Star Wars/Aliens Mashup

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DHRDawg
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#21 Postby DHRDawg » Thu Nov 01, 2012 9:46 am

warrenss2 wrote:Who's version of Savage Star Wars are you using? Or is it one you've made up on your own?


I went to http://www.savageheroes.com/conversions.htm and downloaded all of the Star Wars conversions they had and kinda made my own version up.

To be honest they are all very similar and for something like simple Clone Troopers you are really just making up some armor and their blaster carbines or any other weapons you want to give them. You don't have to mess with Force powers or anything.

Initially I was going to include a Jedi sort of as the leader of the group kind of like in the Clone Wars cartoon. If you've ever watched that even a Jedi Padawan seems to be a leader of the Clone Troopers. But, the Jedi I stated out seemed a bit to powerful for what I had in mind. I wanted the feel of the movie Aliens with a Star Wars dressing. Grunt soldiers against these incredibly bad @ss creatures! So the Jedi was taken out.

I only had 4 Clone Trooper characters to pick from for my four players (one player showed up at the last minute so I threw together a Medic character for her in like 5 minutes...man I love Savage Worlds because you can do that sorta thing in a quickness!)

The four characters I made were the Medic, the Commander, the Special ops guy, and the Engineer (aka the demolitions guy). If I was to flesh this out for more players I would make a Flametrooper, a Heavy Weapons guy, a hand-to-hand specialist...the list could go on.

Check out the list the have here...
http://starwars.wikia.com/wiki/Clone_trooper

And whats so cool about Savage Worlds is that you can make a base Clone Trooper and just add some skills and equipment to one and now he's a Flame Trooper or a Heavy Weapons guy or the Medic. And with Hindrances they could all have different personalities despite looking like one another.

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#22 Postby DHRDawg » Thu Nov 01, 2012 9:48 am

warrenss2 wrote:HERE you go! These facehuggers look awesome and seem to be easy to make too.


OMG! Those are cool! Thanks. I need to try that.

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#23 Postby DHRDawg » Thu Nov 01, 2012 10:29 am

warrenss2 wrote:I coated my Aliens with a glossy acrylic to make them look more slimy and repulsive.


That's a good idea. I want to add some drool coming out of their mouths like in the movies. Maybe some glue from a hot glue glue strung out would be good.

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#24 Postby warrenss2 » Thu Nov 22, 2012 8:43 am

Just saw this and it made me instantly think of this thread...

Image
:blam:

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#25 Postby Sean-Khan » Fri Nov 23, 2012 4:01 pm

Must have been great fun :D I'm starting a SW game too, perhaps I might add aliens to some scenario... I got some moderately cheaply (though ones having worst poses).

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#26 Postby VonDan » Fri Nov 23, 2012 4:26 pm

Oh so if you want something like star wars and Alien

In my novel JEDI CHICKS one of the first places the JC go after escaping the pirate planet with a JEDI Squire is a old republic rescue station on the dark side of Ryloth the Twi lek planet.

They get there and find that a group of slavers led by space pimp Dak Maddy are using the old base as a holding and collection center for girls they tricked into hiring on to space ships for work and adventure but they plan to sell them on the slave market.

And then a cargo ship full of weapons arrives to trade for the girls but half the crew of the cargo ship including Ebon Okief who is Platt's nerdy sister thought they were smuggling weapons to the rebels

And then Ryloth Senitor Scarr-Lett ("Boy i was bitch slapping space pimps before you were born") arrives with her daughters Rose-Lett (with gravity hammer) and Vio-Lett (with ripper sword) looking for her kidnapped grand daughter Pinky

And now with the 2 or 3 sided mexooine standoff begins the slaying of people in the base by something that was hidden and nesting in the basement. Something smart and fierce with many tentacles

http://starwars.wikia.com/wiki/Lylek

The hunt begins in the abbandoed station and it is like the search in the space ship in Alien and the hunt in the tunnels under the base in Aliens and the mines in Alien 3

And Pinky is lost in the semi flooded basement alone except with the head of her DATA Doll Mrs P.I.P.




