1001 Plots / Places / NPCs / etc. for western adventures...

All discussions about the Weird West setting for Savage Worlds. If specific to another system, please note in the subject line, [Classic], [d20], or [Protocol].

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#81 Postby doomblade403x » Tue Apr 17, 2012 10:21 pm

My Deadlands Toon posted for NPC purposes...


Mark Delaney
Texas Ranger
Hgt 5’9
Weight 182
Hair Brown
Eyes Brown

Cognition 2d12
Search 3
Trackin 5

Knowledge 1d8
Language English 2
Area Knowledge Texas 2
Language Chinese 1
Language Spanish 2
Language Commanche 2

Mein 2d6
Overawe 3

Smarts 1d12
Bluff 1
Survival 4

Spirit 3d4
Guts 3

Deftness 4d12
Shootin Pistol 4
Shootin Rifle 4
Speed Load 2

Nimbleness 4d12
Climbin 2
Fightin Brawlin 2
Fightin Knife 3
Dodge 4
Horse Ridin 3
Sneak 3
Swimmin 2

Strength 2d10

Quickness 3d12
Quick Draw 2

Vigor 1d10

Grit 2 Wind 14

Ranger Mark Delaney grew up in northern Texas during the early portion of the Civil War. His family made a decent living tending their horse ranch and trading with the vaqueros. Commanchero raiders attacked the ranch stealing their horses, and killing anyone they could find. The fourteen year old Delaney put up a brave fight and killed one of the Commancheros before he was driven from hiding and forced to flee into the hills with nothing save a Springfield .58 and a bowie knife.

In that time his survival skills were put to the test. He tracked game and learned how to survive. In those years he rarely entered towns and found numerous watering holes in the desert.

Two years later he volunteered to join a posse to track down the raiders. Many scoffed at his age, but soon his worth became evident. A good tracker and survival expert who showed the posse all the secret watering holes the bandits used, and all their hiding places. In the middle of the night the posse attacked and killed the Commanchero as they camped amongst a small band of Commanche. Young Delaney refused a reward for his services and took spoils of war from the dead on the ground. He then summarily hung the captured Three Feather, whom he recognized from the raid on his own ranch.

After this the young man was sought locally for his skills and many Commanche raiders who were once the kings of the desert, found a white adversary who would hunt them without mercy. During the next two years Delaney would hunt and kill Commanche, Apache, Bandits, and Mexican Outlaws independently until he was recruited into the Rangers.

He’s a little young by many standards, however far from green. He can outshoot and outsmart most of his adult counterparts and has three high profile bounties to his name.

Three Feather: A deadly Commanche raider who terrorized Texas for the better part of two years. He led a posse to the gang, aided in the attack, and summarily hung the outlaw Indian.

El Jefe: Mexican Horse Thief he caught near the border with a posse. The gunfight was a drawn out affair, but eventually Delaney’s posse outlasted the bandits, and brought them all back for trial.

Morgan Richmond: A bank robber who killed a bank teller and two deputies in Austin Texas. Delaney tracked the scalawag to Oklahoma, confronted him in a saloon, and gunned him down.

Soon after the Richmond gunfight a picture of the young Ranger began circulating through the media outlets. It first appeared in Oklahoma, then throughout the country. Pinkertons and Northerners despise him almost as much as the Commanche & Apache, but that won’t stop him from doing his duty as a Ranger.

Before the picture began circulating he is identified by some peculiar things. For one he’s the only Texas Ranger in existence who wears moccasins. Considering his penchant for hunting and tracking the Apache and Commanche it seems more than a little odd. The second is his ranger badge has been fashioned into his gunbelt buckle. While he carries a pair of pistols, he rarely draws and uses them at the same time. Some reports claim he’s two fisted, and he can fight as such, but generally he carries a pair in case he needs to keep bullets in the air.

Since his recent relocation to the state of Iowa, he is working as a Deputy Sheriff in the small town of Cornwall. His thick Texas accent and backwater beliefs seem to clash with the northern ideals, but he's managed to ingratiate himself into a posse, and into the social structure of the town.

