Savage Setting: Men of Respect

Please use carefully and respect the copyrights of the works you convert by placing the appropriate information on your documents.

Moderators: PEG Jodi, The Moderators

What's your favorite mafia period?

The Roaring 20's
30
13%
The Roaring 20's
30
13%
The Roaring 20's
30
13%
The Roaring 20's
30
13%
The 30's to the 40's
14
6%
The 30's to the 40's
14
6%
The 30's to the 40's
14
6%
The 30's to the 40's
14
6%
The 50's to the 60's
2
1%
The 50's to the 60's
2
1%
The 50's to the 60's
2
1%
The 50's to the 60's
2
1%
The 70's to the 80's
2
1%
The 70's to the 80's
2
1%
The 70's to the 80's
2
1%
The 70's to the 80's
2
1%
The 70's to the 80's
2
1%
The 90's to the 00's
1
0%
The 90's to the 00's
1
0%
The 90's to the 00's
1
0%
The 90's to the 00's
1
0%
An alternate/future history?
9
4%
An alternate/future history?
9
4%
An alternate/future history?
9
4%
An alternate/future history?
9
4%
 
Total votes: 234

Message
Author
Mr. Bob Dobolina
Novice
Posts: 39
Joined: Sun Oct 17, 2004 9:25 pm
Location: Milwaukee, WI

Savage Setting: Men of Respect

#1 Postby Mr. Bob Dobolina » Fri Mar 11, 2005 4:06 pm

After browsing a pair of reviews for 'crime family' RPGs and seeing neither of them to be favorable, the wheels started turning on the setting machine. Maybe this one will be one I send over to Shark Bytes :)

*What time period(s) would you like to see a mob game set in?

*Play it straight or with some twists? I think a cyberpunk mafia game might be interesting "Chrome and Respect", perhaps?

*Who/what is this "Bones" setting that I saw in the Savage FAQ on the mailing list? Is that guy still around?

What do you think, sirs?

User avatar
SlasherEpoch
Legendary
Posts: 5625
Joined: Mon Jul 07, 2003 11:16 pm
Location: Off stage left

#2 Postby SlasherEpoch » Fri Mar 11, 2005 4:53 pm

"Chrome and Respect..." I like it. Reminds me of the SCUD spinoff, La Cosa Nostroid.

http://www.urbangeek.net/timelines/scud.html
http://www.scud.com/pages/About.html?51,49

I voted for the 20s, myself.

Mr. Bob Dobolina
Novice
Posts: 39
Joined: Sun Oct 17, 2004 9:25 pm
Location: Milwaukee, WI

#3 Postby Mr. Bob Dobolina » Fri Mar 11, 2005 5:07 pm

Ideas..forming...must write them down....

*The Roaring 20's...2020's....players war for a futuristic cityscape. Think scarface with cyberguns...oooh....maybe add in a tactical element where players control territories ala Birthright....



*Space Mafia: Everybody knows Earth is run by the corps. That's why folks come out to the rest of the System. Strange ideas of freedom pushed people out the the colonies. Those folks that buy into the commercials don;t realize that the families run the colonies.

"What the hell is this?"
"It's a Sicilian message. It means Spce Cadet Brazzi went out with a leaky spacesuit."

User avatar
SlasherEpoch
Legendary
Posts: 5625
Joined: Mon Jul 07, 2003 11:16 pm
Location: Off stage left

#4 Postby SlasherEpoch » Fri Mar 11, 2005 5:15 pm

Poor Brazzi. Gone to sleep with the comets.

User avatar
EssEmAech
Veteran
Posts: 990
Joined: Wed Jan 26, 2005 10:10 pm
Location: Lexington, KY

#5 Postby EssEmAech » Fri Mar 11, 2005 7:51 pm

That's a great idea for a setting. The roaring 2020's, heh.

It's kind of reminiscent of that cartoon C.O.P.S. from the early 90's.

So, my vote's for the Cyber Crimepunk rout. Good stuff. :arrow:
I never learned anything from [anyone] who agreed with me. - Robert A. Heinlein

User avatar
Pure Evil Model: D
Heroic
Posts: 1053
Joined: Tue Oct 28, 2003 8:20 pm

#6 Postby Pure Evil Model: D » Fri Mar 11, 2005 8:02 pm

I'm working on a 1920's setting actually....

