Wine and Savages wrote:Wheaton took a few moments to talk to us about the system: he loves how a night with friends can go from “Have you ever heard of Savage Worlds” to fighting Nazi zombies in half an hour, mentioned how some of his game designer friends get irritated with the way your chances of Acing a roll go down as your attribute dice go up (but he doesn’t mind because it’s just so much fun when you get to roll the dice again), and mentioned really enjoying a setting that I utterly failed to recognize at the time but eight hours later realized was probably Agents of Oblivion (or maybe API). He laughed when I showed him the popular posts list on this blog (and at the name of the blog itself), and expressed his surprise that Texas made wine. It was cool.
So there we have it. This is what Wil Wheton thinks of Savage Worlds.
I'm kind of surprised he borught up that chances of acing going down as your dice increase (and the misconception that it leads to lower totals). Perhaps a Designer's Notes sidebar should be added addressing that in a future Savage Worlds release.