a couple spellcasting questions

This is the topic for asking questions about how the core rules officially work. Only the official answer guys can reply in this topic. Please read the rules in the first thread.

Moderators: PEG Jodi, The Moderators

Message
Author
Red Mercy
Seasoned
Posts: 177
Joined: Sun Oct 22, 2006 3:23 am

a couple spellcasting questions

#1 Postby Red Mercy » Thu Dec 28, 2006 6:16 pm

Okay, I think this may have been touched on before, but I'm not sure. Anyway, regarding the raise/lower trait -- does that affect derived statistics, too? That is, if a player's vigor is raised, does his toughness also improve?

Also, I guess this really isn't an official "core rules" question, but I'd like some professional input on this matter: some time ago, I discussed on another board adding an acid trapping to the bolt spell. Now, the suggestions were either to reduce the damage each round or to do the same damage each round, but roll to see if the acid remains or dissipates. Which would be better and how should I go about implementing it? Also, how would that work when armor is introduced, such as plate, that the acid would have to eat through?

Thanks!

User avatar
Clint
Site Admin
Posts: 19736
Joined: Tue May 13, 2003 2:28 pm

Re: a couple spellcasting questions

#2 Postby Clint » Fri Dec 29, 2006 2:42 am

Red Mercy wrote:Okay, I think this may have been touched on before, but I'm not sure. Anyway, regarding the raise/lower trait -- does that affect derived statistics, too? That is, if a player's vigor is raised, does his toughness also improve?


Yes it does. Raising Vigor or Fighting improves Toughness or Parry respectively.

Red Mercy wrote:Also, I guess this really isn't an official "core rules" question, but I'd like some professional input on this matter: some time ago, I discussed on another board adding an acid trapping to the bolt spell. Now, the suggestions were either to reduce the damage each round or to do the same damage each round, but roll to see if the acid remains or dissipates. Which would be better and how should I go about implementing it? Also, how would that work when armor is introduced, such as plate, that the acid would have to eat through?


The final decision is really up to the GM; there isn't really a "better," just whatever is best balanced for that specific game.

That said, the Fantasy World Builder Toolkit provides recommendations for several common fantasy trappings, including acid. The basic option there is to reduce the damage one die type per following round.

As far as armor goes, it would simply work as normal. "Eating through" the armor is simply doing enough damage on the roll; it doesn't need to be any more complex than that.

Hope this helps.
Clint Black
Savage Worlds Core Rules Brand Manager

www.peginc.com


Return to “Official Answers on How the Core Rules Work”

Who is online

Users browsing this forum: No registered users and 1 guest