User avatar
bighara
Veteran
Posts: 941
Joined: Wed May 14, 2003 2:03 pm
Location: MoCoMD
Contact:

#7 Postby bighara » Fri Mar 11, 2005 11:07 pm

I voted 30-40's, largely because it's the period of the 1st Godfather movie. :D

The Depression, WWII, and the immediate post-war period are a very cool time for a mafia campaign. Things aren't as wild as they were in the 20's, money's tighter, you need to be smart as well as tough to survive.
"Almost nobody dances sober, unless they happen to be insane." -H.P. Lovecraft

User avatar
Ashikaider
Heroic
Posts: 1174
Joined: Fri Jun 06, 2003 11:40 am
Location: SpringField, MO

#8 Postby Ashikaider » Sat Mar 12, 2005 1:44 pm

I'm all for 20's-30's myself. Mainly because these decades were the height of the pulp ere, and the gangster mystique is a big part of that.

screenmonkey
Veteran
Posts: 776
Joined: Thu May 15, 2003 3:29 pm

#9 Postby screenmonkey » Sun Mar 13, 2005 11:14 pm

i like a twist thrown into a 20s or 30s setting, something along the lines of say . . . .

Takanak City?

Mr. Bob Dobolina
Novice
Posts: 39
Joined: Sun Oct 17, 2004 9:25 pm
Location: Milwaukee, WI

#10 Postby Mr. Bob Dobolina » Mon Mar 14, 2005 12:41 am

Speaking of which, when is Takanak City supposed to be coming out?

screenmonkey
Veteran
Posts: 776
Joined: Thu May 15, 2003 3:29 pm

#11 Postby screenmonkey » Mon Mar 14, 2005 5:48 pm

Mr. Bob Dobolina wrote:Speaking of which, when is Takanak City supposed to be coming out?


Don't expect to see it this year. :cry:
The schedule is full up past September, and that's if multiple projects are pulled off without a hitch....

Mr. Bob Dobolina
Novice
Posts: 39
Joined: Sun Oct 17, 2004 9:25 pm
Location: Milwaukee, WI

#12 Postby Mr. Bob Dobolina » Mon Mar 14, 2005 9:42 pm

Ok..I think I like the idea of Chrome and Respect best of all. The Roaring 20's seems to be covered by Takanak City's pulpy goodness..best to expand the SW worlds than tread over areas already handled. Who knows, maybe if some of the Higher Ups have been watching this or Aces High, maybe they'll let me take a pass as Takanak City and get it done for them.

/shameless plug off

So I'm thinking of instead of races, choosing families that give you 'racial' bonuses. I think the default setting should be a big city with plenty of big glass towers to cast shadows and dirty sections of town to scum around in....New York? The different families work together against non-criminal enterprises but there's still room for mob wars....

Cyberware would probably work best using the supers rules but I think there's also room for biotech and what not.

Anyone have any good ways to counteract 'the decker syndrome'? Invariably, PC hackers suck up a huge mountain of time when they go into the 'Net and run their little miniadventure to get the info. And what danger is there if the decker stays back at the HQ while the other PCs risk their necks?

I was also thinking of a tactical element like a Risk or birthright, where families war for territories and set up illegal businesses. You know, run an adventure then go "Okay, now we head over to the board and play a turn of the game"

I admit I was also inspired by a couple mafia board games out recently that I wish had some more...options....

any idears/suggestions?

User avatar
Clint
Site Admin
Posts: 19745
Joined: Tue May 13, 2003 2:28 pm

#13 Postby Clint » Tue Mar 15, 2005 9:43 am

Mr. Bob Dobolina wrote:Ok..I think I like the idea of Chrome and Respect best of all. The Roaring 20's seems to be covered by Takanak City's pulpy goodness..best to expand the SW worlds than tread over areas already handled. Who knows, maybe if some of the Higher Ups have been watching this or Aces High, maybe they'll let me take a pass as Takanak City and get it done for them.


Takanak is Matt DeForrest's vision; I don't see it going to anyone else. Matt also had at least one other project (perhaps more) that was ahead of TC though.

Mr. Bob Dobolina wrote:Anyone have any good ways to counteract 'the decker syndrome'? Invariably, PC hackers suck up a huge mountain of time when they go into the 'Net and run their little miniadventure to get the info. And what danger is there if the decker stays back at the HQ while the other PCs risk their necks?