Image

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#27 Postby warrenss2 » Fri Nov 23, 2012 6:54 pm

Hey, VonDan. Are you still working on your "Hot Egg-Laying Chicks of Barsoom" book? Still going to try to get Jordan to illustrate it?

Maybe some glue from a hot glue glue strung out would be good.
- Can you use hot glue in that minute ways? It's always kinda globed in my operations.
:blam:

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#28 Postby warrenss2 » Fri Nov 23, 2012 7:02 pm

Sean-Khan wrote:Must have been great fun :D I'm starting a SW game too, perhaps I might add aliens to some scenario... I got some moderately cheaply (though ones having worst poses).
- Throw a Predator at the party... it grows very hot this year...

Image
:blam:

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#29 Postby VonDan » Fri Nov 23, 2012 7:15 pm

warrenss2 wrote:Hey, VonDan. Are you still working on your "Hot Egg-Laying Chicks of Barsoom" book? Still going to try to get Jordan to illustrate it?


No I scraped the tie in with Barsoom part and now it is called "Leather Princess of Mars" and is one setting in my Pulp Star 3000 setting with Jane Astro. Storn might do the cover but Jordon is gonna do the minis and set pieces for the interior 3D Photo
Last edited by VonDan on Fri Aug 02, 2013 2:48 pm, edited 1 time in total.

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#30 Postby warrenss2 » Sat Nov 24, 2012 9:02 am

Gawd!! I can hardly wait for that book.

It's gonna be hot as H#LL!!!!!
:blam:

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#31 Postby VonDan » Sun Nov 25, 2012 12:21 am

Image

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#32 Postby warrenss2 » Sun Dec 16, 2012 6:16 am

I keep coming back and looking this over.

Awesome stuff!
:blam:

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#33 Postby EmptyOwl » Sun Dec 16, 2012 3:28 pm

VonDan wrote:Image


....60% of the time, it works every time!
The World of Arcallis: http://arcallis.wikidot.com/

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#34 Postby warrenss2 » Sun Jan 06, 2013 1:37 pm

What we REALLY wanted to see...

Image

I'm gonna have to run this Showdown style.
:blam:

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#35 Postby warrenss2 » Wed Jul 31, 2013 4:45 am

Hey, Dawg.

How did you go about with the printing out, size of sheets, gluing, constructing, and everything else with your map?
:blam:

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#36 Postby DHRDawg » Fri Aug 02, 2013 11:37 am

warrenss2 wrote:Hey, Dawg.

How did you go about with the printing out, size of sheets, gluing, constructing, and everything else with your map?


I printed them out on standard 8.5x11 on a color printer. I use spray glue that you can get at Staples or Office Depot. I just spray the maps and stick them on some black art/presentation board I get at my local art store. I then just cut them out of the boards with an X-Acto knife and piece them together on the table when I run, like a giant jigsaw puzzle.

If you are worried about people bumping the boards when you play you can use a little poster tack on the back of a few pieces to stick to the table.

Hope that helps.

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#37 Postby Rune » Fri Aug 02, 2013 1:45 pm

DHRDawg wrote:
warrenss2 wrote:Hey, Dawg.

How did you go about with the printing out, size of sheets, gluing, constructing, and everything else with your map?


I printed them out on standard 8.5x11 on a color printer. I use spray glue that you can get at Staples or Office Depot. I just spray the maps and stick them on some black art/presentation board I get at my local art store. I then just cut them out of the boards with an X-Acto knife and piece them together on the table when I run, like a giant jigsaw puzzle.

If you are worried about people bumping the boards when you play you can use a little poster tack on the back of a few pieces to stick to the table.

Hope that helps.



Sweet idea. Helps keep the "fog of war" as the PC's explore and much easier than trying to keep pieces of paper from moving around.


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