Mad Scientist / Power Points / Ghost Rock

All discussions about the Weird West setting for Savage Worlds. If specific to another system, please note in the subject line, [Classic], [d20], or [Protocol].

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HawaiiSteveO
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Posts: 38
Joined: Tue Nov 01, 2016 4:42 pm
Location: Calgary AB

Mad Scientist / Power Points / Ghost Rock

#1 Postby HawaiiSteveO » Wed Jan 18, 2017 4:07 pm

So a scientist needs power points AND ghost rock to power their device(s)?
Do you track ghost rock like ammunition?

SteelDraco
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Posts: 287
Joined: Mon May 09, 2011 12:04 am

Re: Mad Scientist / Power Points / Ghost Rock

#2 Postby SteelDraco » Wed Jan 18, 2017 4:18 pm

Nope. Ghost rock is essentially a required trapping for weird science devices in the Deadlands setting - they should all incorporate ghost rock into the description of how the item works. Mechanically, you don't need to worry about it.


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