Well, if you've read any of my stuff about Savage Shadowrun, you know that I strongly dislike that aspect of the original game. My solution...

Decking/Hacking happens at the speed of thought pretty much. In game though, it takes one action: a Knowledge (Computers) skill roll. The rules for that one roll would be expanded a bit (kind of like Stealth), but that is it. However, if the player wants to take the results of that roll and write up the events as they occured in cyberspace after the game, they can earn an extra Benny (or some other benefit) for the next session.

That's it. Add some Edges related to different aspects of the skill and being a Decker, and you're done.
Clint Black
Savage Worlds Core Rules Brand Manager

www.peginc.com

Mr. Bob Dobolina
Novice
Posts: 39
Joined: Sun Oct 17, 2004 9:25 pm
Location: Milwaukee, WI

#14 Postby Mr. Bob Dobolina » Tue Mar 15, 2005 2:50 pm

Clint wrote:
Mr. Bob Dobolina wrote:Ok..I think I like the idea of Chrome and Respect best of all. The Roaring 20's seems to be covered by Takanak City's pulpy goodness..best to expand the SW worlds than tread over areas already handled. Who knows, maybe if some of the Higher Ups have been watching this or Aces High, maybe they'll let me take a pass as Takanak City and get it done for them.


Takanak is Matt DeForrest's vision; I don't see it going to anyone else. Matt also had at least one other project (perhaps more) that was ahead of TC though.


I'll be more than happy to take one of his other projects then, so he can get back to his vision....;)

But seriously, folks....

I think there's something to be said for some sort of small 'mini-game' for decking, but not a half-hour to an hour of blasting cybermooks so the players can get back to blasting real mooks.


Hmmm, here's an idea....

Play blackjack for it.

Every card drawn is a piece of info/system action.

The GM draws a number of cards equal to the security rating.

Jokers allow for either discarding an opponents card or a 'reboot' where all cards are pitched and tried again.

The deckers in the system (PC or NPC) make Computer rolls. For every success and raise, they can draw and trade out a card.

Standard dealer rules apply (hit on 16-, stand on 17+), un less of course, the system Knows he's Coming.

Compare hands. If the decker wins, he gets his stuff done and nobody is the wiser. If the system wins, the GM inflicts pain depending on how close the draw was.

If the player busts, the Jig Is Up. The IC track the PC to the jackpoint and the chase is on. If the system busts, its rating goes down by one when that player hacks in again "I tamed that ice, chuba. Melted it into a mimosa"

This is off the top of my head. What do you think, sirs?

User avatar
Clint
Site Admin
Posts: 19745
Joined: Tue May 13, 2003 2:28 pm

#15 Postby Clint » Tue Mar 15, 2005 3:16 pm

Mr. Bob Dobolina wrote:<snip Blackjack idea>
This is off the top of my head. What do you think, sirs?


Sandstorm... sandstorm, Joel! :wink:

Um, I guess if you're into blackjack, but it just seems... kludgy. <shrug>

I think Butch had an option he was working on for Sharkbytes to use the Mass Battle rules for resolving other things like hacking/decking. I think that would be a much better option if you wanted a more detailed way of handling it.

Just my opinion. Hey, if you're into Blackjack, go for it. :D
Clint Black

Savage Worlds Core Rules Brand Manager



www.peginc.com

Mr. Bob Dobolina
Novice
Posts: 39
Joined: Sun Oct 17, 2004 9:25 pm
Location: Milwaukee, WI

#16 Postby Mr. Bob Dobolina » Tue Mar 15, 2005 3:21 pm

Clint wrote:
Mr. Bob Dobolina wrote:<snip Blackjack idea>
This is off the top of my head. What do you think, sirs?


Sandstorm... sandstorm, Joel! :wink:

Um, I guess if you're into blackjack, but it just seems... kludgy. <shrug>

I think Butch had an option he was working on for Sharkbytes to use the Mass Battle rules for resolving other things like hacking/decking. I think that would be a much better option if you wanted a more detailed way of handling it.

Just my opinion. Hey, if you're into Blackjack, go for it. :D


Well, it is the first pass at it. Even as I was writing it I was thinking of different ideas. There's something in that card mechanic though....

