Gypsy Magic

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Captrose
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Gypsy Magic

#1 Postby Captrose » Wed Oct 22, 2008 5:44 pm

I may be out of my mind (again), but I seem to recall there being something in either some online sources or in the books about using Gypsy magic. I've searched my computer and the books I have out (rest are in storage) but have found zip.

Can anyone help this fool out? Any and all will be appreciated.
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#2 Postby vanessa blackthorn » Tue Oct 28, 2008 9:40 pm

wow, that sounds interesting. the only gypsy magic supplement i know of is white wolf, the old stuff, lol, i don't know any of the new stuff they have out, the world of darkness stuff, but they had a gypsy sourcebook. you aren't thinking of that, are ya?
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#3 Postby Captrose » Wed Oct 29, 2008 11:17 am

I don't think that it's it. I've been looking through my books and I'm wondering if maybe I was thinking about something else. Might be the old Fairy Doctor they had on the old Deadlands site.

Still, if anybody comes across anything, send a link along. Thanks!!

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#4 Postby thepilk » Mon Jan 26, 2009 3:53 pm

i was actually just writing in some gypsies into an adventure.

ive never seen any actual gypsy magic suppliment in deadlands...but with a little doctoring i think voodoo could substitute it well.

just have to change the flavor up a little bit. (incorporate tarot cards and such instead of typical conjurin')

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#5 Postby Captrose » Mon Jan 26, 2009 8:26 pm

I actually came across it on my computer. I don't know exactly where I found it but after all that, I ended up not needing it (Thank you players...). But thanks for the suggestion anyway, I was thinking about the same thing.

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#6 Postby HoraceBlack » Tue Jan 27, 2009 10:06 am

I would do some variation of the shaman, with passions (love, joy, etc.) representing the different spirits and/or my Tale Teller AB (which hasn't been fully tested for Classic).
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#7 Postby Pure Evil Model: D » Tue Jan 27, 2009 3:55 pm

If you're talking DL: Classic, I've never seen anything about Gypsy Magic, but if you are talking DL: Reloaded, there is a special AB: curse Magic for Gypsies in the Rippers Companion.
Last edited by Pure Evil Model: D on Wed Jan 28, 2009 4:52 pm, edited 1 time in total.

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#8 Postby Captrose » Tue Jan 27, 2009 5:42 pm

Thanks to you all for your input but I FINALLY found the file on my computer. Looks like it was written by someone named Matt Lavery. Haven't tried it yet but at least I found it.

Thanks again for all the suggestions!

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#9 Postby HoraceBlack » Tue Jan 27, 2009 7:27 pm

I'd love to get a copy of that if you don't mind. My email is

HoraceBlack@yahoo.com

Thanks in advance.
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#10 Postby Edivdrone » Mon Mar 30, 2009 8:24 pm

In the books, you could probably adapt the Witch AB from the Wasted West Companion, adapting various black magic and voodoo spells to using these trappings to get the desired affects.
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#11 Postby Lord Skudley » Tue Mar 31, 2009 2:33 pm

HoraceBlack wrote:I'd love to get a copy of that if you don't mind.


As would I!!!

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Gypsys

#12 Postby dmosborne1 » Sat Apr 18, 2009 1:00 pm

For my campaign, Gypsys were treated as voodooists, with the sole loa of the Black Madonna (they could not be ridden). This fits the general myth of gypsys in Euro/American literature. Blood magic, in Black Circle would also fit this image.

For a more Gypsy-friendly approach use spiritualist or create a fortune teller power. Mine was (5 pt power): White chip: yes/no question, Red: Some details, Blue: High level of detail, Legend: Incredible knowledge of future. Blessed works also for their magic-remember they are of the Abrahamic faiths (Judeo/Christian/Islam) though their exact position can be unclear.

They have a lot of small rules, for example they cannot cut their nails, but must file them; they are very concerned with spiritual cleanlieness. They speak Romay and call themselves the Rom. They are highly xenophobic and tend to keep to themselves. Having one in a posse would require some explination.
Last edited by dmosborne1 on Tue Apr 21, 2009 1:08 pm, edited 1 time in total.

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Re: Gypsys

#13 Postby Sitting Duck » Sun Apr 19, 2009 7:46 am

dmosborne1 wrote:For a more Gypsy-friendly approach use spiritualist or create a fortune teller power. Mine was (5 pt power): White chip: yes/no question, Red: Some details, Blue: High level of detail, Legend: Incredible knowledge of future.


Back East: The North has a Medium Knack which runs along similar lines (though I can't recall the specific mechanics).
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Shamless theft

#14 Postby dmosborne1 » Tue Apr 21, 2009 1:07 pm

dmosborne1 wrote:
For a more Gypsy-friendly approach use spiritualist or create a fortune teller power. Mine was (5 pt power): White chip: yes/no question, Red: Some details, Blue: High level of detail, Legend: Incredible knowledge of future.


Back East: The North has a Medium Knack which runs along similar lines (though I can't recall the specific mechanics).


That's where I got the idea, i gotta give credit where it is due, I just tweaked it to fit the fortune teller archetype.

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#15 Postby inlife9 » Thu May 14, 2009 11:20 pm

Gypsy magic is in the Rippers Companion pdf.


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