perplext wrote:what would happen if you replaced a jedi's wild die with the die type of their force skill? that way they're naturally better at nearly everything simply through channeling the force. this would be separate from using actual powers like force push.
or as a general power you could allow them to add their force skill die type to any roll for a cost in points. for when you just have to make that piloting roll. if a character had a d8 in fighting and a d10 in force their roll might look like this: 7, 4(WD), 9(FD). 7+9=16. would this overpower fighting compared to Parry scores? i can't think of a simple way to remedy that if it does.
That's pretty funny, very similar to what i was thinking. In my Clone Wars conversion (still incomplete) i have force users roll their force attribute die whenever they spend a benny (for a reroll or to soak or whatever).
For general power and competence from using the force, i just have 'boost trait' as a core force power (all force users can use it)