I think I have to change my sig now. Deeeeep hurting.......
"In this world, there are two kinds of people, my friend. Those with loaded guns, and those who dig. You dig."

jblittlefield
Legendary
Posts: 7472
Joined: Tue May 13, 2003 1:40 pm

#17 Postby jblittlefield » Tue Mar 15, 2005 3:24 pm

Clint wrote:
Mr. Bob Dobolina wrote:<snip Blackjack idea>
This is off the top of my head. What do you think, sirs?


I think Butch had an option he was working on for Sharkbytes to use the Mass Battle rules for resolving other things like hacking/decking. I think that would be a much better option if you wanted a more detailed way of handling it.


www.sharkbytes.info

Shark Bytes #2, p.56

User avatar
Clint
Site Admin
Posts: 19745
Joined: Tue May 13, 2003 2:28 pm

#18 Postby Clint » Tue Mar 15, 2005 3:54 pm

Well, let me backtrack here a second.

It could work for your setting with some tweaking (of the setting and rules).

First, make the setting Las Vegas instead of New York. It's a classic; the city created by the mafia. Even a perfect name...

City of SIN-less

Using SIN for System Identification Number. Vegas has become a free city run by the mafia. It's the only city where folks who aren't part of the system (the SIN-less can make the big league... but the odds are always with the house.

Now, Blackjack makes for a good mechanic for hackers or "Jackers," as they are called. Blackjack is the casino game where the house has the least advantage; all the better for the Jackers who are always "betting against the house."

As far as the rules, I'd make it one game of Blackjack; winner controls the system. Then a simple Computer roll to access files, sub-systems, etc. as needed. The "success level" of the game can determine how easy or hard that is.

Jacker wins = -2
Jacker gets 21 = 0
Jacker gets Blackjack = +2

System busts = Additional +2 modifier

Deck is "Stacked" (system has SOTA countermeasures) = Additional -2

For the actual mechanics of the deal, the Jacker makes a Computer roll against the Toughness of the System (half Computer skill of their programmer + 2). On a success, he gets in a dealt the hand. On a raise, he gets an "ace in the hole," a second face down card. When making his hand, he can use either of the face down cards to determine his total.

Just a thought...
Clint Black

Savage Worlds Core Rules Brand Manager



www.peginc.com

Mr. Bob Dobolina
Novice
Posts: 39
Joined: Sun Oct 17, 2004 9:25 pm
Location: Milwaukee, WI

#19 Postby Mr. Bob Dobolina » Tue Mar 15, 2005 4:37 pm

Dangit..now I want to change my poll to:

Which is your favorite mafia city?

There's got to be a mini-game somewhere in between our two ideas.

I agree it should be one hand but there should be a little more to it than just "You play blackjack. If you win, you get a bonus to your comp rolls"
But I do appreciate the insight.

I want jackers (yoink!)to shine the same way the chromed-out street sam does when the corp cops come crashing through the ceiling.

Speaking of which, any good idea on how to 'limit' PCs and their cyberware? The "it makes you creepy/crazy" thing is a bit cliche. Twists anyone?
"In this world, there are two kinds of people, my friend. Those with loaded guns, and those who dig. You dig."

User avatar
Clint
Site Admin
Posts: 19745
Joined: Tue May 13, 2003 2:28 pm

#20 Postby Clint » Tue Mar 15, 2005 5:19 pm

Mr. Bob Dobolina wrote:I want jackers (yoink!)to shine the same way the chromed-out street sam does when the corp cops come crashing through the ceiling.


And that's why I go with the "make the roll and write it up" way. They can shine all they want in their personal story, but during the game, it's about everybody having fun.

The difference between the jacker and the street sam is that every character can contribute something to combat, or it is at least their choice if they don't.

Hacking/decking is the antithesis of that. It specifically excludes the other players from simultaneous interaction.

As I said before, I strongly dislike that.

My way, they buy one skill, they buy one Edge, and they get to do their cool stuff with a minimum of character investiture on their end and a minimum of distraction from the game on everyone else's.

Just how I feel... <shrug>
Clint Black

Savage Worlds Core Rules Brand Manager



www.peginc.com


Return to “SW Home-brew Settings & Conversions”

Who is online

Users browsing this forum: Yahoo [Bot] and 0 guests