Over the course of his deputization he's had many adventures. He played a part in closing down operations of a greedy barony in Cattle Creek Nebraska, killed giant worms that terrorized Cornwall, amongst other deeds.

He laments the loss of two friends in the course of his adventures. Bull was a good friend and got killed in a barefisted duel outside the Cornwall Saloon. His other friend was Hawk. While he had a vile reputation as a back shooter, he was a nice guy. Bull is buried in Cornwall, while Hawk was laid to rest on Ike Clanton's farm, two days ride from Cornwall.

Of his cohorts, it seems the one he trusts most is a Chinese Gunfighter named Miko, whom he refers to as China Doll. While she's not with him on every adventure, he seems to delegate a lot of authority to her in times of crisis.

His Bullard Express Rifle, and his dual pistols are optimized and custimized for optimum precision. He is generally more apt to use his rifle and carries it with him most anywhere he goes.

Veteran of the Wild West
Two Fisted
Texas Ranger
The Voice
The Stare
* Can focus and gains +4 to search when trying to see things long range

Hankerin Tobacco
Obligation Law
Enemy Outlaws
Oath Law
*Attacked by a red snake in Texas and now his arm looks like red snakeskin.

Horse {Spirit}
Tack & Saddle
Paired 1875 Colt Army Outlaw Revolvers {Hair Trigger + Qaulity} +2
91 Rounds .45 long Colt
Bowie Knife
8 days Rations
2 pouches plug tobacco
58 Springfield Rifle
19 rounds .58 ball
Bullard Express 50 {Qaulity, Lengthened Barrel, Sights} +1/+3 Long Range
150 Rrounds 50 Cal
$870.00 {The majority of which is in a bank in Des Moines}

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#82 Postby iamfanboy » Tue May 08, 2012 4:41 pm


An adventure that could only exist in Deadlands (or another steampunk universe, I suppose, but...)

Some mad scientists can compel the manitous circling them into giving up knowledge that doesn't involve killing, murder, or mayhem. Innovations such as the clockwork limbs and unction elixir arose from these rare few mads that have enough strength of will to unconsciously compel the manitous in this way. Sitgraves' techniques were a conscious evolution of this ability, and the junkers that appear in Hell on Earth are the final step in its use.

But still, in the Weird West, it's a rare mad scientist that doesn't make bigger and better ways of killing other humans (and more fearsome creations). Betty Grafheim is one of those.

Grafheim has always known that practice makes perfect and that most soldiers who live through their first combat live through many, many more. She reasoned that if soldiers were able to practice their deadly craft in a non-lethal way, it should lead to a greater survival rate.

Enter her vision of a future technology, wrested from a manitou: Something similar to a gun that uses compressed air, firing a round object that bursts open when it strikes a target, covering said target in bright colors.

The gun she developed uses a backpack to hold the compressed air and the balls, with a tube that feeds them into a pistol-sized contraption. It can only fire 30 rounds before requiring reloading, which is a complicated affair, but once loaded it works fairly well. The whole thing weighs about 30 pounds, but as that's much lower than the weight of a soldier's kit she didn't see much of a problem. The paint is simple whitewash in a light aluminum shell.

NAPTIME Range 5/10/20, Damage 1d8*, RoF 1
*No matter how high the Damage roll, it may never do more than Shake a struck character. If a called shot is made to the head, it blinds the victim - one thing the manitou didn't give Grafheim was a vision of face masks!

She offered it to the US (or CAS, depending on your campaign) military, who expressed SOME interest in it but wanted it tested first under rugged conditions.

Which is where the PCs come in.

Grafheim is hosting her own unique version of a quickdraw contest where everyone's guns are checked in and she gives them each one of her Nonlethal Aggressive Projectile Training Instruments, Mark Epsilon (NAPTIME) contraptions. Unique, because it's a free-for-all with her NAPTIMEs, with judges stationed throughout the area who whistle down anyone marked by white paint. The last five contestants to not have paint marks are awarded $200, but everyone involved gets $20 for helping her test them.

All the participants' guns are secured safely in her office, but the office is a mile away from where the contest is being held in the remains of a burned-out section of town (just 4-5 buildings). Once the contest starts... it's on!

