may would do it as +2 bonus to all ranges...as the farther away the more it spreads and manufacturers promise they are good up to 25 feet.

Anyway..thanks for the help, gives me something to think about.
Jesus Saves!!!....Passes to Noah... He Shoots! He Scores!!!!!!!!!!!!!!!!!!!!

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#6 Postby marshal kt » Sun Nov 30, 2008 2:08 pm

it also depends on the target.

i remember years ago, the late 1970's - early 1980's, 1 of the guys git his hands on somne mace, supposedly it was the 'military grade'.
we were all sitting, well standing and leaning, around a small campfire.. more drunk than sober. he had some and wa secretly spracying all of us. since it was cold, well cold for south florida, we had jackets on. we all got sprayed on the handds, face, lips. we all were itching and burning..but then again we all were so toasted, that we didn't notice it at 1st.

the nxt day we all had red faces, like from a bad sunburn.. and it was slightly painful.


so, i'd suggest that vs normal targets it'd b ok, but vs those on drugs, alcohol or with mind training discipline, it'd have a vigor or will save.
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#7 Postby Demonicuss Krinn » Sun Nov 30, 2008 4:33 pm

Speaking as a guy who got sprayed with the "military grade" stuff (during part of military training), depending on what you get hit with, it can seriously mess up your day. I got sprayed in early afternoon, and I was still messed up (puffy eyes, sensitive to light, stuff like that) until the next day. Then again, my NCO got hit, and he said he didn't feel a thing - until he got to the wash station. Then it started to burn.

Mechanics wise, I agree with Marshal Kit - those with altered mindsets (be it on drugs or some sort of mental training) get a chance to save.

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#8 Postby marshal kt » Sun Nov 30, 2008 4:55 pm

hmm surprized markus hasn't chimed in.

i have a character in a sw babylon 5 game on rondak's portal tha thas mace.

here are the stats:

1 Chemical Mace
1 pound
Range 1/2/4.
Target has to make a Vigor Roll or be shaken. Each can contains enough for 6 doses. The trigger may be pressed down longer to release more of the substance at once. The target suffers a -1 penalty per additional dose (maximum -4), but gains a bonus of +2 per range increment.
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Re: Pepper Spray/ Mace

#9 Postby Wiggy » Sun Nov 30, 2008 7:52 pm

WickedRoland wrote:Thats very simple solution Wiggy but from researching it typically lasts 30 to 45 minutes. I've personally seen two cousin's get sprayed at a club and I can assure you it lasted atleast that long. Of course I suppose for a game like this that is the FFF way to do it.


I was just aiming for the FFF solution in combat. 1d6 rounds Shaken is probably the deathknell for any Extra :)

How about a level of Fatigue per spray as well for simplicity? Exhausted maximum (I don't know if mace can actually knock you out, but it doesn't sound like it). Recovery is every 30 minutes.

I guess it also depends on your setting. Modern gritty is going to be different to pulp action.
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Re: Pepper Spray/ Mace

#10 Postby screenmonkey » Mon Dec 01, 2008 10:53 am

Wiggy wrote:I guess it also depends on your setting. Modern gritty is going to be different to pulp action.


It's all modern gritty baby, where else would we use pepper spray? Pulp? No way, just knock his lights out with a hard right cross. :wink:

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#11 Postby Wiggy » Mon Dec 01, 2008 12:36 pm

Stranger things have happened :)
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Re: Pepper Spray/ Mace

#12 Postby SlasherEpoch » Mon Dec 01, 2008 1:20 pm

screenmonkey wrote:
Wiggy wrote:I guess it also depends on your setting. Modern gritty is going to be different to pulp action.


It's all modern gritty baby, where else would we use pepper spray? Pulp? No way, just knock his lights out with a hard right cross. :wink:


Dames and mad scientists use pepper spray.

Mad scientist dames are even worse.

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#13 Postby WickedRoland » Mon Dec 01, 2008 3:52 pm

This is actually for a Supers game...but guess it's a gritty one since dead Supers stay dead.
Jesus Saves!!!....Passes to Noah... He Shoots! He Scores!!!!!!!!!!!!!!!!!!!!


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