Pulp Style Thanksgiving

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JCDenton28
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Pulp Style Thanksgiving

#1 Postby JCDenton28 » Mon Nov 12, 2012 8:47 am

So I have friends and family coming over after Thanksgiving to play their very first Savage Worlds and very first Pulp Adventure.

We will be using the test drive rules and the eye of Kilquanto (sp?) adventure.

Total number of players is 4 confirmed with the potential for four more.
Not a big problem as I usually run a group of 8 anyways.

If all goes well, we may have a new flock of SW players to join the community.

Current Lineup of Heroes:

Clementine Swisher aka the Bow
A gold medal athlete in the field of archery and world renowned big game hunter. Particularly scandalous because of her gender. Earned her nickname for her need to fasten her hairbow in order to concentrate on the task at hand.

Rory the Roman from Dr. Who fame. An immortal seeking the artifact which contains the spirit of his lost love. He is a warrior, scholar, and team leader.

Race Banning from Johnny Quest
In this reality he owes an honor debt to Evelyn's father and acts as her bodyguard. A man of action, he is a marksman, a martial artist, and pilot all rolled together.

Evelyn the Librarian from the Mummy
In this reality her parents were famous explorers who wanted her to have a nice secure life working for a museum. After their passing she has longed to go into the field, and Race has obliged to make that come true. She is a brilliant investigator, scholar, and linguist. Her natural beauty aids her in persuasion. She also knows a thing or two about boating from her Dad.

The party may possibly be joined by: the Rocketeer.

So excitement awaits!
Will post the details of our exploits here :)

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VonDan
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#2 Postby VonDan » Mon Nov 12, 2012 1:20 pm

What no one is gonna play Solomon's Kane's great great great great great great great great great great grand daughter who is dressed like a Pilgrim all the time


Image

JCDenton28
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#3 Postby JCDenton28 » Mon Nov 12, 2012 2:29 pm

Cool suggestion.


Maybe a little dark for my play group.

We tend to play very light hearted and over the top.
I am expecting at least one Tarzan or John Carter in our group.

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#4 Postby GlassJaw » Mon Nov 12, 2012 3:50 pm

The modern horror chicken adventure from 12 to Midnight would be awesome for Thanksgiving!
Chris (aka GlassJaw)

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#5 Postby warrenss2 » Mon Nov 12, 2012 4:58 pm

Don't forget to and the evil Nazi woman... Major Uwanna Peace! :1eek13:
:blam:

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Dirty Ernie
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#6 Postby Dirty Ernie » Mon Nov 12, 2012 9:06 pm

This Pulpy Holiday Adventure is one of my faves.

Not Savage Worlds, but easy to convert, and worth a look. :cool:

Spirit of the Season
I've often speculated why you don't return to America. Did you abscond with the church funds? Run off with a senator's wife? I like to think you killed a man. It's the Romantic in me.

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#7 Postby Lord Karick » Tue Nov 13, 2012 12:49 am

VonDan wrote:Image

Sister Cadfile the herbalist? Talk about thinly disguised :-D

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#8 Postby SeeleyOne » Tue Nov 13, 2012 11:49 am

GlassJaw wrote:The modern horror chicken adventure from 12 to Midnight would be awesome for Thanksgiving!

That sounds like it might be an adventure about a poultrygeist
Just about every kid today wants to be Batman, Spiderman, or Superman. Maybe if we were better parents they would not want to become orphans.

To be evil is to live backwards

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#9 Postby VonDan » Tue Nov 13, 2012 12:28 pm

Hey what if the plauge that killed off Squanto's tribe and left the pilgrims an empty village and cleared filed was a zombie plauge

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#10 Postby JCDenton28 » Mon Nov 19, 2012 7:07 am

So a brief update with 5 days to go:

The Rocketeer is going to be a confirmed member of the team.

Now, I am still using the test drive rules and ad-hocking how I think his jet pack will work:

10 power points, 2 to activate, duration 3 rounds, 1 pt to extend per round.
Lets him move at pace 24, a raise on his WS roll increases pace by 6" or extends duration by 3 rounds.
Pilot rolls used for chases and making sharp turns.

1 on WS roll means he has to spend a round on repair getting it going. Snake eyes means it is out for the scene.

Does this sound ok?


Also, we may have one more player, an unspecified two-fisted pilot/vehicle specialist. Hopefully boating or the team is going to struggle with the River Pirates.