One player gets a Mark Delta, which had the problem of firing its projectile TOO fast - it CAN do lethal damage if they roll high enough, so make sure they all roll those Aces!

The complication comes about halfway through the contest, when a group of bandits decide to attack everyone, especially Dr. Grafheim, who has the winnings on her (along with payment for the judges). Two per PC should be sufficient, but more/less depending on the capability of the group.

Now how do the players deal with the fact that their guns are a mile away, and that the crowd of people with the NAPTIMEs are mainly civilians, with all the real gunslinger NPCs being similarly disarmed? Savvy ones will go for the head, if the player with the Mark Delta has figured it out he can shoot to kill, and of course there's always magic... in a crowded area... with plenty of witnesses...

Anyway, enjoy!

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#83 Postby catalac » Wed Jun 06, 2012 1:12 am

paint ball... thats just classic. then again theirs always improvised weapons and fist fighting. have fun with that too(give somebody the mcgyver edge i dare you.)
i'll probably have something of my own to post here soon.

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#84 Postby Nordicnomad » Sat Jun 09, 2012 9:56 am

So one that I came up with that we're going to probably get to this session or next, is a good old fashioned zombie apocalypse!

Our team is baseing out of a town in south central Colorado, that we've decided to rename Colorado Springs. As part of liberating said town from a mad preacher and a group of hench men that killed most of the adult males In the whole place. The posse gained possession of a relic that they learned was to be delivered to Denver.

So, heading to the big city to see what they can learn, they're arrival in the town with the relic causes all the dead to start rising from their graves and roaming around the place in large groups eating folk and making a general nuisance of themselves.

Fighting their way to city hall where the undead seem to be heading, the governor offers any man that will aid in the city's defense $1,000. And what ever the pot ends up being its what is split amongst the survivors. ;)

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#85 Postby RockabillyRebel » Mon Mar 25, 2013 5:10 am

Famous Outlaw from California, omitted from The Flood, converted from Deadlands Classic: Law Dogs.

Name: Charles E. Bowles, aka Black Bart
Attributes: Agility d8, Smarts d10, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Intimidation d6, Knowledge: Area: California d6, Knowledge: Mining Engineering d6, Knowledge: Poetry d6, Riding d8, Shooting d8, Survival d10, Tracking d8
Pace: 6, Parry: 4, Toughness: 5, Charisma: 0,
Gear: Unarmed Strike d4 (Str), Colt Dragoon d8 (2d6+1, 12/24/48), Winchester '76 d8 (2d8, 24/48/96), Horse, Rope
•Pacifist: Major
•Wanted Major: $1000 reward
•Luck: +1 Bennie each game session
Yo momma's so ugly, people gotta make a Fear check at -4 whenever she walks into the room.

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#86 Postby Sadizzm » Sat Aug 24, 2013 6:52 pm


All these scenarios are really interesting!

I suggest you post them on the Deadlands group. Registration is free and takes 2 minutes.


You will have better visibility and maybe one of your scenarios might interest someone who would like to publish.

Deadlands on Deviantart“Get off your butt and join the group cowboys”

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#87 Postby dieselpoweredgames » Sun Aug 25, 2013 3:32 pm

Turanil wrote:Thanks to the new poster. A grisly idea for DL:R! :jack:

Otherwise, Dogma has let me copypaste his adventure seeds from this thread:


Here are some adventure seeds I [i.e.: Dogma] came up with by looking at a list of songs by Johnny Cash. Because everything is better when you can work in Johnny Cash!

That's terrific! Thanks for that :) I'm going to check out some albums for some inspiration....


Look for "Diesel Powered Games" on Facebook for updates!

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#88 Postby FallenGeek » Mon Apr 28, 2014 3:23 pm

Two households, both alike in dignity,
In fair Wichita, where we lay our scene,
From ancient grudge break to new mutiny,
Where civil blood makes civil hands unclean.
From forth the fatal loins of these two foes
A pair of star-cross'd lovers take their life;
Whose misadventured piteous overthrows
Do with their death bury their parents' strife.
The fearful passage of their death-mark'd love,
And the continuance of their parents' rage,
Which, but their children's end, nought could remove,
Is now the two hours' traffic of our stage;
The which if you with patient ears attend,
What here shall miss, our toil shall strive to mend.

