Gylthinel wrote:2 samurai face off. Neither is wearing armor as this is a duel. One is slightly tougher than the other (d8 vs d6) while the other is slightly more skilled. They proceed to hack away for about 20 rounds.
I'm sure this sounds extreme, but it seems to happen any time we fight a foe who isn't a naked untrained peasant extra.
Given the math I show in my previous post, there aren't many explanations for this kind of thing actually happening.
1) No Wild Attack. Without wild attack, odds of hitting drop to 39.7% (d10) and 60.0% (d12). Both will hit for 2d6+2 damage (minimum 4, average 10 - that will cause a Shaken 97.2% of the time on Toughness 5 and 91.7% of the time on Toughness 6), which will cause a Shaken almost all the time and average 1 wound on either warrior (average damage 10.2, 14.3 if hit with a raise). That will slow down the fight, but it should still go quickly.
2) Improbably bad dice rolls. I'm talking about miraculously bad dice luck (literally never rolls above 2 on any single die). That would be odd enough that it should have been mentioned.
3) Improper application of numbers. If a die roll equals the target number (parry or toughness) then the roll was a success (damage is rolled and Shaken is inflicted). Requiring rolls to exceed those numbers, not merely meet them, makes combat a lot more difficult.
4) Unmentioned penalties. Are there additional complicating factors that are not mentioned? If everyone is moderately drunk (Fatigued) then that -1 has a significant impact on the odds.
That's all I can come up with. It is always fun to see my player's faces when they ask if a 2 will hit and I say "yes". It's worth tracking the bonuses and penalties.