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#11 Postby ValhallaGH » Mon Nov 19, 2012 7:40 am

JCDenton28 wrote:Hopefully boating or the team is going to struggle with the River Pirates.

Never underestimate the ability of a Rocketeer to land on the hostile boat and use a Thompson SMG to clear the deck of pirates. :wink:

It sounds like a brilliantly fun game. Best of luck with it.

One warning about having such a fast rocketteer, that level of speed will let him overcome a lot of problems that everyone else has to deal with. He's likely to seem like the only hero, or like you're picking on him (he lands on a pirate boat, gets shot and bleeds out on the deck and the player decides that you're picking on him; or he lands, defeats the pirates single-handedly, and the other characters feel side-lined).

Again, good luck!
"Got a problem? I've got the solution: Rocket Launcher."
"Not against a Servitor."
"... We're all gonna die."

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#12 Postby JCDenton28 » Mon Nov 19, 2012 8:21 am

Should I knock the pace down some then? I have no frame of reference for an average flight speed.

The wierd thing is the player will probably fly to the other ship, get shot, and be ok with that outcome.

I figured I would use the chase rules if takes to the sky with the pirates.

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#13 Postby JCDenton28 » Tue Nov 20, 2012 6:02 am

The final member has been added to the roster: a fast talking, fast car driving bank robber with a Tommy Gun. He had a close call with his last job and has turned to international exploration to go legit/ get out of the country.

Besides, no one complains if you take from the dead and maybe he can land a book deal?

So all in all, I am very excited about the upcoming game. I will post the session reports here.
The team is not as well rounded as I would like, but I think they have their bases covered.
I have my fingers crossed that they will enjoy their first SW session, and open a new era of easier for their GM role playing.

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#14 Postby JCDenton28 » Thu Nov 22, 2012 1:10 pm

Brief update: I found a Sci-fi city where I live and bought a copy of the core rules.

First, what an awesome product. I have been gaming for 23 years and this is a very concise, tightly packed product that handles so many situations so well (mass battles, chases, etc).
Now I need to decide on a setting. If all goes well tomorrow, I may get Thrilling Tales.
Does it have a plot point campaign like Nescessary Evil?

Second, boy was I off base about flight for our rocketeer player.
Although I may allow him the option to burn 12 power points to move at 4x his pace.

Regardless, happy Thanksgiving all!

Our game goes live tomorrow.

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#15 Postby JCDenton28 » Wed Nov 28, 2012 7:00 am

So we finally got to play, and overall the experience was very positive.
The expedition was successful and the eye of Kilquato. Was recovered with no casualties.
I thought I would post some general impressions before going into the actual play session:

The Good:
Very easy system to explain and run.
Cards and tokens are gimmicky and fun. Bennies allow me a safety valve to reward role playing, and lower frustration levels with cold dice.
The adventure was simple and fun and produced some memorable moments.
I like the pulp genre and so did most of my fellow players.

The bad:
Chase rules: my players had a very difficult time visualizing the chase and relative positions. It did not help that the pcs are in a slow river boat and the pirates has a speedboat. Another contention was that a great boating roll does not guarantee advantage. Something my wife complained about frequently as the team pilot. The ranges seem a little off, I may experiment with this in the future.

The final enemy, the super croc, gave the team a tough time. Even with the combat survival guide, they struggled to make an impact. The worst part is the players knew what to do (smarts trick, gang up, called shot, etc) but their dice ran cold.

Cold dice: many players who were built to do well at certain tasks blew them repeatedly due to poor dice rolls. Four is harder to hit than you might imagine.
In the final battle, Rory kept coming up short on knowledge battle to devise a winning strategy, spending four bennies at one point and failing to roll over a two. Not a fault of the system, but frustrating for him.

The in between:
Exploding dice: made for some amazing momements, but some of players shared they felt too often like it was all or nothing.

Lethality of combat: battles ended fast, which is good. The players were beginning to think combat too easy until Johnny Rivets took a hail of bullets from a German Scmeiser and Almost died.

So overall, a good game. Everyone agreed to try it again in the future. Hopefully with a modern spy or cyberpunk theme. Besides interface zero, is there an espionage setting?

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#16 Postby warrenss2 » Wed Nov 28, 2012 7:55 am

Besides interface zero, is there an espionage setting?
- Agents of Oblivion - You can use it to run a James Bond type game AND add elements of horror/aliens/super natural into the mix. Strongly recommend.
:blam:


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