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#89 Postby Lord Skudley » Mon Apr 28, 2014 8:09 pm

FallenGeek wrote:Two households, both alike in dignity,
In fair Wichita, where we lay our scene,
From ancient grudge break to new mutiny,
Where civil blood makes civil hands unclean.
From forth the fatal loins of these two foes
A pair of star-cross'd lovers take their life...

Romeo & Juliet... It could work, it's been done in a western genre before.
Proud co-creator of the 1,000+ Random Encounter Generator found here!

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#90 Postby VonDan » Mon Apr 28, 2014 8:28 pm

Lord Skudley wrote:
FallenGeek wrote:Two households, both alike in dignity,
In fair Wichita, where we lay our scene,
From ancient grudge break to new mutiny,
Where civil blood makes civil hands unclean.
From forth the fatal loins of these two foes
A pair of star-cross'd lovers take their life...

Romeo & Juliet... It could work, it's been done in a western genre before.

I was once watching the tv series Wagon Train with my dad on the TBS all western sunday. I watched the opening pre credit scene that took place 20 years before the episode and then the first 3 mins of the episode and spoiled the whole plot for the family, they were rehashing great expectations in the old west

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#91 Postby jabberwoky » Fri Jun 27, 2014 2:07 pm

RockabillyRebel wrote:Famous Outlaw from California, omitted from The Flood, converted from Deadlands Classic: Law Dogs.
Minor note of historical accuracy: Charles E. Bowles (Black Bart) was actually terrified of horses. All his robberies were carried out on foot and he would walk to the ambush point ahead of time.

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Additional Information on Romeo & Juliet Seed

#92 Postby FallenGeek » Tue Jul 29, 2014 8:08 pm

The Logans, a conservative (temperance movement) and political family, has long been at odds with the Rojas, a family (with muscle) running three saloons and gambling houses in Austin, but nothing come of it until Preston Logan was named as a prosecuting attorney for the capitol city. Logan has made motions to shut down the Rojas, but Marshal J. Hopler isn't keen on angering the city's populace. Some of Logan's brood have started taking their ideological differences out in the alleys with their fists and the Rojas have hired extra muscle to compensate.
Now, there is a war of roughs in the back alleys of Austin to go along with the battle of words in the main thoroughfares. The Logan family (a giant family by any standards with Preston Logan barely able to keep his young 'uns from throwing punches) versus the Rojas (a rowdy trio of middle-aged brothers, their teenage sons, and all the muscle they can hire all at the command of Lucia Rojas, a former Mexico City madame and the stern matriarch of the family) are making life a bit uncomfortable in West Austin. And the war is heating up - Adelida Rojas, age 13, the eldest granddaughter of Lucia Rojas has gone missing as has Preston's youngest son, Dale Logan.
The streets are about to turn red in Austin, all according to plan. There is a small cult to Berith, a demon of lies, and with the little juice they were able to muster, they caused to two teenagers to fall in love at first glance at the county fair three days ago. The cultists, led by Dr. Isiah Midwinter (an intolerant tinhorn claiming his family settled Jamestown) thoroughly enjoy scheming with black magicks right under the Rangers' noses and since the threat is low-level enough, the Rangers put the onus on Marshal Hopler to keep the peace.
Doctor Midwinter is angling to purchase the Rojas' businesses once it gets too expensive to maintain the muscle and return Austin to a 'clean, white' leadership - preferably with his civilian nephew as prosecuting attorney.

The Setup

Back before Preston Logan was appointed prosecuting attorney, Hector Rojas (the eldest and owner of their primary property) thought of a means to make a good-sized dollar for the family. He promoted a large poker tournament - $50 entry fee and the winner takes 70% of the take, second place gets 15%, third place goes home with a bottle of whiskey, and the house gets the remaining 15%. Between the 15% hosting fee, the alcohol sales, and most importantly the 'dances' with the saloon gals, the Rojas were set to make a hefty chunk of change and now they need it more because of their increased muscle costs. At least one hero should be intrigued by this tourney.

