Fantasy weapon reskin

Please use carefully and respect the copyrights of the works you convert by placing the appropriate information on your documents.

Moderators: PEG Jodi, The Moderators

Message
Author
Kodyax
Veteran
Posts: 501
Joined: Wed Sep 29, 2010 12:59 am

Fantasy weapon reskin

#1 Postby Kodyax » Wed Oct 10, 2012 10:38 pm

I'm contemplating a couple of things for a fantasy setting loosely based on Beasts and Barbarians and the Fantasy companion. One of the things I find myself thinking about is some druid style weapons I want some characters to have, specifically sickles and scythes.

Right now, I plan on using the stats for a short sword in SWD for sickles and the stats for a greatsword for a scythe. I'm just describing them different so there shouldn't be any problems or is there something I'm not thinking through?

User avatar
Takeda
Heroic
Posts: 1450
Joined: Tue Apr 28, 2009 9:05 pm

#2 Postby Takeda » Thu Oct 11, 2012 1:00 am

Two Words: "Why Not!" I say go for it!
Dean: "Ya' know she could be faking."
Sam: "Yeah, what do you wanna do, poke her with a stick?"
[Dean nods]
Sam: "Dude, you're not gonna poke her with a stick?"
Supernatural Quotes

Kodyax
Veteran
Posts: 501
Joined: Wed Sep 29, 2010 12:59 am

#3 Postby Kodyax » Thu Oct 11, 2012 1:46 am

Thank you, I really haven't seen any other fantasy type books cover it so I'm left to my own imagination. Not exactly the safest thing in the world but I'm highly creative and often pressed for time. Which is the main reason I'm starting to really come around on seriously considering Savage Worlds as an alternative to D&D.

User avatar
Takeda
Heroic
Posts: 1450
Joined: Tue Apr 28, 2009 9:05 pm

#4 Postby Takeda » Thu Oct 11, 2012 2:38 am

Kodyax wrote: ... I'm seriously considering Savage Worlds as an alternative to D&D.


Oh I totally hear yah. Go for it. Once you're comfortable with Savage Words you won't want to go back I can assure you.
Dean: "Ya' know she could be faking."

Sam: "Yeah, what do you wanna do, poke her with a stick?"

[Dean nods]

Sam: "Dude, you're not gonna poke her with a stick?"

Supernatural Quotes

User avatar
tigerguy786
Veteran
Posts: 736
Joined: Sat Nov 26, 2011 12:37 pm

Re: Fantasy weapon reskin

#5 Postby tigerguy786 » Thu Oct 11, 2012 3:31 am

Kodyax wrote:Right now, I plan on using the stats for a short sword in SWD for sickles and the stats for a greatsword for a scythe. I'm just describing them different so there shouldn't be any problems or is there something I'm not thinking through?


For a Scythe, I think I'd use a Pike and give it Parry +1 and Reach instead instead of 2 hands. Also, it'd probably be cheaper than $400.

I am all for re-trapping stuff, that's the basis of much of the system after all. It's especially apparent with the magic, but Edges (and sometimes hindrances) can be treated the same way. A trained boxer would have Martial Artist as would a street fighter.
"Well, you do know what those who underestimate tigers always say right?"
"What?"
"They scream, 'Oh god help me I'm being mauled to death by a tiger.'"

User avatar
Zadmar
Legendary
Posts: 3069
Age: 41
Joined: Wed Nov 10, 2010 8:59 am
Location: Munich
Contact:

Re: Fantasy weapon reskin

#6 Postby Zadmar » Thu Oct 11, 2012 3:35 am

Kodyax wrote:Right now, I plan on using the stats for a short sword in SWD for sickles and the stats for a greatsword for a scythe. I'm just describing them different so there shouldn't be any problems or is there something I'm not thinking through?

I recommend reading the section on trappings (SWD page 106). It's described as "the heart and soul of the powers system", but the same concept can also be applied to edges, races, even weapons.

There was a good thread a while ago about simplifying weapons, and it included some ideas for handling weapon trappings. I later refined the idea and turned it into the Savage Armoury weapon creation system.

User avatar
VonDan
Legendary
Posts: 4059
Joined: Tue Jul 08, 2008 5:36 am
Contact:

#7 Postby VonDan » Thu Oct 11, 2012 4:00 am

For the sickle use the stats for a scimitar

In the original D&D when the druid was added as a special class the rules said they use a “sickle*” then at the bottom of the page in foot notes it it said “*use the stats for a scimitar.” In time the foot note was forgotten and in later addition the Druid Class were given a Scimitar

User avatar
xxlgeeklord
Seasoned
Posts: 249
Joined: Mon Nov 21, 2011 2:20 pm

#8 Postby xxlgeeklord » Fri Oct 12, 2012 10:30 am

I would say that the spear stats might work better for a scythe, although maybe dealing str+d8 and without the +1 Parry. However, greatsword will probably work if you want to keep it simple.

User avatar
Lord Karick
Seasoned
Posts: 453
Joined: Fri Mar 25, 2011 4:37 am
Location: Landsberg, Germany

#9 Postby Lord Karick » Fri Oct 12, 2012 11:54 am

Sickle I can just about get my head round in a fight, but a scythe? really? Just because it says that this is a typical druid weapon in another game, doesn't mean it's really so.
I've also tried to recreate a druid, but with more of a Celtic bent. I ended up using the Hellfrost high wizard (or whatever he's called) and simply re-skinning as a druid. Works nicely with the staff and all.

User avatar
Zadmar
Legendary
Posts: 3069
Age: 41
Joined: Wed Nov 10, 2010 8:59 am
Location: Munich
Contact:

#10 Postby Zadmar » Fri Oct 12, 2012 1:27 pm

By the way, I just noticed that one of the one sheet adventures (SWD page 150) has villagers armed with scythes. They're listed as inflicting Str+d6 damage, but it's not clear whether they're hand scythes (like a sickle or kama) or larger two-handed scythes. I'd probably assume the latter, with the low stats reflecting that they're farming tools rather than weapons.

If the scythe is actually designed for combat (such as a war scythe, fauchard, etc) then it should probably be more effective. If you don't want to design your own weapons, you could perhaps base it on the halberd.

User avatar
Snate56
Legendary
Posts: 5268
Joined: Sun Jun 11, 2006 5:57 pm
Location: Monroe, Washington

#11 Postby Snate56 » Fri Oct 12, 2012 3:42 pm

Realistically, I can't see a scythe as being a very good weapon. Wouldn't a curved sword of some kind be better?

Personally, all my druids just used a staff and carried a small sickle shaped knife for gathering herbs that was not for combat.

SteveN
"And then the indians rode down upon us. They was Arapahoe, Comanche, Cheyenne..... They was only three of 'em, but Dang! They was mean!"

sablemage
Veteran
Posts: 511
Joined: Tue Feb 26, 2008 4:36 pm
Location: Directly above the centre of the Earth

#12 Postby sablemage » Fri Oct 12, 2012 4:08 pm

I have actually experimented with "fencing" using a scythe (against a cavalry sabre).

With the scythe in its L-shaped form, it was almost impossible to hit my opponent - you have to telegraph your motions too much, and he was always able to dodge. However, it was great for blocking, and the other guy didn't score any points either; I wound up holding the back of the blade out at arm's length and fending him off whenever he tried to attack - a bit like having a shield with Reach 1.

From what I read, when people historically used scythes as weapons, they remounted the blade in line with the shaft, effectively creating a wonky spear. So spear stats or something similar would work for that, although I think it should count as an improvised weapon.


Return to “SW Home-brew Settings & Conversions”

Who is online

Users browsing this forum: No registered users and 0 guests