But also, while most of Rojas' muscle are local and small-time, they have recruited one major player: Cannon Cate. She led a gang through a series of bank-robberies (all of Union-affiliated banks) in Kansas and southern Nebraska and has retreated sans gang into the heart of Texas until the Union heat dies down. She has a $450 bounty on her head (alive) in Kansas and someone matching her description was seen headed into Austin a week ago.

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#93 Postby Evil Genius Prime » Fri Jun 19, 2015 2:05 pm

Turanil wrote:Thanks to the new poster. A grisly idea for DL:R! :jack:

Otherwise, Dogma has let me copypaste his adventure seeds from this thread:


Here are some adventure seeds I [i.e.: Dogma] came up with by looking at a list of songs by Johnny Cash. Because everything is better when you can work in Johnny Cash!

  • 25 Minutes To Go – A innocent person (an friendly NPC or PC!) is to be hanged in 25 minutes. The PCs either have to track down some evidence quick or stage a daring rescue.
  • A Boy Named Sue – The PCs get caught in the middle when a gunfighter named Sue tries to kill the man that gave him that awful name.
  • Amazing Grace – A tale of redemption as a lone Blessed sets off to “save” the town of Gomorrah, TX . The PCs get caught in the middle of the fight as the evil forces at work in Gomorrah would prefer the preacher’s revival head elsewhere.
  • Bad News – The PCs are struck with the curse of bad luck and everything goes wrong for them. They must hunt down the person responsible for putting the “Voodoo” on them.
  • Ballad Of A Teenage Queen – A Eastern Actress wants to head West to reunite with the man she loves and needs an escort.
  • Ballad of Ira Hayes – The Ghost of an angry Union soldier of Native American descent is haunting the town where he died.
  • Cocaine Blues - A new brand of firewater causes it’s drinkers to go on berserk rampages.
  • Dark As A Dungeon – The PCs are arrested on trumped up charges and thrown in jail. Now they need to make their ecape before the town’s hangin’ judge decides their punishment.
  • Delia's Gone – The ghost of a murdered woman is trying to bring her killer to justice and need the PCs aid.
  • Don't Take Your Guns To Town – A wealthy industrialist whose son killed a man in a duel and ended up in jail wants your PCs to break his son out for a handsome reward.
  • Five Feet High and Rising – The PCs are in the path of flooding river and need to escape.
  • Folsom Prison Blues – The PCs find out a rail line is using prison labor to get a jump on the competition. They are being paid to execute a jailbreak and cost the rail baron his cheap labor.
  • Ghost Riders in the Sky – Los Diablos are coming to town to take down an NPC. The novice PCs need to get out of the way of the Devil’s Herd.
  • Give My Love to Rose – The PCs come across a dying man with a small fortune who has asked them to deliever his money to his wife and kids.
  • Hey Porter – The PCs are on a Union Blue train that is being attacked by a group of Rbel soldiers.
  • Hurt – A Harrowed has come to town and his Manitou has dominion…
  • Legend of John Henry's Hammer– One of Darius Hellstrome’s automaton is being put on public display vs. a skilled railworker. Everything is going fine until the automaton goes berserk.
  • Man In Black - Astranger in black comes into town and things begin to get strange. Is a demon bringing ruin to the town or a Blessed with some strong enemies on his tail?
  • One Piece At a Time – A worker steals on of Hellstrome’s weapons and wrecks havoc on Salt Lake City.
  • Starkville City Jail – The PCs come to the town of Starkville, where even picking flowers is reason enough to be thrown in jail.
  • The Beast In Me – A friendly NPC recently had a “Harrowing” experience and is trying to come to terms with his new un-life.
  • The Man Comes Around – The Right Han of Death himself comes to town…
  • Thirteen – The PCs are tasked with taking down the bandit known only as 13.
  • Ring of Fire - A mad scientist is deeply in love with a married woman. When the wealthy husband finds out he has his thugs kill the man by burning down his workshop. Now the corpse of the scientist is infused with the fires of Ghost Rock and is bent on revenge no matter the collateral damage.

YES! A million time, yes! :D I love me some Johnny Cash!

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